Korfballexercises for technique warming-up
Execution
- Stay with your team on your own side of the field.
- Feeders rotate so that everyone keeps moving.
- The exercise should be performed with high intensity.
- Start at the cones. After cone 5, sprint to the first korf.
- The rebounder then sprints to the second korf and rejoins at the cones.
- Count the scores per team out loud to maintain the competitive element.
- Score 20 running-in shots.
- Cone exercises: slalom.
- Score 10 shots from 3-4 metres.
- Cone exercises: 2 cones forward, 1 cone backward.
- Score 20 short chances behind the post.
- The sprinter is indicated and passes back to the stepping-out rebounder under the post.
- Cone exercises: hopping over the cones.
- Score 10 shots from 4-5 metres.
- Cone exercises: jump skating over the cones, hold the landing briefly.
- Score 10 evasive shots.
- Cone exercises: jump at cones 1, 3, and 5 and squat at 2 and 4.
Setup
- Create two zones with four players each.
- The attack starts with the ball at the trainers.
- When the defence intercepts the ball, they must first return the ball to the trainers.
- If a team scores, they receive a bonus and are allowed to take the ball out again.
Execution
- Form pairs.
- Run circles around the cones.
- At a 'YES', take a running shot as quickly as possible.
- Switch roles after each running shot.
- A pair earns a point for a series of four running shots.
- The goal is to be the first to achieve three points.
Summary:
- Exercises focused on catching balls at the right moment when they bounce or roll.
Organisation:
- One ball per pair or trio.
Execution:
- Pairs:
- a) Number 1 rolls the ball a few meters away. Number 2 must acquire the ball as quickly as possible, pick it up, and throw it back. Switch after 5 times.
- b) Number 1 throws the ball with a small arc so that it bounces approximately 4 meters away. Number 2 tries to catch the ball as quickly as possible after the bounce.
- c) Number 1 drops the ball from a height of 1.5 meters directly in front of number 2. Number 2 tries to catch the ball as quickly as possible after the bounce. Note: place your hand on the ball as soon as it rises.
- Trios:
- d) The passer stands in the middle and rolls the ball a few meters away. The others may run as soon as the ball is released. Who catches the ball first? Switch after 3 times.
- e) As in d, but now the passer throws the ball with a small arc so that it bounces approximately 4 meters away. Who catches the ball first?
- f) As in e, but now from under a korf. The one who catches the ball first may make a turnaround shot.
- g) As in b, but now with trios. Who reacts the fastest?
Formation
- Four cones in a square.
- Four players, one at each cone.
- One player has the ball.
- The player with the ball passes it counterclockwise to the next player.
- After passing, the player runs clockwise to the next cone.
- There is always one cone without a player, but the ball keeps moving.
Execution
- Set up several cones 2 to 3 meters apart.
- Create two rows of cones.
- Divide the team into two groups.
- Participants sprint forward two cones.
- Assume a defensive stance and move back one cone.
- Repeat this pattern: two cones forward and one cone back.
Execution
- The entire group runs a lap around the yellow lines in the middle in a line.
- When the trainer shouts "yes," the person at the back of the line sprints to the front and takes the lead.
- The children follow each other around the yellow lines in a line.
- The person at the front of the line may choose from different movements such as heel kicks, sprinting, or high knees.
- When the trainer shouts "yes," the person at the back sprints to the front and chooses a different movement than normal running or jogging. Sprinting is allowed.
Starting Formation
- Two groups at the first two cones.
- The first in line runs to the hoop and goes through it from the bottom, so the hoop goes over their head.
- Then they move in a defensive stance to cone two and spin around it four times.
- Finally, they run to cone three and score before they can run back to cone one and tag the next person in line.
- Move backwards and bend through the knees with your arm raised.
- Hoop from cone 1: 5 meters.
- Cone 2 from hoop: 5 meters.
- Cone 3 from cone 2: 5 meters.
- Post from cone 3: 4 meters.
Execution
- The passer throws the ball to the person in front of the korf.
- The receiver takes a shot.
- If the ball is caught under the korf, the player moves inside for a running-in ball.
- Finally, the player takes a short chance.
- Shot counts for 2 points.
- Running-in ball counts for 1 point.
- Short chance counts for 1 point.
- Play until someone reaches 20 points first.
- Or play for 1 minute and see which korf has the most points.
- One ball per pair/three.
- Players throw across until they reach a pole.
- At the pole, both players may shoot once.
- Then they must again throw over to another pole.
- All groups just go right through each other.
- Whichever two/three has 15 goals (optional) first.
- 3 groups at pawns
- Run to the hoop
- Through there, through to pawns
- walk across footbridge
- jumping over stick
- Finally shoot (2 attempts)
- Whoever scores 5 times first (collect pawns)
- One ball per pair/three.
- Players throw across until they reach a pole.
- At the pole, both players may shoot once.
- Then they must again throw over to another pole.
- All groups just go right through each other.
- Whichever two/three has 15 goals (optional) first.