Soccerexercises for technique dribbling
- Each team along the side .
- At the sign of the trainer, the first player of each team is going to get a ball and bring it to their camp.
- There is one ball less than the number of players, so the last one must try to take a ball.
- Field 15m+1m+15m on5m,
- In addition, a cone 5m from the centre on each side.
- On the left, 3 jars (white) are set 10 feet apart (first jar 10 feet from the line).
- On the right 3 jars (blue) are put, again with 10 feet in between, but these start on the line.
- We make so 3 streets, exercises are executed in the street and they'll be connected again via the zebra crossing (space between the streets).
- Walking direction white caps is with left foot, walking direction blue caps is with right foot
- Tap tap stop (same foot)
- Tap stop (not from jar to jar but straight through the street), alternate feet and try to tap as much as possible
- Tap-tap drag
- Tap-tap make a V
- Tap tap cap
For the better players this can be extended with
- Tap behind supporting leg
- Tap the crossover
- Tap tap scissors
- Tap tap Cruyff move
This exercise can be used in every training as a warming up.
- White player passes to the goalkeeper
- Goalkeeper cuts to the left and passes to the red player
- Red player dribbles in and shoots
- 3 exercises around pawns.
- Slalom around cones, keep the ball close and take small steps with right foot inside foot and outside around cones
- Slalom around cones two-legged. First go to the left with the inside of right foot and take over the outside of left foot,
- Go to the right with inside left foot, and take over with outside left foot
- Place pawns as in 2nd series:
- Dribble tightly around them; keep the ball close to you, control is most important
- In a square (box)
- Speed is important, keep the ball with you,
- 2 variants as in picture.
- Around the box to the left and to the right, and in a cross.
- Player ''WHITE'' Sinks in to retrieve the ball from the goalkeeper.
- Goalkeeper passes ball to ''WHITE''.
- Player ''WHITE'' Dribbles towards player ''BLUE''.
- At his starting point, he passes to Player ''BLUE'', ''WHITE'' runs on.
- Player ''BLUE'' rebounds the ball to ''WHITE''.
- Player ''WHITE'' passes to player ''RED''.
- Player ''RED'' dribbles towards the 16.
- Around the middle of the field, RED passes to BLUE2.
- Player "BLUE2" rebounds the ball to "RED".
- Player ''RED'' shoots the ball on goal.
- The ball goes through the goal.
- WHITE takes the position of BLUE.
- BLUE takes position of RED.
- RED takes position from BLUE2.
- BLUE2 takes position of goalkeeper. (not necessary if you have a goalie).
- Minimum 5 persons, to get and keep speed at least 7.
- Each player receives a number beforehand.
- Players move randomly within the indicated space.
- After receiving the ball, it is passed to the next player.
- How many balls can be passed at once?
- Dribble in a zigzag.
- Slanting pass with right foot, vertical pass with left foot.
- Alternate passing move at blue
- Felling movement.
- Dragging movement.
- Step over (outside off) and take the ball on the outside.
- Double step (inside out).
- Exercise double lining up.
- O1 plays in to O2.
- O2 plays long ball to K. K controls/catch ball and plays out the 3 on 2.
- When O1/O2 take ball they score at big goal with K .
- K + A1 and A2 score at small goal which O1/O2 defend.
- Duration:
- 15 min.
- Passing on :
- O1/O2 become A1/A2 and vice versa.

Organisation:
The game will be played 8:4.
6:3, 7:3, 7:4, 9:4 or 9:5 is also possible.
With more or less players the size has to be adjusted.
The 8-team may score after 5 replays.
The 4-player team may always try to score.
When the ball is intercepted by the foursome, when it goes out or after a goal has been scored, a new count must be made.
count again.
After, in total, 5 goals or after 10 minutes substitute.
To make it easier or more difficult, the number of replays can be changed.
Points of attention:
Use the left and right foot.
If possible, keep the ball low
.
Correct ball speed.
Play directly.

Field position:
1 starting pawn at 30 meters from the goal. A defender at 10 meters from the goal. A goalkeeper on the goal. A second defender with the rising attacker.
Sequence of play:
According to the numbering in the diagram, the pass from the attacker through the midfielder is played deep. The defender runs with the attacker while the midfielder runs towards the goalkeeper to get the ball there and tries to score.
Rules/tips:
- Defenders start at 50% effort and increase it later.
- Make sure the ball is played deep.
- The cross can be hit from the left or from the right.
- A variation on this is to play with 2 midfielders and have 1 run towards the far post.

Field setup:
Field set up with 4 pawns at 10 by 10 meters.
How to play:
There are 2 groups made. One group runs horizontally from left to right and the other group from bottom to top. When the other side is reached, the whistle must be blown and the group goes back.
Rules of play:
- You may not hit another player or the player's ball.
- If you hit someone, you and the player you hit get 1 penalty.
- You may not run over until the coach whistles.

Field setup:
4 x 4 pawns in a rectangle arrangement.
Sequence of play:
At the 1 x whistle, all players run with the ball to square 1, at 2 x whistle to square 2, etc.
Rules of the game:
- The player who gets the ball to the square first gets 1 point.
- The last player to reach the square must sprint around the whole playing field.