Korfballexercises for u9

Execution
  • Each player has their own ball.
  • There are 3 to 4 korfball posts in a row, depending on the number of players.
  • All players start at the same post.
  • After the countdown, they all begin shooting.
  • If a player scores a goal, they may move to the next post.
  • If a player misses, they remain at the current post until they score.
  • Depending on the skill level, it can be agreed that players must have been at each post 1, 2, or 3 times.
Variation
  • Use cones to create a circle outside of which the players must shoot.
  • Players may only enter the circle to catch the ball.
Setup
  • Create two zones with four players each.
Execution
  • The attack starts with the ball at the trainers.
  • When the defence intercepts the ball, they must first return the ball to the trainers.
  • If a team scores, they receive a bonus and are allowed to take the ball out again.

Play a match play with the entire group to improve team skills.

Execution:
  • Divide the group into two teams.
  • Play a full match with all the rules of korfball.
  • Ensure a fair distribution of players across the teams.

Summary:

  • Exercises focused on catching balls at the right moment when they bounce or roll.

Organisation:

  • One ball per pair or trio.

Execution:

  • Pairs:
    • a) Number 1 rolls the ball a few meters away. Number 2 must acquire the ball as quickly as possible, pick it up, and throw it back. Switch after 5 times.
    • b) Number 1 throws the ball with a small arc so that it bounces approximately 4 meters away. Number 2 tries to catch the ball as quickly as possible after the bounce.
    • c) Number 1 drops the ball from a height of 1.5 meters directly in front of number 2. Number 2 tries to catch the ball as quickly as possible after the bounce. Note: place your hand on the ball as soon as it rises.
  • Trios:
    • d) The passer stands in the middle and rolls the ball a few meters away. The others may run as soon as the ball is released. Who catches the ball first? Switch after 3 times.
    • e) As in d, but now the passer throws the ball with a small arc so that it bounces approximately 4 meters away. Who catches the ball first?
    • f) As in e, but now from under a korf. The one who catches the ball first may make a turnaround shot.
    • g) As in b, but now with trios. Who reacts the fastest?
Formation
  • Four cones in a square.
  • Four players, one at each cone.
  • One player has the ball.
Execution
  • The player with the ball passes it counterclockwise to the next player.
  • After passing, the player runs clockwise to the next cone.
  • There is always one cone without a player, but the ball keeps moving.
Formation
  • Form two groups. The attacker receives a bib.
Execution
  • The attacker starts with one defender.
  • Within a playing area, the attacker must try to get free.
  • At the front of the playing area stands the feeder, who must ensure the ball reaches the attacker well.
  • The remaining players stand along the side.
  • If the attacker receives the ball successfully without the defender intercepting it, an additional defender joins.
Objective
  • Get free
  • Throwing
  • Avoid contact
Setup
  • 3 players per korf.
  • Player A starts as the attacker in front of the korf.
  • Player D starts as the defender at a distance of 1.5 arm lengths from the shooter.
  • Player C begins with the ball in the rebound position/support position.
Execution
  • The attacker (A) attempts to score by engaging in a one-on-one duel.
  • The method of scoring (long shot, evasive move, running-in shot) does not matter.
  • The task of the defender (D) is to follow the attacker at a distance of 1.5 arm lengths.
  • When the attacker has the ball, the defender must close in.
  • The defender is not allowed to tap away or block the ball but must allow the shot.
  • The defender can place her hand just above the shoulder of the attacker to show presence.
  • After 1 minute, the players rotate roles.
Execution
  • All players stand in a circle.
  • Player A throws the ball to player B and runs to player B's position.
  • Player B throws the ball to player C and moves to player C's position.
In Brief
  • Shooting game where shots are taken from different sides of the korf.
Organisation
  • One pair per korf with a ball. If there are not enough korfs, two pairs with one ball each.
  • Four markers per korf: front, back, left, and right at approximately 6 meters distance.
  • One player starts under the korf, the other shoots from each marker.
  • Switch roles after each round.
  • Which pair completes the 'around the world' first?
Variations
  • Distances can be increased or decreased.
  • Make 2 goals at each marker.
  • Shoot on the move or take dodge shots.
  • With 2 pairs per korf, score 2 times together at each marker.
  • Complete the task within 2 minutes, otherwise a penalty round.
Execution
  • Shoot from different positions to get used to various angles and distances.
  • Ensure variation in shooting positions to avoid favouring any team.
  • Accurate shooting is crucial for success.
  • Players become more focused and improve quickly.

In Brief

  • A nice shooting exercise with a lot of running.

Organisation

  • The korfs are placed in a circle.
  • At each korf, there is a feeder with a ball.
  • The rest of the players stand in the middle of the circle.
  • Aim for 2 korfs per 5 players.

Execution

  • Part a: The players in the center circle take running-in shots at one of the korfs. Those who are not fast enough must wait. Each player retrieves their own running-in shot and then looks for a free korf again.
  • Part b: As in part a, but who scores 10 goals first?
  • Part c: As in part b, but who scores a goal at each korf first?
  • Part d: As in part b, but with overhead running-in shots.
  • Part e: As in part b, but with a passing situation. The runner plays the ball back to the feeder who has moved away from the post. Who scores 5 goals first?
  • Part f: As in part b, but the runner takes dodge shots. The feeder retrieves the shot and then tries to score themselves. Who scores 5 times first?
  • Part g: As in part f, but after the dodging movement, no shot follows. The ball goes back to the feeder who shoots with a quarter/half turn.

Variation

  • Add defenders. Which attacker scores 10 running-in shots or 5 goals from dodge shots first?
Execution
  • At cone 1, touch the ground and jump up, fully extending your body. Repeat this ten times.
  • Run to post 1 and take a feint shot.
  • Run to cone 2 and do 5 sit-ups.
  • Run to post 2 and take a running-in shot.
  • Switch positions under the post each time.
  • Repeat this 5 times.
Execution
  • The entire group runs a lap around the yellow lines in the middle in a line.
  • When the trainer shouts "yes," the person at the back of the line sprints to the front and takes the lead.
Options
  • The children follow each other around the yellow lines in a line.
  • The person at the front of the line may choose from different movements such as heel kicks, sprinting, or high knees.
  • When the trainer shouts "yes," the person at the back sprints to the front and chooses a different movement than normal running or jogging. Sprinting is allowed.