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Soccer drills

Goals at 8 meters from center - cone-.

  • Players start simultaneously from the 4 goals,
  • Ball at foot to about 2 to 3 meters from the opposite goal and then finish.
  • They recapture their ball and run around the cone to the right of the goal, to the next one and rejoin there.
Variation:
  • Players dribble up to the cone in the middle, hold ball still under foot and pull it under then turn around and finish in their departure goal themselves.
  • They recapture their ball and run around the cone to the right of the goal, to the next one and reconnect there.
drawing Dribbling skills
  • Staircase 3 variants:
    • Each step 1 step.
    • Two feet in.
    • Foot in foot out.
  • Sprint pull up to pawn.
  • Slalom around pawn with ball:
    • 1x good foot.
    • 1x alternate.
    • 1x ball rolling under foot left and right.
  • One-two with player.
  • Dribble through and pass with scissors.
  • Then round off.
drawing Circuit
The exercise goes as follows:
  • 2 teams. One blue and one red.
  • 1 player per team always dribbles around the caps and tries to score when they have been around the last cap.
  • When successful, they may take a vest from their own team and run towards the square to put the vest down in 1 of the 9 squares.
  • The team that has 3 in a row first wins.
  • When the vests run out and no 3 in a row has been made, they must take a vest from the square and move it to another square.
Rules:
- No skipping caps.
- Only grab a vest when you have scored.
- 3 vests per team.

Variations:
- Make it a game after 7 minutes.
- Switch sides once.

drawing Butter, cheese and eggs
A 1 vs. 1 exercise in which the defending red team plays the ball in to the attacking blue team.
  • When the attacking blue side has the ball, it looks for a 1 vs. 1 with the player from team red.
  • If either team scores, both players switch sides so player red goes to blue and player blue goes to red.
  • It may be that a red player takes the ball away. In that case, they may score on team blue's small goal.
  • Team blue must score on a big goal that also has a goalkeeper.
  • The players keep track of their own points and the three who finish last do 10 push ups.
Game rules:
  • Ball out are 2 new players.
  • If the goalkeeper catches the ball, it is play on so it is a 2 against 1 situation.
  • Goal is also 2 new players.
Points of attention:
  • Make sure the attackers dribble in at a high pace.
  • Make sure the defenders defend forward.
  • Make sure the defenders have a good stance.
drawing 1 vs.
1st exercise:
  • You start the first exercise by playing the ball in.
  • The player accepts and passes it to the next player.
  • The player also runs after the ball so that each time someone is in the right place.
  • When you notice that it is too easy, you switch to the second exercise and it goes like this.
2nd exercise:
  • Player 1 plays into player 2. He then drops the ball to player 1 who then passes it to player 3.
  • Player 3 then drops it to player 2 and then player 2 plays diagonally to player 4 and so on.
Points of attention:
  • Have the players coach each other.
  • See if they are keeping track.
  • If it is too easy, increase the pace.
  • In exercise 2, then have the player really get under the ball when they get the ball back.
  • The players must offer themselves.
  • The players should ask for the ball.
drawing Pass kick
The purpose of this exercise is to play out of overtime.
  1. The 2 defenders of team red play the ball diagonally to a player of team blue.
  2. Then it is a matter of scoring and making sure they play out the overtal.
The teams just stay put and you have them switch sides after 6 minutes.
If the red team takes the ball away, they can score on a little goaltending by team blue.

Rules of play.
  • Ball out is switch.
  • Keeper the ball is play on.
  • Scoring is switching.
Points of Attention
  • Have the defenders defend on a line.
  • Let the attackers make runs.
  • Play the ball around at a high pace.
  • If they can shoot, they should shoot.
drawing Playing off overtime
Lines run:
  • Start on the back line.
  • Sprint to hat 5 meter line.
  • Back to back line, then to hat 16 meter line, back to back line again.
  • Then to hat head circle and back to back line, then to center line and full sprint to back line.
  • Take a breath and then do everything the other way around again.
drawing Warming up
Set out a field for 4 v 4. For example 20 meters wide by 30 meters long.
Create a center line and a goal area with pawns.

A party game 4 v 4 / 5 v 5 or 6 v 6 is played.
You can deepen the game by giving different assignments such as:

1. Free play; no other assignments beyond the normal rules of the game.
2. No goal may be scored until everyone has crossed the center line.
3. A goal may only be scored inside the goal area after an end pass.
4. Hitting 3 times.
5. Crossing an x-number of times before scoring is allowed.
6. Combination of the above.
drawing 4-on-4 with center line and goal area
Distances: compartments 3 by 3 meters.

  • Everyone stays in their box.
  • Red is going to try to score by shooting the ball into one of the goals.
  • The defender opposite the player with the ball steps toward him then to put pressure on the ball.
  • The other defenders step in to shield the pass line.
Variants:
Harder: make boxes smaller than 3 x 3 meters.
Easier: make boxes larger than 3 x 3 meters.
drawing Zone defense
  • This 1 vs. 1 exercise begins when the players have run around half the field.
  • They must first go around the hat in the corner and then pass behind the goalie to start the 1 v 1.
  • The attackers - red - pick up a ball when they have passed behind the goalkeeper and go on the attack.
Points of attention
- Pay attention to the attitude of the defenders.
- Make sure the attackers have pace.
- Don't make it too complicated. So one action on pace and score.

Rules
- Score over center line.
- If the player has been then switch sides.
drawing condition 1 against 1
  • Put two small goals on the edge of center circle facing each other.
  • Make 2 teams with the same number of players.
  • These line up next to the goals.
  • The players choose a number from 1 to 5. With more than 10 players more numbers.
  1. The coach passes the ball to the center and calls out a number.
  2. From each team, the players with the called number play one against one on the goals.
  3. After a while they choose a new number.
drawing 1 vs. 1 center circle
Distance: to the goal 16 meters
Size of squares: 3 by 3.

Assignment:
The defenders try to make it impossible for the attackers to score by shielding the pass lines.
Again, the defender, who has the attacker in front of him, presses with the ball and the rest squeezes in.
The attackers try to get the ball into the 16 to finish.

Rules of play:
  • The defenders are not allowed in the attackers' box!!!
  • The attackers are allowed into the defenders' box to receive the stabbing ball.
  • Once the ball is in the 16, the attackers may score. The defenders may also defend there!!!
  • Goalkeeper is free in the 16 to intervene.
  • Goal attempt over. Then the attackers become defenders and the defenders get the ball and then join behind as new attackers.
If the attackers cannot get into the 16, you can make it easier for them by making the boxes 1 meter wider.
drawing Zone defense rounding