Korfballexercises for u22

Setup
  • 1 feeder under the post
  • 1 attacker in front of the post
  • 1 defender in front of the post
Execution
  • The attacker starts 5-6 metres from the post.
  • The attacker gets 3 attempts to score.
  • If the attacker does not score, they remain and receive a different defender.
  • Substitutions occur until the attacker scores.
Setup
  • Create a square where an attacker is constantly moving.
  • A defender follows the attacker.
  • Other players stand around the square.
Execution
  • The attacker starts with the ball and throws it to a player on the side.
  • The player on the side throws the ball back to the attacker.
  • The attacker then throws to another player on the side.
  • The defender tries to intercept the ball.
  • If the defender intercepts the ball, they throw it back, and the exercise starts again.
  • The attacker continuously tries to find space, while the defender tries to intercept the ball.
Game Rules
  • Form groups of 2 people per korf. Each group receives three playing cards. The playing cards are shuffled in advance, and the numbers 2 through 5 are removed from the deck.
  • With the three received playing cards, the groups must try to get as close as possible to 31. The value of the cards is as follows: Six = six, Seven = seven, Eight = eight, Nine = nine, Ten = ten, Jack = ten, Queen = ten, King = ten, Ace = eleven.
  • Examples: nine + jack + queen = 29 points or ace + jack + queen = 31, jack + jack + jack = 30.5.
  • If the players have completed a series, they may exchange one of their cards for a new one to get closer to 31.
  • The trainer sets a timer and says "stop" when it goes off. The team that is then closest to 31 wins.
Series
  • Running-in shots: three goals in a row.
  • Short chance: four goals in total.
  • Distance shot behind the korf: two goals in a row (4/5 meters).
  • Penalty shots: three goals in a row.
  • Round the korf: four goals on each side of the korf (3 meters).
Setup
  • Create two zones with four players each.
Execution
  • The attack starts with the ball at the trainers.
  • When the defence intercepts the ball, they must first return the ball to the trainers.
  • If a team scores, they receive a bonus and are allowed to take the ball out again.
Formation
  • Four cones in a square.
  • Four players, one at each cone.
  • One player has the ball.
Execution
  • The player with the ball passes it counterclockwise to the next player.
  • After passing, the player runs clockwise to the next cone.
  • There is always one cone without a player, but the ball keeps moving.
Formation
  • Form two groups. The attacker receives a bib.
Execution
  • The attacker starts with one defender.
  • Within a playing area, the attacker must try to get free.
  • At the front of the playing area stands the feeder, who must ensure the ball reaches the attacker well.
  • The remaining players stand along the side.
  • If the attacker receives the ball successfully without the defender intercepting it, an additional defender joins.
Objective
  • Get free
  • Throwing
  • Avoid contact
Formation
  • Three children per korfball post.
  • One attacker, one defender, and one feeder/collector.
Execution
  • The attacker tries to score.
  • The defender tries to prevent this.
  • Switch roles when the attacker has scored.
Execution
  • Form pairs. Player 1 stands 6 metres in front of the korf. Player 2 stands with the ball under the korf.
  • Place a marker cone to the left or right of the korf at approximately 4 to 6 metres.
  • Player 2 throws the ball to Player 1. Player 1 places the ball on the ground and runs to the marker cone, goes around it, and moves towards the korf.
  • Meanwhile, Player 2 runs to the ball on the ground and passes it to Player 1 for a deep running-in shot.
  • Repeat this until 8 running-in shots are completed.
Important
  • The pace is crucial: the runners must not stop but also must not run too slowly.
  • The timing of the passing must be correct.
drawing Tom and jerry speed training
Setup
  • 1 post
  • 1 ball
  • 4 cones in a square
  • 9 players: 4 attackers, 4 defenders, 1 feeder
Execution
  • The 4 attackers stand in a square at the cones around the korf.
  • The 4 defenders hold the post with one hand.
  • The feeder stands with the ball outside the square of cones.
  • The feeder passes the ball to an attacker.
  • The defender opposite the attacker who receives the ball must run around the cone.
  • The attackers try to score quickly by finding the free player.
Execution
  • All players stand in a circle.
  • Player A throws the ball to player B and runs to player B's position.
  • Player B throws the ball to player C and moves to player C's position.
Setup
  • Each group has one korf and one ball.
  • Preferably set up the korfs in a circle or rectangle.
  • All groups should be approximately the same size.
Execution
  • Make 10 running-in shot goals.
  • The player who scores the last goal retrieves the next assignment from the trainer.
  • The trainer asks which assignment was just completed and gives the next one.
  • Which group completes all assignments first?
Assignment List
  • 10 running-in shots.
  • 15 penalty shots.
  • 5 shots from 4 meters.
  • 10 running-in shots from behind the korf.
  • 10 shots from 3 meters behind the korf.
In Brief
  • Shooting game where shots are taken from different sides of the korf.
Organisation
  • One pair per korf with a ball. If there are not enough korfs, two pairs with one ball each.
  • Four markers per korf: front, back, left, and right at approximately 6 meters distance.
  • One player starts under the korf, the other shoots from each marker.
  • Switch roles after each round.
  • Which pair completes the 'around the world' first?
Variations
  • Distances can be increased or decreased.
  • Make 2 goals at each marker.
  • Shoot on the move or take dodge shots.
  • With 2 pairs per korf, score 2 times together at each marker.
  • Complete the task within 2 minutes, otherwise a penalty round.
Execution
  • Shoot from different positions to get used to various angles and distances.
  • Ensure variation in shooting positions to avoid favouring any team.
  • Accurate shooting is crucial for success.
  • Players become more focused and improve quickly.