Korfballexercises for u6
Objective:
The base is a standard running form exercise, where you have players move back and forth in different ways to train general motor skills.
The tap game element adds responsiveness by having players react as quickly as possible and determine what they are going to do.
The tap game element adds responsiveness by having players react as quickly as possible and determine what they are going to do.
Description:
- The players stand on a line and are given a way by the trainer to run across each time, see also running forms.
- All players have a ribbon on, 1-3 players with the same color.
Occasionally, while walking back and forth, the trainer calls out the color of 1 of the ribbons. These then become the tickers. The tickers get 10 seconds to tap as many of the remaining players as possible. - Then all return to the same line and start a running form again.
- The idea is to start the tagging round immediately when the trainer calls a color and to quickly start the next running form when the tagging round is over. Keep up the pace.
Variations:
Instead of running forms where players walk back and forth, you can do movement exercises standing in the same spot. Examples include Jumping Jacks, sitting/lying and getting up again, jumping forward and backward, etc.
The trainer occasionally gives the next movement assignment and calls a color to start a tap round.
Running Forms:
Standard
- Running / Running backwards
- Hopping / Hopping backwards
- Sideways with front right / Sideways with front left
- Small steps
- Hopping on right / Hopping on left
- Cross pass
Jumps
- Jumps as large as possible.
- Medium-sized jumps and always balancing on 1 foot for a while before taking the next jump.
- With two feet side by side.
- With two feet side by side a big jump forward and another small jump back.
- With two feet zigzagging.
Arm movements to be combined with the above forms.
- Swing 1 arm forward or backward.
- Swing both arms forward, or both backward.
- 1 arm forward and 1 arm backward.
- Holding another body part with 1 or both arms.
As animals
- Frog; jumping on hands and feet.
- Crab; on hands and feet, with belly up.
- Kangaroo; jumping on two legs.
- Flamingo; hopping.
- Duck; crouching walk.
The trainer occasionally gives the next movement assignment and calls a color to start a tap round.
Running Forms:
Standard
- Running / Running backwards
- Hopping / Hopping backwards
- Sideways with front right / Sideways with front left
- Small steps
- Hopping on right / Hopping on left
- Cross pass
Jumps
- Jumps as large as possible.
- Medium-sized jumps and always balancing on 1 foot for a while before taking the next jump.
- With two feet side by side.
- With two feet side by side a big jump forward and another small jump back.
- With two feet zigzagging.
Arm movements to be combined with the above forms.
- Swing 1 arm forward or backward.
- Swing both arms forward, or both backward.
- 1 arm forward and 1 arm backward.
- Holding another body part with 1 or both arms.
As animals
- Frog; jumping on hands and feet.
- Crab; on hands and feet, with belly up.
- Kangaroo; jumping on two legs.
- Flamingo; hopping.
- Duck; crouching walk.
In short: shooting practice (-game) in which you shoot from different sides of the basket.
Organization:
- Per basket one pair with a ball, or in case of lack of sufficient baskets 2 pairs each with a ball.
- At each basket, four pawns or other markers: one in front of and one behind the basket and one to the left and right of the basket, always at a distance of about 6 meters.
- One of each pair starts under the basket.
- The other is instructed to score a goal as quickly as possible from each pawn.
- Then switch positions.
- Which pair will finish 'the trip around the world' the quickest?
Variation:
- The distances can of course be made larger or smaller at will.
- Or: score 2 goals at each pawn.
Variation:
- Instead of shooting from standstill, it is possible to shoot from movement,
- Or simply: take evasive balls.
Variation:
- There are 2 pairs per basket.
- The two shooters are now instructed to score two goals together at each pawn, no matter who scores the goals.
- So there is a change of function after 4 times 2 goals have been scored.
- At which basket is the first to go around 2 times (and therefore has scored 16 goals first)?
The main consideration behind the above exercises is the fact that shooting is usually preferred from in front of the basket. And since a large part of the box is next to or behind the basket, it is necessary to practice from those spots as well. And shooting from there is really different: not only because the baskets usually hang slightly forward, but also because the attachment to the post is clearly visible to the shooter, which affects the estimation of the correct distance and height.
Clean shooting is always important of course, but here it comes down very much to scoring goals. When players play this game for the first time, they are initially quite vocal and there may be reactions like "this is impossible!" or "I don't like it". These reactions disappear after a short time, people start to shoot with great concentration and scoring improves by leaps and bounds. What seemed impossible at first, turns out to be possible after all!
In short: practicing the standard forms of shooting with three teams near the basket.
Organisation:
- Each team has a basket and a ball, the exercises start with one person under the basket (with the ball) and two persons in front of the basket.
- After the shot, the ball is passed to the next player, who has to catch the next ball and pass it to the next player.
- After passing the ball, another round of shooting follows.
- If necessary, the exercise can also be done with four people, the players just get a few less turns.
- If necessary, use a pylon for each basket.
- Play passing balls from about 10 metres in front of the basket.
- The same, but now overhead.
- As 1., but the ball is played forward from under the basket first.
- The shooter returns the ball to the receiver under the basket and runs after it to take the ball.
- Shooting from a standstill from a distance of approx. 8 metres (again, after the shot, run to the basket to catch the next ball).
- Shooting after a move to the left or right from about 7 meters distance.
- Take evasive action on the left (start at the pylon about 10 metres before the basket, at 5 or 6 metres before the basket make a sharp left hook).
- As 6., now over the right side.
- Take penalty shots.
- As 4., but after the distance shot, the shooter takes another walkthrough ball.
- The shooter threatens with a walkthrough, but stops very abruptly at about 3 metres before the basket (hoping that the defender will 'shoot through'), gets the ball and finishes the chance.
- The shooter makes an evasive move (over left, or right), receives the ball, but instead of shooting, he takes a walkthrough ball.
- There are various ways of putting the ball inside
- with the 'outside hand' - i.e. in a dodge to the right with a right-handed stretch -,
- with a bounce,
- by an overhand or an underhand sling throw,
- or by transferring the ball to the other hand with a left-handed stretch throw.
- There are several factors that determine which method is best, a good korfball player will need to master several ways.
- There are various ways of putting the ball inside
- The shooter makes an evasive move, pretends to receive the ball (possibly the attacker makes a feint), but immediately takes a through ball afterwards (so like c., but without the ball).
- The shooter takes a walk-through ball, after a few metres he suddenly sidesteps.
- However, the dodge is not continued: there will be a walkthrough anyway.
- I call it the Lucas move, after Albert Lucas who had a lot of success with it.
- Numbers 1 and 2 under the basket, number 3 (who has the ball) in front of it. Number 1 starts away from the basket, receives the ball, makes a half turn and shoots (= starting away from the basket).
- Number 2 catches, plays to number 1, takes off, receives the ball back, makes a half turn and shoots.
- Number 3 intercepts etc.
- The shooter makes an evasive move to the right, receives the ball, but returns it to the receiver under the post and runs straight to the basket himself (i.e. in the direction he just came from).
- He receives the ball back and shoots
- Lay out a rectangle (16x8 meters? Depending on the number of players).
- Divide into equal parts by a center line.
- Divide the group into 2 teams, each with their field.
- The goal is to eliminate the opposing players.
- The ball must not touch the ground first, the 'defending' player is not out if he/she can catch the ball.
- Round 1:
- The player who has been eliminated may re-enter the field if someone else from his/her team was eliminated.
- Round 2:
- The player who was thrown out may re-enter the field when he/she has scored 4 times.
- Round 3:
- Same as the previous one, but now the eliminated player is placed behind the opposing team's field, and may try to pass from there.
- If a previously thrown out player can hit someone from the back, he/she may be placed in the main field again.
Objective:
- To achieve 3 in a row by shooting
Rules:
- You play in teams against each other
- Choose a task. Think of a shot shape and amount of shooting
- If the above rule is met, you may place a ribbon/hat/ball in a box/hat or on a pawn.
- Each team has 3 items (ribbon, hat or ball) to conquer a square.
- If your 3 items are already in play, but you haven't got 3 in a row, but you have completed the task, you may place an item in play in another square to be conquered.
Tasks:
- Make 5 passes
- Make 5 shots from behind the basket
- Two baskets opposite each other. At each basket 2 or 3 players. They will shoot at the other basket. If he sits, the ball is for the other. If he is not seated and the other catches the ball before it falls to the ground, the opponent may try to shoot from there. If the ball hits the ground, it is for the team closest to the ball (players stand just behind their opponent's basket). 5 goals is a box of 3 in a row conquering.
- You stand on a large field.
- You make 2 teams, 1 team stands left behind the line and the other team right behind the line.
- 1 big ball, lies in the middle of the field.
- Each player has a ball.
- They try to hit the ball from behind the line and roll it over the line of the opponent.
- After throwing you pick up your own ball and stand behind your own line again, and you start aiming at the big ball again, until the ball has crossed someone's line.
- Each player gets his own pipsack.
- They are told an action by the trainer, which they perform.
- This can be touching your head, sitting down and standing up quickly, etcetera.
- As soon as Yes is called (or another action word), the piping bag can be taken.
- Bottle football only throwing.
- For each player there is one bottle filled with water.
- You choose a teammate against whom you want to play and so put the two bottles opposite each other with a few meters distance. (The further apart they are, the more difficult).
- You try to knock over your opponent's bottle.
- If you succeed, your opponent must first take the ball and only then can you put the bottle back up.
- You win if your opponent's bottle is empty.
- Try to bounce through 'the forest' without the 'trees' knocking the ball away with their 'branches', then score in the baskets behind the forest.
- Who has scored the most goals?
- Step 1:
- You may occasionally grip the ball with two hands.
- Step 2:
- You may occasionally bounce the ball with 2 hands.
- Step 3:
- You must do everything with one hand.
Rules:
- A runner may not hold the ball in 2 hands, but must bounce with 1 hand.
- A runner must stay within the lines or the forest.
- If the ball is tapped away from the runner, the runner will start over again.
- Make sure the children don't have to wait.
- Several runners start at the same time!
- If the runner manages to get out of the forest, the runner can:
- Step 1:
- Shoot at the cor until a score is scored.
- Step 2:
- Max. 1 shot.
- The 'tree' stays completely in the hoop or with one leg.
- Choice of the trainer.
- The 'tree' can tap the ball away with 2 hands or with one hand on the back.
- Choice of the trainer.
Step 1:
- As a hunter duo, try to move yourself around the field, playing over and throwing off as many runners as possible within 1 minute.
Step 2:
- Try to take the ball away from the hunters as quickly as possible, play over and score in the basket, but be careful not to get tapped by the hunters.
- This is allowed when you have the ball in your hands.
Rules:
- Lay the hats down in a square with approx 5m between the hats.
- Two players are the tappers, the rest move inside the square.
- The two scapegoats are allowed to scapegoat the other players with the ball. The catchers are not allowed to walk with the ball.
- By throwing over the ball the taggers can tap the other players.
- If you are tagged or left outside the box, you are out and you can join again if you have scored a goal.
- At step 1 the runners are not allowed to touch the ball of the hunters.
Variation:
- When players are out, they belong to the tag team instead of being out of the box.
- This is only allowed after they have scored.
- More or less players and therefore more or less balls.
Task:
- Who is the first to circle the ball or the player?
Rules:
- Everyone stands in a circle with enough space to throw a ball quickly.
- The ball starts to the right of the child who is going to run.
- The child who is going to run, runs at the same time as throwing the first ball on the outside of the circle.
- You stand on a large field.
- You make 2 teams 1 team stands left behind the line and the other team right behind the line.
- 1 big ball, lies in the middle of the field.
- Each player has a ball.
- They try to hit the ball from behind the line and roll it over the line of the opponent.
- After throwing you pick up your own ball and stand behind your own line again, and you start aiming at the big ball again, until the ball has crossed someone's line.