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Soccer drills for technique condition

  • Two teams play against each other.
  • The trainer gives the signal by calling out a color.
  • Then the first of each group run to the color of the pot the trainer indicated.
  • Then the players return as quickly as possible and run through the gate of the two orange cones.
  • The trainer plays a ball at the same time.
  • Which creates a 1 vs. 1.
drawing 1 vs. 1 color codes
  • Players play a match of, say, here 8 against 8.
  • When a goal is scored, they may take a jar from behind the goal and put it by their own jar.
  • When all pots at a goal are gone, it is finished.
drawing Picking pots
  • Blue passes to red
  • Blue runs to the other side around the cone and then to the jar
  • Meanwhile, red runs through the cones and passes the ball diagonally back to blue
  • Blue finishes
drawing flank exercise
  • Blue passes to red
  • Blue runs to the other side around the cone and then to the jar
  • Meanwhile, red runs through the cones and passes the ball diagonally back to blue
  • Blue finishes
drawing flank exercise
  • The players stand to the side of their own goal
  • The trainer gives everyone a number from 1-4
  • The trainer calls out a number and whoever hears his number runs to the ball and plays against the other team where someone also has the same number
  • After a few minutes more numbers will come into play
drawing Number game
  • At each potty there are 4 players.
  • On signal the 1st of each group leave.
  • And do an exercise between the pots and join on the other side.
  • This 2x so that you end at the starting position.
  • Exercises are determined by the trainer.
drawing Warming up with and without a ball
  • At each potty there are 4 players.
  • On signal the 1st of each group leave.
  • And do an exercise between the pots and join on the other side.
  • This 2x so that you end at the starting position.
  • Exercises are determined by the trainer.
drawing Warming up with and without a ball
A game of 4 against 4 in which you have to play at high speed.
You may be short a player, add a chameleon or make it 3 against 3. The loser does 10 push ups.

Points of attention:
  • Make sure they play at a high tempo
  • Explain the best way for them to run free. Put the game on hold for a while.
  • Make sure they put high pressure
drawing Party game 4 against 4
Lines run:
  • Start on the back line.
  • Sprint to hat 5 meter line.
  • Back to back line, then to hat 16 meter line, back to back line again.
  • Then to hat head circle and back to back line, then to center line and full sprint to back line.
  • Take a breath and then do everything the other way around again.
drawing Warming up
  • This 1 vs. 1 exercise begins when the players have run around half the field.
  • They must first go around the hat in the corner and then pass behind the goalie to start the 1 v 1.
  • The attackers - red - pick up a ball when they have passed behind the goalkeeper and go on the attack.
Points of attention
- Pay attention to the attitude of the defenders.
- Make sure the attackers have pace.
- Don't make it too complicated. So one action on pace and score.

Rules
- Score over center line.
- If the player has been then switch sides.
drawing condition 1 against 1
  • S1 plays ball to S2.
  • S2 spins out and does a one-two with S3 while looking back at S1.
  • S3 does speed ladder to place S3.
  • S1 runs through to S2, S2 to S3.
drawing Passing - first key and dribbling
  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.
drawing Chase 1