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Soccer drills

  • Goalkeeper in goal. All balls in starting zone.

  • One player has free starting ball which is compulsorily played into Phase 1.
  • After ball lands in Phase 1, starting player joins in box. This becomes 4v4.

  • In the intermediate line is one player that the defending team is not allowed to enter. That is used to move the game from Phase 1 to Phase 2.
  • The player in the intermediate line then joins in Phase 2 for a 3v3.

  • If the defensive side takes the ball away then they set up the counter to the small goal.
  • This remains 3v3 and 4v4, the boxes being the boundaries.
Does attacking take over the ball from defending then everyone recovers their position and we start again.

drawing Breaking line in position/party form
Goal:
Put intense pressure on the ball.

Conduct:
  • We play 4 against 4, rest of the players along the side
  • 4 minutes of party play without rest
  • ball out is asking players along the side
  • players along the side also fetch the balls
Field size:
  • 20 x 20
  • 4 small goals
Coaching:
  • ball out or goal, ask ball directly along side
  • switch at ball loss
  • direct pressure on the ball
Short form 1x hit and move on.
Exercise can be mirrored with large group. See green hats.

Exercise:
  • A plays into B and moves through behind the 'V' past.
  • B rebounds in the run back to A.
  • B then makes running action behind C past.
  • A plays to C
  • C plays to D
  • D passes to B
  • B finishes in mini goal.
  • D picks up the ball and connects with A
drawing Short form exercise
Conditional finishing with different match situations

Finishing form focused on finishing on goal.
The aim is to finish at a high tempo, while also addressing the conditional aspect

Exercise:
  • A dribbles to edge 16
  • A finishes
  • A sprints back to middle pylon and asks ball to B
  • B gives ball to A
  • A rebounds to B
  • B Finishes
  • A sprints to 3rd pylon and asks ball to C
  • C rebounds ball to A
  • A gives deep ball to C
  • C sprints to the side
  • C passes ball across the ground
  • A-B change positions
  • A-B work off
Coaching:
  • start on time
  • play hard on team-mate
  • move on immediately
drawing Finishing form
  • Staircase 3 variants:
    • Each step 1 step.
    • Two feet in.
    • Foot in foot out.
  • Sprint pull up to pawn.
  • Slalom around pawn with ball:
    • 1x good foot.
    • 1x alternate.
    • 1x ball rolling under foot left and right.
  • One-two with player.
  • Dribble through and pass with scissors.
  • Then round off.
drawing Circuit
The exercise goes as follows:
  • 2 teams. One blue and one red.
  • 1 player per team always dribbles around the caps and tries to score when they have been around the last cap.
  • When successful, they may take a vest from their own team and run towards the square to put the vest down in 1 of the 9 squares.
  • The team that has 3 in a row first wins.
  • When the vests run out and no 3 in a row has been made, they must take a vest from the square and move it to another square.
Rules:
- No skipping caps.
- Only grab a vest when you have scored.
- 3 vests per team.

Variations:
- Make it a game after 7 minutes.
- Switch sides once.

drawing Butter, cheese and eggs
  • Players divide among the cones
  • Blue passes the ball to red and joins red
  • Red passes the ball back to blue and jumps over the fences and then joins blue

Variation:
  • Players pass the ball low
  • Players pass the ball high
drawing Warming up
  • Players on 1 side of goal next to post.
  • 1 handball player-the trainer-at the height of 16 meters.
  • Player must pass in tightly around handball player sprint maximum and finish.
  • Let the player get the ball himself.
drawing Finishing on goal sprint
Goal:
Defenders push attackers to the side to get the shot out.

Description:
  • Goalkeeper plays ball to attackers.
  • Attacking side starts between small goals with 4 players.
  • Defending side plays with 3 players + goalkeeper.
  • Attacking side tries to score as quickly as possible.
  • Defenders try to prevent this by taking out the shot.
Coaching:
  • Try to push the attacker to the sideline.
  • Dare to put pressure forward.
  • Switch sides immediately.
  • Communication from the goalkeeper.
drawing 3 + goalkeeper against 4
  • Players face each other
  • 1 side plays ball in and immediately becomes defender
  • Player takes ball and tries to make action and dribble across the line
Notes:
  • Defending directly forward
  • Duel on the ball
  • Moment of entry must be at the moment attacker dribbles ball forward
drawing 1 vs. 1 duels
Keeper is in the goal standing just outside the 16. This is to add some surprise. He does know if the ball is coming over the left or right. But either striker can be the one finishing.

  • We start at the number 10 position A.
  • The attack is "dead" there, so we get the ball out and play back to our 6 B.
  • Our 6 now looks for the half player at C or D.
  • If C, takes on with the right and turns open and, possibly through the number 10, looks for the other side.
  • If D, takes on with the left and turns open and searches, possibly via the number 10, the other side.
  • The half player then plays into the box near the strikers waiting at the corners of 5 meter area.
  • One of the players works off and joins A, the other striker remains standing.
Passing is done alphabetically. Positions D and C are double for turnovers.

drawing Ball out and lace change
  • Ball starts in circle.
  • Triangle player makes running action to the circle in the same color.
  • So two consecutive circles are two offers/run actions.
  • Dotted line is running line.
  • Tight line is pass line.
drawing Attack design variation