Soccerexercises for technique defense
- Player blue on the back line plays the ball diagonally to player red opposite him.
- Player red on the back line plays the ball diagonally to player blue opposite him.
- Then the players on the back line try to defend.
- And the players who received the ball try to score on one of the two goals.
- On small goal 2 against 1 + 1 goalkeeper. At more 3 against 2, 4 against 3 etc.
- Fenced field.
- Goal: Free running, choosing position, scoring after action , not shooting from distance!
After 4 or 5 actions, turn around.
Total of 4 times so that everyone has 1 goalkeeper and 1 defender.
Varia:
Same as above but then 2 against 2 / 3 against 3 / 4 against 4 etc.
Important: Free running and action, do not score from a distance.
Possibly conditions minimum number of times overplaying.
Same as above but then 2 against 2 / 3 against 3 / 4 against 4 etc.
Important: Free running and action, do not score from a distance.
Possibly conditions minimum number of times overplaying.
- Players divide into 2 groups
- 1 group will attack and the other will defend
- The attacking group will focus on the long ball and free play in a defended zone.
- The attacker at the central pawn decides to which side the ball will be played, the attackers at the other pawns offer themselves to the ball.
- One of the defenders (red triangle) will pressure the attacker who receives the ball
- The attacker passes the ball back and the central striker plays it deep
- The defender takes his place again
- The deep-lying attacker crosses
- Attacker does exercise 4 times.
- Attacker goes to pick up ball and tries to score via 1V1 in goal right in front of him.
- If defender can pick up ball he tries to score in goal at the side.
- Player 1 leaves with the ball for a 1V1
- If he can score he turns around because then he has to defend on the goal where he scored.
- 1st ball is a 1 vs 1 by means of a deep pass
- 2nd ball the outer players come into play and 1 defender on the other team, creating 3 vs 2
- 3rd ball another defender comes in and it becomes 3 vs 3
Organization
- Four players red + goalkeeper at a goal
- Four players blue + goalkeeper at a goal
- Trainer stands at the side of the field (with the balls)
Situation 1
- Trainer plays the ball to player 1 of team red
- Player 1 of team red and player 1 of team blue fight a 1 vs. 1 duel
Situation 2
- In this situation red has scored, that means that a blue player comes in.
- If blue steals the ball and scores, then a red player is added.
- In this case you create a 2 on 1 situation
Situation 3
- Blue managed to score in the previous situation, which means that a red player joins...
- You thereby create a 2 vs. 2 situation
Points of attention and rules
- Watch the numbers, 4 against 1 is no fun. Keep it challenging and keep the numbers at +1 at the most
- When the ball goes out, it starts with the trainer. The ball then goes to the person who is entitled to it.
- Next to it a player comes in (for a quick run through)
- Decide, as trainer, of which color a player must be added: logically this would be the team with the ball (but let it depend on the numbers).
- Continue to play until a 4 vs 4 situation has arisen.
Coach accents
- Passing to the front
- Depth in the game (think deep, run deep and play deep)
- Speed up your attack
- Make the field big (width and depth)
- Play a man off more by letting the defender choose
- Small field with small goals or cones.
- Player 1 moves with the ball from the corner point to a point on the field and leaves the ball there.
- Player 2 goes to pick up the ball and player 3 responds by defending.
- There is a 2v1
- The game starts with number 6 kicking to goalkeeper
- Goalkeeper then plays directly to 2 or 4
- As soon as 2 or 4 are played, the green team starts pressing and tries to prevent the deep pass
- The red team can "score" by making a deep pass to number 6, who is allowed to move all over the place in his zone.
- The green team can score in the big goal
Explanation:
- The 2 slanting continuous lines are 2 mini goals
- The dotted line is the 'middle line' to get the right of attack.
- 4 to 8 players, in 2 teams or each player for himself
- Team/player with most points after a certain time/ number of points wins
Aim of the game:
- Blue plays the ball in to red
- Red has to dribble over the centre line to score in 1 of the 2 goals
- If he scores, he gets a point
- If blue takes the ball away, he can also score and thus gets a point
- When a point is scored or the ball is out both players join the other row and the next 1v1 starts.
Important:
- This exercise is about making an action.
- Therefore choose a certain move that the attackers can use to get past the defender
- If the attacker does this and scores from it: 2 points.
- The defender can never get more than 1 point when he scores.
- The attacker only gets 2 points if he passes the defender with this move
- if he already passed and then makes the move, he gets only 1 point
Variations:
Movements which can be trained are:
- Single scissors
- Double scissors
- Step over
- Zidane-turn
- Elastico/akka
- Reverse elastico/akka
- Iniesta/La croqueta
- Ball roll + Ronaldo chop
- Drag 'n roll
Focus points:
- Attacker's take: at least forward for speed in the attack
- Preferably sideways so that he is already running towards one goal and also creates space near the other goal
- Make sure that the defender applies pressure immediately after passing, so that the attacker has to react quickly
Explanation:
- Square is the playing field, marked out with pawns
- Horizontal dotted lines represent mini-gallies
- 2 teams of 3 to 4 players: set out several squares next to each other (also possible with 2 per team, but it is more fun with 2 or 4)
- Set out 4 gates of pawns
- Keep the playing field small so that you can act quickly.
Aim of the game:
- Blue plays a tight ball to red
- Red has to dribble through at least 2 gates and can score in 1 of the 2 goals.
- The ball can be taken away so that blue can also score
- When the ball is out both players join the back of the other row and the next 1v1 starts
Variations:
- When blue takes the ball he must dribble through at least 1 gate to be allowed to score
- same if ball is taken away again
- Red must dribble through 3 or even all 4 gates
- In 2 teams, the team that scores the most, wins.
- Make sure teammates do not bump into each other
- Everyone for himself
- The one with the most points after a certain time or with a certain number of points wins
Focus points:
- Good and tight 1st pass
- Good take off from red:
- forwards or sideways
- But do not deadlock it because you need to act quickly
- The man who passes the ball must apply pressure immediately so that this happens
- The ball must always be in motion and may not lie still
- 2 Goals on a 10 x 10 pitch
- 2 rows of players opposite the goals
- 1 player in the middle
- The player of row 1 starts and tries to score in the opposite goal
- The other player tries to prevent this and when he has conquered the ball he can score in the other goal.
- If the ball is out or if a goal is scored, the player in line 1 starts to try to score in the goal opposite him
- The player who was in the middle goes out
- The player from row 1 becomes defender
High intensity
- The player waiting in the line must start immediately when the ball is out of play.