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Korfball drills for technique warming-up

  • Players in a circle arm in arm. In the middle pawns,
  • Try to get the other to a cone by pulling.
  • Try to get the other against a pawn by pulling.
  • At 5 points you get a penalty and you have to push the other one.
  • 2 poles with the basket against each other
  • 2 teams take turns to shoot at the basket farthest from them
  • Who has 10 goals first.
  • Goal in the basket of the other team is a point for the other team.
  • In the middle you put balls
  • The players stand by their basket
  • At the whistle they run in and try to get a ball
  • When you have a ball you may attempt a shot (penalty throw - distance) and
  • If you score, you get a point,
  • At every new round one ball less in the middle.
  • The players who do not have the ball keep running.
  • up to 5 points per person



  • In a field of nine squares the aim is to make 3 in a row (butter, cheese and eggs).
  • Two teams have a pair of 2 players ready.
  • One runs to a square to occupy it, the other dribbles through the pawns and plays the ball to the square.
  • Only when the ball is received in the box it may remain there.
  • When both players of the team have run back, the next two may play.
  • 1 declarer throws the ball to the person in front of the basket then he takes a shot if the ball is caught under the basket he then goes inside and takes a through ball finally he then takes a short chance.
  • Point count:
    • Shot counts 2x
    • Walkthrough counts 1x
    • Short chance counts 1x
  • 5min long and then look per basket who has the most points = 2 times
  • there are 3 tickers.
  • The other players bounce to the center line,
  • the taggers try to tap the ball away.

In short: exercises in catching balls that bounce or roll at the right moment. This is to learn how to catch a ball as quickly as possible.

Organisation: One ball per pair.

  • The numbers 1 and 2 of each pair stand next to each other.
  • The trainer throws, rolls or bounces the ball a few metres away.
  • Number 1 and 2 have to get the ball, pick it up and pass it back as fast as possible.
  • The one who does this the fastest wins. After 5 times change.



In short: exercises in catching balls that bounce or roll at the right moment. This is to learn how to catch a ball as quickly as possible.

Organisation: One ball per pair.

  • The numbers 1 and 2 of each pair stand next to each other.
  • The trainer throws, rolls or bounces the ball a few metres away.
  • Number 1 and 2 have to get the ball, pick it up and pass it back as fast as possible.
  • The one who does this the fastest wins.
  • After 5 times change.
  • The remaining players take shots, free balls and penalty shots in the meantime
  • while the other two are busy with the reflex training.



  • The participants walk one after the other around the lines in a line.
  • The person at the front of the line can do whatever he wants for example: heels buttocks, sprints, lifting knees etc.
  • When the trainer calls 'yes', the person at the back of the line starts running as fast as they can and can then choose what they want to do.
  • It must be something other than normal running/jogging, it may be sprinting.
  • make 2 groups
  • the attack takes the ball out to the trainers.
  • When the defence has intercepted the ball, they first pass it back to the trainers.
  • When a goal is scored, the team gets a bonus and can take the ball back out.
  • When attacking, pay attention to good set-ups and the star shape to get free

The team divides into two groups. Then the two groups go on to score a series of all 5.

This includes:

  • 5x Drive-throughs
  • 5x shots
  • 5x free balls
  • 5x penalty shootings
  • 5x small chances
  • The whole group walks around the yellow lines of the field in a line.
  • When the trainer calls 'yes', the person at the back of the line starts to run in front of the line as fast as possible.
  • The children do this by pulling a sprint.


Options:

  • The children run after each other around the yellow lines in a line.
  • The person at the front of the line can do what he wants for example: heels buttocks, sprinting, lifting knees etc.
  • When the trainer calls 'yes' the person at the back of the row starts to walk as fast as possible to the front of the row and can choose what he wants to do. It must be something other than normal running/jogging, it may be sprinting.