Korfballexercises for u13

  • Player 1 stands by the pawn
  • Player 2 comes to offer next to player 1 and doubles once
  • Player 2 then runs deep
  • Player 1 goes after his own ball and makes a handover
  • Player 2 takes a through ball
  • Exchange after X chances
  • Scoring a total of X goals
Points of attention:
  • Perform action smoothly.
  • Tight passing.
  • Correct hand passing.
drawing Passing, running with through ball and depth line
Goal:
Warm-up with reaction training.

  • The field is divided into five different lines, including the sidelines.
  • Everyone starts on the same line, starting with short strides.
  • The trainer calls a color/type of line each time, which the group must run to as fast as possible. You have to tap the line on the floor with two hands.
  • Later a competition element is added to this.
  • Whoever taps the line last, drops out.
  • Player blue must get the ball to one of the 4 pawns.
  • Player red must pre-defend.
  • Player red must close ball line.
drawing Defending all-round
  • Two courses with four pairs. 1 duo starts on the side.
  • You play two against two. When the ball is intercepted the other duo takes a shot from the middle.
  • If you score through a shot, it is worth one point. A through ball is worth two points.
  • When a goal is scored, the scoring team leaves the field and a new pair enters the field. The pair that scored the goal may start.
Attention points attacker:
  • Choose an alternating running pace.
  • Try to look for your defender's backside.
Points of attention defender:
  • Predefend!
  • Try to intercept the pass.
drawing Two against two - party form
Goal:
You must clear your fellow players after a long line.
The playing field is divided into 4 squares.
If you can pass to someone diagonally, you have done so after a long run.
  • Passer without a defender
  • Attacker without defender
  • Both with defender
  • Match: pass to player in adjacent box is 1 point, diagonal is 2 points.
drawing Passing after long running
  • There are 4 baskets in each corner of the court.
  • Under each basket is a declarer.
  • The rest of the players stand in the middle.
  • From there they run with a sprint to a basket and take a go-around.
  • With the whole team, they score 20!
  • Players stand in a large circle.
  • The ball must always be passed to the neighbor.
  • The direction of passing can be clockwise or counterclockwise.
  • More and more balls are added.
  • When the ball hits the ground, players must walk to the edge of the field and back again before being allowed to continue.
  • The ball must be thrown with the left hand to the left and with the right hand to the right.
  • If it is too easy, one-handed catching is possible if necessary.
drawing Warming up - passing
With 4 players:
  • Everyone stands 5 meters from the basket at a cone. Players forming a team put themselves in the diagonal.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter too, if necessary.
  • Whoever has the ball gets to attack as a team.
  • Maximum of 2 chances.
With 3 players:
  • The player who catches forms a team with the shooter.
  • 2 against 1 to attack.
Turn after each attack.
drawing Rebound - running duel
  • Everyone stands at his/her pawn 5 meters from the basket.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter, too, if necessary.
  • Whoever has the ball then gets to shoot.
  • Who has X goals first?
drawing Rebound - running duel
  • In front of the basket is a rebounder -team red- with a defender -team blue-.
  • The offensive blue rebounder unloads the ball, and the defensive red rebounder goes after it in defensive position.
  • The defensive rebounder immediately tries to enter the rebound duel to get the best position
  • The rebounder plays the ball to the player in front of the basket, who shoots.
  • Which duo wins the rebound duel?
Switch when one side is the first to win three rebound duels.

Ways to bring more challenge:
  • When the attacking side has won the rebound duel and one of the attacking rebounders is free, they may quickly take an extra chance.
When it is too difficult, you can dissect the exercise as follows:
  1. Duo at the declarer position may not participate: plays out to the red player in front of the basket, doubles and comes to shot.
  2. Omit the extra chance.
drawing Solution around the support
  • 1 player has the ball and the rest stand in a long line about 3 meters away.
  • The red player walks past the row of blue players.
  • The blue players make sure that the red player gets the ball thrown in the run.
  • The red player advances the ball one player at a time so that all players in the row have had their turn.
  • When the red player passes the ball to the last blue player, the last blue player shoots at the basket.
  • The red player must take care of the rebound.
  • When the red player's entire row has caught the ball, without bouncing it twice, the red player may take the first blue player's spot.
  • The whole row moves up one spot and the last blue player becomes the red player.
To make the running rebound more challenging, you can:
  • Have the red player tap a pawn first before he/she may go for the rebound.
  • Have the first or second blue player after the shot also go for the rebound.
drawing Passing & running rebound
Per 3- or 4-team at a basket.
Step 1:
  • Player Red defends Player Blue.
  • Player Blue has the ball and then throws it to Player White and runs deep and shoots.
Step 2:
  • Follow Step 1 and after Player Blue runs deep, Player White rushes in for a giveaway.
  • Player Blue goes for a pass through Blue.
  • Player Red continues to defend, but allows the through ball.
> Take the goal attempts as calmly as possible
> If by 4 put down a rebound.
drawing Running deep lines