Korfballexercises for u18

Training on tight passing.

  • 2 players start at about 2 metres from each other You can increase/decrease the distance over time or depending on the variation you do.
  • Passes must be hard!
  • Make sure that you don't throw hard just for the sake of throwing hard, but that you throw hard to get the ball to the team-mate quickly and tightly.
  • Keep reminding them of this constantly.
  • Passes should also be tight.
  • No "piss bows". These passes are slow and easy to intercept.
  • When catching with one hand, make sure you move with the hand and if necessary step with the corresponding leg


Variation 1

  • Player 1 passes with his right hand to player 2's left hand.
  • Player 2 takes over and passes right back to player 1.
  • After one minute both players change their throwing and catching hand.
  • Repeat this at larger and larger distances.


Variant 2

  • Player 1 passes right to player 2's left hand.
  • Player 2 passes back with his left hand to the right hand of player 1.
  • After one minute both players change their throwing and catching hand.
  • Repeat this at larger and larger distances.


Variant 3 - with movement left-right

  • Player 1 has the ball.
  • Player 2 moves to the left or right.
  • Player 1 passes to outside hand of player 2.
  • Player 2 passes back with his outside hand.
  • After one minute, the players change positions. (Player 1 moves left/right. Player 2 passes to).
  • Repeat at increasing distances.


Variant 4 - deep line

  • Player 1 has the ball.
  • Player 2 moves towards player 1 from the side.
  • Player 2 puts his foot across and runs a deep line away from player 1.
  • Player 1 passes with a small arc (but still tight!) to player 2.
  • After one minute the players change function (player 1 starts running, player 2 passes to him).





  • Player 1 starts at 6 meters from the basket.
  • Player 2 stands between player 1 and the basket at 2 metres from player 1.
  • Player 1 starts running for a through ball.
  • Player 2 has to prevent the through ball.
  • So player 2 must bend his knees to be able to move immediately.
  • Also, the player must move immediately when player 1 starts to run.
  • If this is not done, you are too late and you will never catch up with player 1.
  • The goal is to prevent the walkthrough ball.
  • Play 2:2, which pair scores 5 goals first. (We do this 2 times against another pair).
  • 4:4, where in a small space 10x must be played over, without the ball being intercepted or dropped.
  • If this exercise is too easy, you can play the ball within 4 seconds.
  • The most important thing in this exercise is that the players run free, complete in time and keep an overview.
  • This is an exercise in which you can increase the understanding of running free
  • Especially if you speed up the game. (which team will score first 3 times)
  • Place 5 hats around the basket.
  • At 5 different distances from the basket. (max 6 meters, minimal 2 meters)
  • Work with pairs.
  • From each hat you may shoot twice.
  • You always shoot a whole round.
  • Which pair is first to score twice from all hats?
  • You make a round, until you have scored from all spots.
  • You shoot one round and catch the next round.

Objective:

  • From 4-0 position to take action.


Rules:

  • You play around and create an attack opportunity in front of the basket.
  • After the first action, start the second action.
  • After second action, return to 4-0 position.
  • Everyone stays in motion.


Actions to practice:

  • Behind.
  • Cross.
  • Left/right.
  • Pass from 4-0.
  • A.
  • B.
  • Opening.


See drawing for from 4-0 to 3-1 to 2-1-1.

Blue is 4-0.

  • Player 1 throws to player 2.
  • Player 1 puts in rebound.
  • Player 3 fills in place of player 1.
  • Player 4 behind the basket.
  • Player 2 throws to player 1.
  • Player 1 throws to player 2 or 3, they make an evasive move. (where possible shot).


Red is 3-1.

  • Player 4 enters the support.
  • Player 2 or 3 throws to 4.
  • Player 2 and 3 make an action for a goal attempt.
  • Player 1 catches a shot or makes sure she is away from a pass, can score via diversion after a missed pass.
  • Player 4 makes a run through after a pass through.
drawing set up actions from 4-0
  • Players run/dribble around a set square. (poles/pawns, sufficient distance from each other).
  • Players are given a list of commands in advance, with a corresponding number.
  • The trainer calls out a number randomly, players carry out the assignment.
  • You can adjust the number of missions and the missions themselves.
  • Example of assignments.
    • Tapping the ground.
    • Jump in the air.
    • Sprint to the next pole.
    • 1 burpee.
    • Backwards as if you are defending until the next pole/pawn.
  • Players play 4-0 around the post.
  • Player 1 takes the catch immediately after a pass.
  • The next player to pass the ball takes the pass, but is "defended in front" and cannot avoid it.
  • The player goes behind the post, the "defender" stays in front of the post, the player behind the post pulls away, gets the ball and shoots.
  • Ball is caught, played out and the exercise is done again.
  • This can be done with or without defenders.
  • With defenders, the defenders must over-defend and stay in front of the post when the player moves backwards.
  • Without defenders, make sure that attackers keep making the correct movements and do not immediately move backwards to move away, but only when they have been "pre-defended
  • Work in pairs. (unless there is no other way)
    • Shot from 4 meter from stand.
    • Shot from movement right 4/5 meter.
    • Shot from movement left 4/5 meter.
    • Short chance left at 3 meter.
    • Short chance right at 3 meter.
    • Penalty throw.
    • Walk-through ball.
    • Shot at 6 meter.
  • Working with 2 teams you let every player shoot for 2 minutes, after that you switch functions.
  • You are 4 minutes per round.
  • Note the scores on a list, so you can see if there is improvement later in the season.
  • Working with 3 teams, you work 1 minute per shot.

Objective:

Set up attacks in overtime situations

Rules:

  • Make sure the offense always has 1 more person than the defense (3-2, 4-3, 4-2 etc.)
  • Gives the offense a task:
    • E.g. score within 5 passes, score after setting up an action, score from the rebound.
  • Gives the defense a task:
    • E.g. intercept the ball within 5 passes, defend in front.
  • Decide if you can go for a defensive goal.
  • Indicate with cones where the lines are.
  • Agree when offense switches with defense:
    • After X minutes, after X goals, after X interceptions.
  • 4 against 4 on 1 pole.
  • The attacking team consults before each attack.
  • They have to agree on a plan for the next attack.
  • Who fills what position, what tactics (e.g. attacking in 3-1 or continuing to 2-2), do we move the ball to the back or do we attack in front with 2 people etc.
  • Encourage them to have a basic plan.
  • Let them think of alternatives if something doesn't work out.
  • It is not the intention that they do not go for the ball after a goal attempt
  • The goal is to score, so they should also try to get the ball when a goal attempt goes wrong
  • Variation
  • Give the defence an order and see if the attack picks it up and adapts.
  • Each player a hoop and a pawn.
  • Player puts the pawn about 5 metres from the hoop.
  • Player turns the hoop and sprints to the pawn.
  • Player must be back before the hoop is finished.
  • If successful, move the pawn one metre away.
  • Who can achieve the greatest distance?
  • Each pair has a ball, a basket and 3 hoops.
  • The pair stands about 10 metres in front of the basket.
  • On a signal, player 1 throws the three hoops and the ball towards the basket.
  • When the ball is thrown, player 2 sprints to the ball and shoots from each hoop until he has scored.
  • Then player 2 takes the hoops and the ball and runs back to the start.
  • Player 2 throws and player 1 shoots.
  • Who finishes first.
  • After that of course a chance for revenge.