Korfballexercises for u14

1 attacker and 1 defender in front of the post.

Attacker starts 5-6 m from the post, attacker gets 3 goal attempts to score a goal.

If he succeeds, he switches to the passer and the defender stays. If he succeeds, the attacker becomes the defender, the passer becomes the attacker and the defender becomes the passer.

Player 1 starts at 7 m in front of the post, player 2 signals 1-2 m in front of the post.

Player 1 takes the walkthrough and moves to 7 m behind the post. Player 2 catches the ball and passes at 1-2 m behind the post.

Player 1 takes a walkthrough ball from behind the post and catches his own ball, player 2 moves to 7 m in front of the post and repeats the exercise.

  • 1 player stands at pilon 1, 
  • 1 player stands at pilon 2.
  • Person 2 chooses whether to sprint to pilon 3 or pilon 4. 
  • Person 1 stands with his back to person 2. 
  • As soon as he/she sees that person 2 has made a choice, he/she tries to tap person 2 before he/she has touched pilon 3 or 4.
drawing visual search choices
  • There are 4 pilons in front of the post. 
  • 2 pilons of the same colour
  • These pilons are in a square. 
  • 1 player is under the post and 2 players are between the pilons. 
  • The 2 players between the pilons start with a light dribble towards the post.  
  • The player under the post names the colour of 1 of the 2 colours of pilons. 
  • The following actions are possible:
    1. The players run to the back 2 pilons turn around and sprint to the post and the first one takes a through ball. 
    2. The players run to the first two pilons and tap them and run back to the post and the first one takes a through ball.
drawing pilon choice
  • 1 post less than number of shooters. 
  • As long as music is playing, players run in circles. 
  • When the music stops, they can take goal attempts. 
  • On each post a maximum of 2 attempts may be made. 
  • As soon as this is done. The attackers put the ball on the ground. 
  • Who scores first....
    • through balls
    • feint
    • shots
  • 2 posts facing each other.
  • Shooter with defender. 
  • May pass 1x before defender steps in. 
  • Then defender jumps in or allows shot. 
  • When a goal is scored, at a good rebound or at good step out, rebounder becomes attacker otherwise, the defender becomes attacker. 
  • This happens on the opposite post.

You try to get to the highest level in the 1-1 as fast as possible. When you reach a level you will go straight on with another defender.

Maximum 6 ball contacts

  • Level 1 : 2 goals no matter how. 
  • Level 2 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 3: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 4: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)


Up to 4 ball contacts

  • Level 5 : 2 goals no matter how. 
  • Level 6 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 7: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 8: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)


Up to 3 ball contacts

  • Level 9 : 2 goals no matter how. 
  • Level 10 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
  • Level 11: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • Level 12: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)
  • groups of 3 at a post. 
  • 1 fixed passer. 
  • 2 shooters. 
  • These keep moving at about 5 - 6 meters from the post. 
  • Trying a shot must always be tuned to capturing it again. 
  • The time between capture and goal attempt must always be as short as possible. 
  • There are always 2 different types of goal attempts and the goalkeepers always take the same type of goal attempt.
  • 1 through-ballplayer and 1 defector. (change at 5 scores pp)
  • 1 defector and 1 chance behind post (change at 5 scores)


  • 2 shooters and a rebounder with a defender. 
  • The 2 shooters play over. 
  • The rebounder keeps moving in such a way that it keeps the attention of the defender. 
  • When he has attention he can run to the post to catch the shot that takes place. 
  • Switching at a goal. 
  • Defender may not run with back to rebounder...
  • Approximately 45 seconds of shooting with a defender. 
  • The defender allows the shot. 
  • The defender talks to the attacker all the time and mentions 4 numbers. 
  • The attacker tries to score as many goals as possible while remembering the numbers. 
  • Every good number is a point and so is every goal. 
  • Who can score the most points...
  • 1 shooter in front of the post. 1 passer. 
  • Possibly with slight defensive pressure. 
  • Attacker moves left/right, gets the ball played and shoots (+-5 meters). 
  • When he scores, he earns a point and shoots through, if he misses he must first run to a line behind him at about 5 metres from the place of shooting. 
  • After this you can continue shooting. 
  • Switch goals every 3/4 of the time. 
  • Total 8/9 goals per post. (It depends on whether you play with or without a defender).
  • 1 person under the pole.
  • 2 persons in front of the post, attacker/defender.
  • Ball is played out on the attacker who moves sideways.
  • He receives the ball on the outer hand.
  • The defender steps over and then the attacker takes the ball over and plays in.
  • The attacker dodges and does the same again with the other hand.
  • The attacker then dodges again and tries to shoot.
  • The defender runs along but allows the pass and the shot to happen. 
  • Later on, the defender can choose whether to allow the pass or the shot.
  • It is then up to the attacker to time well.
  • Take care that players do not run into each other.
  • This applies especially to younger teams.