Korfballexercises for technique warming-up

  • Pairs face each other.
  • Ball between them.
  • Players stand with their hands behind their backs.
  • As soon as BAL is called they try to grab the ball as fast as possible.
  • Who catches it first, wins.
  • The trainer has 2 pawns in his hands behind his back.
  • Behind each player there is also a pawn in the same colour as the trainer.
  • The trainer walks through the line of players and chooses a colour.
  • The other tries to tap him/her.
  • Players stand in one long row facing the same direction.
  • They jump low with tension on the calves. 2 lines left and 2 lines right are designated.
  • Trainer calls out which line they should touch left or right.

The game is played with at least 4 players

  • 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
  • 1 dog who has a tennis ball
  • 2 cats without attribute


  • the mouse runs around with the dog,
  • the cats try to grab the tail of the mouse and bring it to their cone
  • But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
  • If there are more players a group can be created and 2 games can be played together.
  • In the field there are all kinds of obstacles, such as mats, hoops and cones.
  • The trainer walks in front along these obstacles, the children follow him.
  • Variation
    • The children walk in pairs along the obstacles.
    • They walk backwards.
    • They walk with sideways steps.
  • The children walk in pairs through the room.
  • One child tries to follow the other.
  • Variation
  • The child in front has to change pace suddenly.
  • The child in front has to change direction sharply.
  • Groups of four or five children.
  • Groups of four or five children and on signal the last one sprints to the front and then indicates the track.
  • The entire group is lined up behind a line on the side of the field.
  • On signal they walk over to the other side.
  • Variation Starting Positions:
    • Squat,
    • knee,
    • prone or supine,
    • sit with the back to the walking direction.
  • The group is lined up on the short side of the field in a few relays.
  • On a sign, they all walk to the other side at the same time and sit back to back in a random order.
  • Which group sits first?
  • Variation
  • Varying the starting and finishing poses.
  • At the other side touch a line, return and sit in a row again.
  • The group is lined up in the four corners of the field.
  • A ticker with a party ribbon
  • At a signal they cross the field in three directions:
  • the short side, the long side or diagonally.
  • On their return, they score one, two or three points respectively.
  • A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
  • How many points can you get in an agreed time?
  • The exercise is in pairs.
  • Attacker picks out a line from where he thinks he will score the most goals.
  • He always takes his shots from this line.
  • After a shot, he runs from the line to another line about 45 degrees away.
  • After the rebounder takes the ball, the attacker may immediately return to his own chosen line.
  • Ball caught = immediately back.
  • Who will score the most goals in a minute and a half?
  • Diamond shape with pawns.
  • Make several runs and pass in the meantime.
  • Push off very important
  • Number 1 is going to take penalties until 10 have been scored.
  • In the meantime number 2 does running exercises.
  • As soon as number 1 has scored 10, there is a change of function.