Korfballexercises for u19

Execution
  • One player is active and stands approximately 3-4 metres in front of the post.
  • The rebound player stands with the ball under the post.
  • The active player receives the ball, shoots, and immediately runs to the back of the post.
  • There, the player shoots again from a distance of 3-4 metres.
  • Repeat the process by continuously moving from the front to the back of the post.
  • After one minute, switch roles between the rebound and active player.
Objective
  • Score 5 goals.
Setup
  • The rebounder under the post competes against the shooter in front of the post.
  • Which of the two players scores 5 goals first?
  • The rebounder starts as the passer so that the shooter must shoot while moving outside the 6-meter area.
  • The rebounder may only shoot if he or she catches the ball in one motion without a goal being scored.
  • If someone scores 5 goals, switch roles.
  • We play the best of 3 matches. At 2-0, it is finished.
Adjustments
  • Increase or decrease the shooting distance to adjust the difficulty.
  • Play with the number of goals they must achieve.
  • To challenge the rebounder, they can start a few meters from the post.
Execution
  • Score goals quickly enough, or you will lose the match.
  • The rebounder must try to catch the ball in one motion.

In Brief: Practicing various shooting techniques from a supporting position.

  • Organisation: Two players per korf: one fixed person under the korf and one in front. Switch after approximately 1 minute.
  • Execution:
  • a) The passer stands about 6 meters in front of the korf, the shooter begins under the korf. The shooter starts diagonally backwards, receives the ball and shoots immediately. The passer catches the ball.
  • b) As in a, but the shooter feints a shot, causing the defender to jump in, and follows with an 'underhand pull shot' from about 5 meters diagonally behind the korf. The passer catches the ball.
  • c) The shooter has a defender. The defender determines the opportunity: reacts too late (shot follows) or follows aggressively (opportunity for the pull shot).
  • d) As in b, but the shooter moves sideways and makes a turn of almost 180 degrees towards the korf to take the pull shot. Can also start from a standstill.
  • e) As in d, with a defender on the shooter. The defender rushes in aggressively.
  • f) The shooter stands half a meter in front of the korf, defender between shooter and post. The shooter throws the ball with two hands backwards into the korf.
  • g) The shooter stands half a meter behind the korf, with the defender in front. The shooter makes a feint throw, then shoots as soon as the defender turns around.
  • h) The passer deliberately shoots over the korf. The shooter under the korf catches the ball and shoots immediately in one smooth motion.
  • i) As in h, but now the person under the korf shoots directly from a jump.
  • j) The passer shoots over the korf. The catcher lets the ball go over them, runs after it, and shoots with a half turn.
Execution
  • Stay with your team on your own side of the field.
  • Feeders rotate so that everyone keeps moving.
  • The exercise should be performed with high intensity.
  • Start at the cones. After cone 5, sprint to the first korf.
  • The rebounder then sprints to the second korf and rejoins at the cones.
  • Count the scores per team out loud to maintain the competitive element.
Round 1
  • Score 20 running-in shots.
  • Cone exercises: slalom.
Round 2
  • Score 10 shots from 3-4 metres.
  • Cone exercises: 2 cones forward, 1 cone backward.
Round 3
  • Score 20 short chances behind the post.
  • The sprinter is indicated and passes back to the stepping-out rebounder under the post.
  • Cone exercises: hopping over the cones.
Round 4
  • Score 10 shots from 4-5 metres.
  • Cone exercises: jump skating over the cones, hold the landing briefly.
Round 5
  • Score 10 evasive shots.
  • Cone exercises: jump at cones 1, 3, and 5 and squat at 2 and 4.
drawing Intensive shooting training with four players
Setup
  • 1 feeder under the post
  • 1 attacker in front of the post
  • 1 defender in front of the post
Execution
  • The attacker starts 5-6 metres from the post.
  • The attacker gets 3 attempts to score.
  • If the attacker does not score, they remain and receive a different defender.
  • Substitutions occur until the attacker scores.
Setup
  • Create a square where an attacker is constantly moving.
  • A defender follows the attacker.
  • Other players stand around the square.
Execution
  • The attacker starts with the ball and throws it to a player on the side.
  • The player on the side throws the ball back to the attacker.
  • The attacker then throws to another player on the side.
  • The defender tries to intercept the ball.
  • If the defender intercepts the ball, they throw it back, and the exercise starts again.
  • The attacker continuously tries to find space, while the defender tries to intercept the ball.
Game Rules
  • Form groups of 2 people per korf. Each group receives three playing cards. The playing cards are shuffled in advance, and the numbers 2 through 5 are removed from the deck.
  • With the three received playing cards, the groups must try to get as close as possible to 31. The value of the cards is as follows: Six = six, Seven = seven, Eight = eight, Nine = nine, Ten = ten, Jack = ten, Queen = ten, King = ten, Ace = eleven.
  • Examples: nine + jack + queen = 29 points or ace + jack + queen = 31, jack + jack + jack = 30.5.
  • If the players have completed a series, they may exchange one of their cards for a new one to get closer to 31.
  • The trainer sets a timer and says "stop" when it goes off. The team that is then closest to 31 wins.
Series
  • Running-in shots: three goals in a row.
  • Short chance: four goals in total.
  • Distance shot behind the korf: two goals in a row (4/5 meters).
  • Penalty shots: three goals in a row.
  • Round the korf: four goals on each side of the korf (3 meters).
Setup
  • Create two zones with four players each.
Execution
  • The attack starts with the ball at the trainers.
  • When the defence intercepts the ball, they must first return the ball to the trainers.
  • If a team scores, they receive a bonus and are allowed to take the ball out again.
Formation
  • Four cones in a square.
  • Four players, one at each cone.
  • One player has the ball.
Execution
  • The player with the ball passes it counterclockwise to the next player.
  • After passing, the player runs clockwise to the next cone.
  • There is always one cone without a player, but the ball keeps moving.
Formation
  • Form two groups. The attacker receives a bib.
Execution
  • The attacker starts with one defender.
  • Within a playing area, the attacker must try to get free.
  • At the front of the playing area stands the feeder, who must ensure the ball reaches the attacker well.
  • The remaining players stand along the side.
  • If the attacker receives the ball successfully without the defender intercepting it, an additional defender joins.
Objective
  • Get free
  • Throwing
  • Avoid contact
Formation
  • Three children per korfball post.
  • One attacker, one defender, and one feeder/collector.
Execution
  • The attacker tries to score.
  • The defender tries to prevent this.
  • Switch roles when the attacker has scored.
Execution
  • Form pairs. Player 1 stands 6 metres in front of the korf. Player 2 stands with the ball under the korf.
  • Place a marker cone to the left or right of the korf at approximately 4 to 6 metres.
  • Player 2 throws the ball to Player 1. Player 1 places the ball on the ground and runs to the marker cone, goes around it, and moves towards the korf.
  • Meanwhile, Player 2 runs to the ball on the ground and passes it to Player 1 for a deep running-in shot.
  • Repeat this until 8 running-in shots are completed.
Important
  • The pace is crucial: the runners must not stop but also must not run too slowly.
  • The timing of the passing must be correct.
drawing Tom and jerry speed training