Korfballexercises for u16

Setup
  • Each group has one korf and one ball.
  • Preferably set up the korfs in a circle or rectangle.
  • All groups should be approximately the same size.
Execution
  • Make 10 running-in shot goals.
  • The player who scores the last goal retrieves the next assignment from the trainer.
  • The trainer asks which assignment was just completed and gives the next one.
  • Which group completes all assignments first?
Assignment List
  • 10 running-in shots.
  • 15 penalty shots.
  • 5 shots from 4 meters.
  • 10 running-in shots from behind the korf.
  • 10 shots from 3 meters behind the korf.
In Brief
  • Shooting game where shots are taken from different sides of the korf.
Organisation
  • One pair per korf with a ball. If there are not enough korfs, two pairs with one ball each.
  • Four markers per korf: front, back, left, and right at approximately 6 meters distance.
  • One player starts under the korf, the other shoots from each marker.
  • Switch roles after each round.
  • Which pair completes the 'around the world' first?
Variations
  • Distances can be increased or decreased.
  • Make 2 goals at each marker.
  • Shoot on the move or take dodge shots.
  • With 2 pairs per korf, score 2 times together at each marker.
  • Complete the task within 2 minutes, otherwise a penalty round.
Execution
  • Shoot from different positions to get used to various angles and distances.
  • Ensure variation in shooting positions to avoid favouring any team.
  • Accurate shooting is crucial for success.
  • Players become more focused and improve quickly.
Setup
  • Three players at the korf: one passer with the ball under the korf and two attackers.
Execution
  • The attackers move from left to right in front of the korf.
  • The passer alternately passes to the attackers.
  • The minimum shooting distance is 5 meters.
  • The goals are counted.
  • The attacker who scores 3 goals first remains in front of the korf.
  • The losing attacker takes the place of the passer.

In Brief

  • A nice shooting exercise with a lot of running.

Organisation

  • The korfs are placed in a circle.
  • At each korf, there is a feeder with a ball.
  • The rest of the players stand in the middle of the circle.
  • Aim for 2 korfs per 5 players.

Execution

  • Part a: The players in the center circle take running-in shots at one of the korfs. Those who are not fast enough must wait. Each player retrieves their own running-in shot and then looks for a free korf again.
  • Part b: As in part a, but who scores 10 goals first?
  • Part c: As in part b, but who scores a goal at each korf first?
  • Part d: As in part b, but with overhead running-in shots.
  • Part e: As in part b, but with a passing situation. The runner plays the ball back to the feeder who has moved away from the post. Who scores 5 goals first?
  • Part f: As in part b, but the runner takes dodge shots. The feeder retrieves the shot and then tries to score themselves. Who scores 5 times first?
  • Part g: As in part f, but after the dodging movement, no shot follows. The ball goes back to the feeder who shoots with a quarter/half turn.

Variation

  • Add defenders. Which attacker scores 10 running-in shots or 5 goals from dodge shots first?
Execution
  • At cone 1, touch the ground and jump up, fully extending your body. Repeat this ten times.
  • Run to post 1 and take a feint shot.
  • Run to cone 2 and do 5 sit-ups.
  • Run to post 2 and take a running-in shot.
  • Switch positions under the post each time.
  • Repeat this 5 times.
Execution
  • Set up several cones 2 to 3 meters apart.
  • Create two rows of cones.
  • Divide the team into two groups.
  • Participants sprint forward two cones.
  • Assume a defensive stance and move back one cone.
  • Repeat this pattern: two cones forward and one cone back.
Execution
  • The entire group runs a lap around the yellow lines in the middle in a line.
  • When the trainer shouts "yes," the person at the back of the line sprints to the front and takes the lead.
Options
  • The children follow each other around the yellow lines in a line.
  • The person at the front of the line may choose from different movements such as heel kicks, sprinting, or high knees.
  • When the trainer shouts "yes," the person at the back sprints to the front and chooses a different movement than normal running or jogging. Sprinting is allowed.
Execution
  • The passer throws the ball to the person in front of the korf.
  • The receiver takes a shot.
  • If the ball is caught under the korf, the player moves inside for a running-in ball.
  • Finally, the player takes a short chance.
Scoring
  • Shot counts for 2 points.
  • Running-in ball counts for 1 point.
  • Short chance counts for 1 point.
Game Options
  • Play until someone reaches 20 points first.
  • Or play for 1 minute and see which korf has the most points.
  • One ball per pair/three.
  • Players throw across until they reach a pole.
  • At the pole, both players may shoot once.
  • Then they must again throw over to another pole.
  • All groups just go right through each other.
  • Whichever two/three has 15 goals (optional) first.
  • One ball per pair/three.
  • Players throw across until they reach a pole.
  • At the pole, both players may shoot once.
  • Then they must again throw over to another pole.
  • All groups just go right through each other.
  • Whichever two/three has 15 goals (optional) first.
The chaos game is fun for younger children, but can also be played with older ones.

  • In the chaos game, the idea is for each child to have a ball, and 3 to 4 poles (also depending on the number of players)
  • Line up in a row.
  • Each player starts at the same pole,
  • There is a countdown and then they all start shooting,
  • If they score, they move up one pole,
  • If they don't score, they stay at the post until they do.
  • You can agree in advance whether they have to pass each pole 1, 2 or 3 times depending on the level.
  • Variation: you can use pawns to mark a circle outside of which the players must shoot,
  • They may enter it only to catch the ball.
  • Materials below are for 4 people (hat = pawn)
  • 1 attacker and defender stand in 1/4 of the basket. The other 3 attackers and defenders do the same.
  • The attackers may only stand in 1 box by themselves with the defender. There may never be 2 attackers in 1 box at the same time.
  • This way they will play 4-0 and after each pass they have to switch squares by the one who threw.
  • After that you can always extend it to 3-1 if it is too difficult. For example, by setting up a catch or give-up.
drawing Boxes 4-0