Korfballexercises for u15

  • The ball is played in to a high support and the inspeler threatens to pass.
  • The support shifts the ball to the side or back of the basket, onto a moving player.
  • The player behind the basket takes a shot.
  • The inspeler comes over the support and catches the ball.
  • The catcher plays the ball forward to the runaway support.
  • The shooter assumes the support position and the interceptor becomes the new shooter.
This exercise can be played from any side.
The goal of the exercise is to use the whole field and create space in the game.

drawing Rear basket utilization
  • 2 Players in front, 1 defender.
  • Player 1 -left- makes movement toward passer, pulls deep to behind the basket, takes shot.
  • Defender -red- makes pass difficult, allows shot
Important:
  • Passer throws with outside hand
  • Shooter shoots on right leg -outer leg.
drawing Depth line shot with defender
  • The player behind the basket plays the ball sideways and briefly moves back and forth in the broadside line.
  • Simultaneously with the play-in, the forward player comes to the basket and makes a through ball.
  • The first player catches the ball and places the ball out toward the pass-through shooter.
  • The catcher takes the place of the declarer and the declarer becomes the shooter.
drawing Walk-through ball with catch from space
  • The forwards player plays the ball into the support and runs towards the support.
  • The support plays the ball to the fellow attacker coming in from the side just before the striker reaches him.
  • The striker runs around the support and receives the ball from the fellow attacker and takes a through ball.
  • The shooter catches the ball himself and places it forward.
  • The support becomes a through-ball.
  • The co-attacker support.
  • The shooter becomes co-attacker.
Score 20 times over left and 20 times over right.
drawing Walk-through ball over support
Goal:
Warm-up with reaction training.

  • The field is divided into five different lines, including the sidelines.
  • Everyone starts on the same line, starting with short strides.
  • The trainer calls a color/type of line each time, which the group must run to as fast as possible. You have to tap the line on the floor with two hands.
  • Later a competition element is added to this.
  • Whoever taps the line last, drops out.
  • Player A plays to B.
  • B places through on the to the side running out C.
  • C plays through to the to the tip of the circle running in on D and C threatens in.
  • B, after the pass to C, runs around C to the basket and gets the through ball indicated by D.
  • A, meanwhile, has run to the backcourt to replenish if needed.
drawing Walk-through ball after deflection via running block
  • Player blue must get the ball to one of the 4 pawns.
  • Player red must pre-defend.
  • Player red must close ball line.
drawing Defending all-round
  • Player A at the line passes to player B left or right in the box.
  • Player B plays through to player C who comes to the tip of the circle.
  • Player B moves inside and comes out right in front of the basket.
  • Player A after playing through to B moves toward B and runs around behind B to the basket.
  • Player A gets the ball and takes a through ball.
- Score 10 times after setting up in front on left
- score 10 times after setting up in front over right
- score 10 times after setting up from the side - out ball
- score 10 times after setting up from behind
drawing Through ball via running block
  • Two courses with four pairs. 1 duo starts on the side.
  • You play two against two. When the ball is intercepted the other duo takes a shot from the middle.
  • If you score through a shot, it is worth one point. A through ball is worth two points.
  • When a goal is scored, the scoring team leaves the field and a new pair enters the field. The pair that scored the goal may start.
Attention points attacker:
  • Choose an alternating running pace.
  • Try to look for your defender's backside.
Points of attention defender:
  • Predefend!
  • Try to intercept the pass.
drawing Two against two - party form
Goal: as a player to free your fellow players after a long line.
  • The pole is the central point.
  • The playing field is divided into 4 squares.
  • If the player can pass to someone diagonally, do so after long runs.
Points:
  • Scoring from pass wide = 1p
  • Scoring from diagonal = 2p
  • Hitting basket from diagonal = 1p
  • Passer without a defender
  • Attacker without defender
  • Both with defender; 2 against 2
drawing Passing after long running
Goal:
You must clear your fellow players after a long line.
The playing field is divided into 4 squares.
If you can pass to someone diagonally, you have done so after a long run.
  • Passer without a defender
  • Attacker without defender
  • Both with defender
  • Match: pass to player in adjacent box is 1 point, diagonal is 2 points.
drawing Passing after long running
  • There are 4 baskets in each corner of the court.
  • Under each basket is a declarer.
  • The rest of the players stand in the middle.
  • From there they run with a sprint to a basket and take a go-around.
  • With the whole team, they score 20!