Korfballexercises for technique warming-up

Execution
  • Stay with your team on your own side of the field.
  • Feeders rotate so that everyone keeps moving.
  • The exercise should be performed with high intensity.
  • Start at the cones. After cone 5, sprint to the first korf.
  • The rebounder then sprints to the second korf and rejoins at the cones.
  • Count the scores per team out loud to maintain the competitive element.
Round 1
  • Score 20 running-in shots.
  • Cone exercises: slalom.
Round 2
  • Score 10 shots from 3-4 metres.
  • Cone exercises: 2 cones forward, 1 cone backward.
Round 3
  • Score 20 short chances behind the post.
  • The sprinter is indicated and passes back to the stepping-out rebounder under the post.
  • Cone exercises: hopping over the cones.
Round 4
  • Score 10 shots from 4-5 metres.
  • Cone exercises: jump skating over the cones, hold the landing briefly.
Round 5
  • Score 10 evasive shots.
  • Cone exercises: jump at cones 1, 3, and 5 and squat at 2 and 4.
drawing Intensive shooting training with four players
Setup
  • Create two zones with four players each.
Execution
  • The attack starts with the ball at the trainers.
  • When the defence intercepts the ball, they must first return the ball to the trainers.
  • If a team scores, they receive a bonus and are allowed to take the ball out again.
Execution
  • Form pairs.
  • Run circles around the cones.
  • At a 'YES', take a running shot as quickly as possible.
  • Switch roles after each running shot.
  • A pair earns a point for a series of four running shots.
  • The goal is to be the first to achieve three points.

Summary:

  • Exercises focused on catching balls at the right moment when they bounce or roll.

Organisation:

  • One ball per pair or trio.

Execution:

  • Pairs:
    • a) Number 1 rolls the ball a few meters away. Number 2 must acquire the ball as quickly as possible, pick it up, and throw it back. Switch after 5 times.
    • b) Number 1 throws the ball with a small arc so that it bounces approximately 4 meters away. Number 2 tries to catch the ball as quickly as possible after the bounce.
    • c) Number 1 drops the ball from a height of 1.5 meters directly in front of number 2. Number 2 tries to catch the ball as quickly as possible after the bounce. Note: place your hand on the ball as soon as it rises.
  • Trios:
    • d) The passer stands in the middle and rolls the ball a few meters away. The others may run as soon as the ball is released. Who catches the ball first? Switch after 3 times.
    • e) As in d, but now the passer throws the ball with a small arc so that it bounces approximately 4 meters away. Who catches the ball first?
    • f) As in e, but now from under a korf. The one who catches the ball first may make a turnaround shot.
    • g) As in b, but now with trios. Who reacts the fastest?
Formation
  • Four cones in a square.
  • Four players, one at each cone.
  • One player has the ball.
Execution
  • The player with the ball passes it counterclockwise to the next player.
  • After passing, the player runs clockwise to the next cone.
  • There is always one cone without a player, but the ball keeps moving.
Execution
  • Set up several cones 2 to 3 meters apart.
  • Create two rows of cones.
  • Divide the team into two groups.
  • Participants sprint forward two cones.
  • Assume a defensive stance and move back one cone.
  • Repeat this pattern: two cones forward and one cone back.
Execution
  • The entire group runs a lap around the yellow lines in the middle in a line.
  • When the trainer shouts "yes," the person at the back of the line sprints to the front and takes the lead.
Options
  • The children follow each other around the yellow lines in a line.
  • The person at the front of the line may choose from different movements such as heel kicks, sprinting, or high knees.
  • When the trainer shouts "yes," the person at the back sprints to the front and chooses a different movement than normal running or jogging. Sprinting is allowed.
Starting Formation
  • Two groups at the first two cones.
Execution
  • The first in line runs to the hoop and goes through it from the bottom, so the hoop goes over their head.
  • Then they move in a defensive stance to cone two and spin around it four times.
  • Finally, they run to cone three and score before they can run back to cone one and tag the next person in line.
Defensive Stance
  • Move backwards and bend through the knees with your arm raised.
Distances
  • Hoop from cone 1: 5 meters.
  • Cone 2 from hoop: 5 meters.
  • Cone 3 from cone 2: 5 meters.
  • Post from cone 3: 4 meters.
Execution
  • The passer throws the ball to the person in front of the korf.
  • The receiver takes a shot.
  • If the ball is caught under the korf, the player moves inside for a running-in ball.
  • Finally, the player takes a short chance.
Scoring
  • Shot counts for 2 points.
  • Running-in ball counts for 1 point.
  • Short chance counts for 1 point.
Game Options
  • Play until someone reaches 20 points first.
  • Or play for 1 minute and see which korf has the most points.
  • One ball per pair/three.
  • Players throw across until they reach a pole.
  • At the pole, both players may shoot once.
  • Then they must again throw over to another pole.
  • All groups just go right through each other.
  • Whichever two/three has 15 goals (optional) first.
  • 3 groups at pawns
  • Run to the hoop
  • Through there, through to pawns
  • walk across footbridge
  • jumping over stick
  • Finally shoot (2 attempts)
  • Whoever scores 5 times first (collect pawns)
  • One ball per pair/three.
  • Players throw across until they reach a pole.
  • At the pole, both players may shoot once.
  • Then they must again throw over to another pole.
  • All groups just go right through each other.
  • Whichever two/three has 15 goals (optional) first.