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Soccer drills for technique defense

  • Ball always starts to the left of the goal.
  • Player 1 passes to player 4.
  • Then player 1 and 2 start defending on the attacking players 3 and 4.
  • Then players in the opposite line join up.
drawing 2 vs.
Goal: Improve disrupting and conquering the ball. Keep pressure on the ball and conquer at the right time.
2
red players and 2 blue players.
Team red starts with ball, and tries to score. Coaching blue to prevent scoring.


Game rules:
  • Both teams can score on a small goal.
  • When ball is out, dribble in.
  • On a back ball or corner kick, dribble in.
  • Apply pressure by preventing the ball from being dribbled or played forward.

Points of attention:
  • Do not rush to the opponent, approach cautiously.
  • Stay face-to-face with the opponent as much as possible, do not turn your back on him.
  • Try to force the opponent to the side.
drawing 2 against 2 with small goals
Create a team red and a team blue.
Team red plays his teammate across the width of the field. Red leaves with the ball and at the moment of taking over the ball blue is allowed to defend.

Goal: to improve the defending of a one on one situation.
Dimensions: length 30/35 meters and width: 10/15 meters.




Rules of play:
  • Both teams can score on a big goal.
  • At a goal, off-ball or corner kick, switch teams.
  • After a while, the teams change positions.
drawing 1 against 1 and goalkeeper
Players start in 2 groups each at a diagonally opposite corner.
On signal they start the exercise.
  • As fast as possible over the hurdles, around the cone and duel 1v1. Trainer kicks ball into the field, sometimes with advantage or not.
  • Maximum of 20 seconds per duel.
drawing 1V1 frontal
2 attackers against 3 defenders and goalkeeper.
In other group size 3 against 4 or 2 against 1 and so on.
Goal: The goal of the assignment is to have the goalkeeper play the ball into one of the 3 defenders.


  • The ball starts with the 2 attackers. They play the ball deep to the goalkeeper to have a realistic start.
  • The goalkeeper can catch the ball, take it and so on.
  • The three defenders must constantly be on the ball.
  • The goalkeeper tries to get the ball to one of the three defenders
    .
  • The attackers' task is to block as early as possible to make the build-up by the defenders difficult.
  • The task of the defenders is to get the ball over the line by means of play/construction, then again from the start.
When the 2 attackers capture the ball, start again.

drawing Surface mounted - WDR 1
  • Duration:
    • 20 min
  • Distance:
    • Width per section 6 mtr length 8 mtr.
  • Goal:
    • Search for the attacker in possession of the ball and pass to him so that he can score.
    • The four players are only allowed to move in their own area to protect the passing line.
    • The 2 attackers are free to move around the four squares but behind the defenders.
    • When the ball is in the possession of the attacker, the defender can try to conquer it in that square.
    • If scoring is too easy, the attackers are obliged to play at least once before they can score.
    • When there are more players in the box, you have to add more players.
    • When there is an uneven number of players, 1 team works with more attacker but then the rule is immediately in force that the attackers must play at least 1x over before they may score.
drawing positional play 4 goals
  • Duration 
    • 30 min
  • Distance: 
    • 40 mtr width 
    • 20 mtr length
  • Implementation: 
    • 2 teams play ball around 10 times gives that team the right to score. 
    • Other team defends the goal and when in possession of the ball, the team tries to pass the ball around 10 times, giving them the right to score.
    • Team that takes the ball away when they have the right to score may score immediately. 
    • Without goalkeeper so use a 3x1Mtr goal.
  • Coach moment: 
    • Positions in the field also work in 3 lines here. 
    • Ball possession team rest on the ball and move. 
    • Defending team compactly screen the goal. 
drawing Game straight up scoring
  • Exercise corner kick 15 minutes.
  • Coach on where to stand and what running lines are expected of them. 
  • Only run when the ball is played. 
  • No fixed instruction, do not walk on top of each other. 
  • If possible, shoot straight away. 
  • When not scoring, create more overtime with attackers. 
  • The goal is to score when there are an even number of opponents.
  • Let the attackers change positions often. 
drawing Dead game moment - corner kick
  • Player in red plays a long ball to the goalkeeper
  • Goalkeeper rebounds
  • Red comes running in and plays to blue
  • Blue takes the pass, turns and sends white deep
  • White crosses while blue defends on red

  • Red passes to Blue
  • Blue to White and
  • White to Red
drawing Long ball - Passing - Finishing
  • Duration:
    • 20 min
  • Distance:
    • Width per section 6 mtr length 8 mtr.
  • Objective:
    • Search for the attacker in possession of the ball and pass to him so that he can score.
    • The four players are only allowed to move in their own box to protect the passing line.
    • The 2 attackers are free to move around the four squares but behind the defenders.
    • When the ball is in the possession of the attacker, the defender can try to conquer it in that square.
    • If scoring is too easy, the attackers are obliged to play at least once before they can score.
    • When there are more players in the box, you have to add more players.
    • If there is an uneven number of players, 1 team has more attackers but then the rule that attackers must play at least 1x over before they can score comes into effect.
drawing positional play 4 goals
  • Within the defined field, play is 4x4.
  • At each edge a neutral player stands.
  • This player is not allowed to enter the field, but has to move (offer).
  • Switching is easy when every team has its own colour.
drawing Position game 8x4 with 4 neutral players (P01)
  • The neutral players stand on the sideline.
  • The game is played with pupil goals.
  • Defenders can score directly after possession of the ball.
  • Attackers must pass over X times.
drawing Position play with line players (P03)