Korfballexercises for u20

Execution
  • Player A cuts inside to take a running-in ball.
  • Player B passes the ball to player A.
  • Player A catches their own ball and takes over player B's position.
  • Repeat the process.
Variation
  • Make the exercise more challenging by having the player who passes the ball also catch the ball themselves.
drawing Running-in ball from space
Formation
  • 4 or 5 players per korf
  • 1 feeder
  • 1 defender on the feeder
  • 2 attackers
Execution
  • The feeder attempts to get into position while the defender applies front defence.
  • Attackers must play in such a way that they can pass to the feeder and put the defender out of play.
  • Continuously shift the play.
  • If the feeder can be passed to, make a move and switch roles.
Variation
  • Play the feeder out by passing the ball over them.
  • Or move away to behind the korf.
Formation
  • Three players per korf: one shooter and two rebounders.
  • Rebounders stand behind the korf at a distance of 3 or 4 meters, depending on their level.
  • Of the two rebounders, one is an attacker and one is a defender. Agree in advance who has which role.
Execution
  • The shooter stands in front of the korf and calls "yes".
  • At that moment, both rebounders may move towards the korf to take the correct position.
  • When the attacker indicates that he/she is in a good position, the shooter may shoot.
  • After three rounds, switch positions.
Key Points
  • Pay attention to the positioning of the attacker and defender in the rebound.
  • Ensure proper blocking out of the opponent.
Variations
  • Do not agree in advance who has which role and let players count points separately for a certain number of rebounds.
  • The shooter shoots at a random moment, after which the rebounders may react to catch the ball.
  • The shooter also participates in catching and may pass to the attacking rebounder for a short chance if the shot fails.
drawing Rebound training
Setup
  • Divide the entire group into equal teams of 2, 3, or 4 players.
  • Each team has one post as their "Home Base".
Execution
  • Start with one ball in play.
  • Teams attempt to score on each other's baskets.
  • If a basket is scored upon, that team is eliminated.
  • The game continues until only one basket remains.
  • The team with the last remaining basket wins the game.
  • Introduce additional balls into play to increase the pace as needed.
Setup
  • Player 1 starts 6 metres from the post.
  • Player 2 stands between Player 1 and the post, 2 metres from Player 1.
Execution
  • Player 1 runs for a running-in shot.
  • Player 2 must prevent the running-in shot by bending their knees well and moving immediately when Player 1 starts running.
  • If Player 2 does not react immediately, Player 1 will no longer be able to be caught up.
Objective
  • The objective is to prevent the running-in shot.
Organisation
  • Pairs per korf. One fixed feeder and one fixed shooter, for example, four metres in front of the korf.
Execution
  • The shooters are tasked with scoring 10 points as quickly as possible.
  • A goal counts for two points.
  • If a shot is missed, one point is deducted from the total (the total remains at 0 points if you are at 0 and miss).
  • As soon as someone reaches 10 points, the players switch roles.
Variation
  • For less advanced players, you can reward a goal with, for example, 3 points.
  • For advanced players, you can make it more challenging by awarding only 1 point per goal.
  • The distances can be increased or decreased as needed.
Preparation
  • Set up a 3x3 grid with cones, leaving some space between them.
  • Give each team 4 cones.
Explanation
  • Create two evenly matched teams and place them at a korfball post with a ball.
  • Come up with a task they must perform at the post, such as shooting from a distance of 5 meters.
  • For each successful shot, a team may place a cone.
  • The team that first gets three in a row wins the game.
Execution
  • All four corners are occupied, the ball starts at the left front.
  • The ball is passed around once.
  • When the ball is back with the first player, player three moves to the support position.
  • The ball goes inside, player four moves into position for the rebound.
  • Player one crosses with player two and takes a shot.
  • Player two remains in motion and takes a short-range shot.
  • Player one finishes with a running-in ball.
Important
  • The movement into position should not take too long.
  • The crossing must be executed precisely.
  • The passing must be accurate.
Setup
  • Work in pairs or groups of three. In pairs, alternate turns; in groups of three, rotate positions.
Execution
  • Place 6 cones around the korf, all at a distance of 6 meters.
  • Which pair or group of three scores first 5 times with a running-in shot from each cone?
  • Next, which pair or group of three scores first 2 or 3 times from each distance?
  • Then, move the cones to a distance of 2 meters and let each player score 2 goals from each side.
drawing Scoring from various distances
Game Progression
  • Divide the players into two teams.
  • Silently assign each child a number within their team.
  • Once everyone has a number, place the ball in the middle between the teams.
  • Call out a number (or multiple numbers), and the children with that number try to be the first to bring the ball to their "camp".
  • Once a child has picked up the ball in the middle, the other child may attempt to tag them.
Organisation
  • 3-5 players per korf with two balls.
  • Marker cone approximately 6 metres in front of the korf.
  • Players are numbered and stand in order behind each other at the marker cone.
  • Numbers 1 and 2 have a ball.
Execution
  • Number 1 starts shooting and retrieves their own ball.
  • If they score, they pass the ball to the next player.
  • If they miss, they shoot again from the spot where they retrieved the ball until they score.
  • The shooter joins the back of the line and waits for their next turn.
  • Number 2 starts shooting as soon as number 1 has taken a shot.
  • Number 2 continues shooting until they score, then passes the ball to the next player and joins the back of the line.
  • If someone scores before the person who started before them, that person is out.
  • Who remains the longest?
Example
  • There are 4 participants.
  • Number 1 scores immediately, passes the ball to number 3, and joins behind number 4.
  • Number 2 misses, and the ball rolls away.
  • Number 3 scores, number 2 is out and no longer participates.
  • Numbers 2 and 3 pass the ball to numbers 4 and 1.
  • Number 1 waits to shoot until number 4 has taken their shot.
Game Progression
  • Play a 4-against-4 match.
  • The trained exercises are alternately incorporated into the game.
  • The team that scores takes a free pass after a goal.
  • If the free pass is successful, a penalty shot follows.
  • Upon a successful penalty shot, the team may continue.
  • After three interceptions, players switch roles.