Korfballexercises for u18
Execution
- One player is active and stands approximately 3-4 metres in front of the post.
- The rebound player stands with the ball under the post.
- The active player receives the ball, shoots, and immediately runs to the back of the post.
- There, the player shoots again from a distance of 3-4 metres.
- Repeat the process by continuously moving from the front to the back of the post.
- After one minute, switch roles between the rebound and active player.
Objective
- Score 5 goals.
- The rebounder under the post competes against the shooter in front of the post.
- Which of the two players scores 5 goals first?
- The rebounder starts as the passer so that the shooter must shoot while moving outside the 6-meter area.
- The rebounder may only shoot if he or she catches the ball in one motion without a goal being scored.
- If someone scores 5 goals, switch roles.
- We play the best of 3 matches. At 2-0, it is finished.
- Increase or decrease the shooting distance to adjust the difficulty.
- Play with the number of goals they must achieve.
- To challenge the rebounder, they can start a few meters from the post.
- Score goals quickly enough, or you will lose the match.
- The rebounder must try to catch the ball in one motion.
In Brief: Practicing various shooting techniques from a supporting position.
- Organisation: Two players per korf: one fixed person under the korf and one in front. Switch after approximately 1 minute.
- Execution:
- a) The passer stands about 6 meters in front of the korf, the shooter begins under the korf. The shooter starts diagonally backwards, receives the ball and shoots immediately. The passer catches the ball.
- b) As in a, but the shooter feints a shot, causing the defender to jump in, and follows with an 'underhand pull shot' from about 5 meters diagonally behind the korf. The passer catches the ball.
- c) The shooter has a defender. The defender determines the opportunity: reacts too late (shot follows) or follows aggressively (opportunity for the pull shot).
- d) As in b, but the shooter moves sideways and makes a turn of almost 180 degrees towards the korf to take the pull shot. Can also start from a standstill.
- e) As in d, with a defender on the shooter. The defender rushes in aggressively.
- f) The shooter stands half a meter in front of the korf, defender between shooter and post. The shooter throws the ball with two hands backwards into the korf.
- g) The shooter stands half a meter behind the korf, with the defender in front. The shooter makes a feint throw, then shoots as soon as the defender turns around.
- h) The passer deliberately shoots over the korf. The shooter under the korf catches the ball and shoots immediately in one smooth motion.
- i) As in h, but now the person under the korf shoots directly from a jump.
- j) The passer shoots over the korf. The catcher lets the ball go over them, runs after it, and shoots with a half turn.
Execution
- Stay with your team on your own side of the field.
- Feeders rotate so that everyone keeps moving.
- The exercise should be performed with high intensity.
- Start at the cones. After cone 5, sprint to the first korf.
- The rebounder then sprints to the second korf and rejoins at the cones.
- Count the scores per team out loud to maintain the competitive element.
- Score 20 running-in shots.
- Cone exercises: slalom.
- Score 10 shots from 3-4 metres.
- Cone exercises: 2 cones forward, 1 cone backward.
- Score 20 short chances behind the post.
- The sprinter is indicated and passes back to the stepping-out rebounder under the post.
- Cone exercises: hopping over the cones.
- Score 10 shots from 4-5 metres.
- Cone exercises: jump skating over the cones, hold the landing briefly.
- Score 10 evasive shots.
- Cone exercises: jump at cones 1, 3, and 5 and squat at 2 and 4.
Setup
- 1 feeder under the post
- 1 attacker in front of the post
- 1 defender in front of the post
- The attacker starts 5-6 metres from the post.
- The attacker gets 3 attempts to score.
- If the attacker does not score, they remain and receive a different defender.
- Substitutions occur until the attacker scores.
Setup
- Create a square where an attacker is constantly moving.
- A defender follows the attacker.
- Other players stand around the square.
- The attacker starts with the ball and throws it to a player on the side.
- The player on the side throws the ball back to the attacker.
- The attacker then throws to another player on the side.
- The defender tries to intercept the ball.
- If the defender intercepts the ball, they throw it back, and the exercise starts again.
- The attacker continuously tries to find space, while the defender tries to intercept the ball.
Game Rules
- Form groups of 2 people per korf. Each group receives three playing cards. The playing cards are shuffled in advance, and the numbers 2 through 5 are removed from the deck.
- With the three received playing cards, the groups must try to get as close as possible to 31. The value of the cards is as follows: Six = six, Seven = seven, Eight = eight, Nine = nine, Ten = ten, Jack = ten, Queen = ten, King = ten, Ace = eleven.
- Examples: nine + jack + queen = 29 points or ace + jack + queen = 31, jack + jack + jack = 30.5.
- If the players have completed a series, they may exchange one of their cards for a new one to get closer to 31.
- The trainer sets a timer and says "stop" when it goes off. The team that is then closest to 31 wins.
- Running-in shots: three goals in a row.
- Short chance: four goals in total.
- Distance shot behind the korf: two goals in a row (4/5 meters).
- Penalty shots: three goals in a row.
- Round the korf: four goals on each side of the korf (3 meters).
Setup
- Create two zones with four players each.
- The attack starts with the ball at the trainers.
- When the defence intercepts the ball, they must first return the ball to the trainers.
- If a team scores, they receive a bonus and are allowed to take the ball out again.
Formation
- Four cones in a square.
- Four players, one at each cone.
- One player has the ball.
- The player with the ball passes it counterclockwise to the next player.
- After passing, the player runs clockwise to the next cone.
- There is always one cone without a player, but the ball keeps moving.
Formation
- Form two groups. The attacker receives a bib.
- The attacker starts with one defender.
- Within a playing area, the attacker must try to get free.
- At the front of the playing area stands the feeder, who must ensure the ball reaches the attacker well.
- The remaining players stand along the side.
- If the attacker receives the ball successfully without the defender intercepting it, an additional defender joins.
- Get free
- Throwing
- Avoid contact
Formation
- Three children per korfball post.
- One attacker, one defender, and one feeder/collector.
- The attacker tries to score.
- The defender tries to prevent this.
- Switch roles when the attacker has scored.
Execution
- Form pairs. Player 1 stands 6 metres in front of the korf. Player 2 stands with the ball under the korf.
- Place a marker cone to the left or right of the korf at approximately 4 to 6 metres.
- Player 2 throws the ball to Player 1. Player 1 places the ball on the ground and runs to the marker cone, goes around it, and moves towards the korf.
- Meanwhile, Player 2 runs to the ball on the ground and passes it to Player 1 for a deep running-in shot.
- Repeat this until 8 running-in shots are completed.
- The pace is crucial: the runners must not stop but also must not run too slowly.
- The timing of the passing must be correct.