Soccerexercises
Goal:
Players recognize situation in midfield
Who is there:
(Assistemt) Trainer 1: coach attackers ( play on ball possession)
(Assistemt) Trainer 2: Put pressure in axis field coach
(Assistemt) Trainer 3: Shut down on mistakes, not standing well defensively.
exercise:
Players recognize situation in midfield
Who is there:
(Assistemt) Trainer 1: coach attackers ( play on ball possession)
(Assistemt) Trainer 2: Put pressure in axis field coach
(Assistemt) Trainer 3: Shut down on mistakes, not standing well defensively.
exercise:
- 1 offensive team ( green)
- 1 defensive team (red)
- overtime is played by attacking side.
- Attackers play the ball around
- when defenders conquer the ball they pass it around
- if the defensive team gets the ball to the middle man, the offensive team pressures them
Coaching:
- Letting the ball go to the sides
- Pass the ball to the middle man
- When the middle man does get the ball, pressure immediately
Goal:
Building up from behind in set patterns teach without resistance
Exercise:
Building up from behind in set patterns teach without resistance
Exercise:
- A plays on B
- B passes to A
- A dribbles a little, gives good ball to C
- C dribbles next hat
- C plays on D
- C plays on D
- D rebounds on C - or spins through
- E rebounds on D or spins and shoots
Swap through:
- A-B
- B-C
- C-D
- D-E
- E retrieves ball and joins A
Coaching:
- Movement without Ball
- Good leg and tight passing
- Coach each other by calling out names
Style of play:
1-4-4-3
1-4-4-3
- A= 3-4
- B=6 - 8
- C=5
- D=11
- E=9
- Expands in two directions
- Synchronous execution
- Ensure proper fit
Goal is to put 3 in a row.
- Make 2 teams
- From each team, 1 player runs with a colored hat and places it in a hoop
- When the first player returns the 2nd player of the team starts, then the 3rd.
- When there is 1 hat of each color the 4th player may move a colored hat to get 3 in a row.
- Expands in two directions
- Synchronous execution
- Ensure proper fit
- Players play a match of say here 8 against 8.
- When a goal is scored, the goal scorer must take a jar from behind the goal and put it by their own jar.
- If a team has taken all the pots away from a goal, that team has won.
- The goalkeeper kicks out to the red team.
- The red team is on the attack as long as they have the ball.
- If blue gains possession of the ball outside the penalty box, blue becomes the attacking team and red defends.
- Whoever scores first has won
2 teams. One blue and one red
The exercise goes as follows
The exercise goes as follows
- 1 player per team always dribbles around the caps
- After the last pot he returns through the middle and tries to score
- Variant 1: empty goal, next player may leave if shot was fired
- Variant 2: goalkeeper in goal: whoever is first to last goal may go on goal, the other not.
- When a player succeeds, his team gets a point: push over 1 of the 5 cones standing by the team. The team that can knock over its 5 cones first wins.
Time estimate: 20 - 25 min
Optimal number of players: 6 field players + 1 goalkeeper
Maximum number of players: 8 field players + 2 goalkeepers
Rules:
Optimal number of players: 6 field players + 1 goalkeeper
Maximum number of players: 8 field players + 2 goalkeepers
Rules:
- No skipping pots.
- Only knock over cones when you have scored.
- 5 cones per team.
Variations:
- Everyone 1 time to practice. (5 min)
- Empty (possibly reduced) goal, both players may always attack (5 min)
- Goal with goalkeeper, only player who is first past last pot may go on goal. (5 min)
- Goal with goalkeeper, all players may go on goal but player may only move past last pot if player in front of him has already shot (5 min)
- Impose restriction not to get closer than
- Tag: the tagger tries to take off the vests from the shorts.
- All other players have a vest tucked into their pants from behind
OBJECTIVE
Creation of opportunities
DIMENSIONS
- Length: 40 meters
- Width: 20 meters
GAME RULES
- The attackers score on a big goal with goalkeeper, the defenders score on a small goal
- When the ball is in touch, dribble in
- At the back ball/corner kick the attackers may dribble in a new ball from the small goal
- After a while the teams change positions

OBJECTIVE
Creation of opportunities
DIMENSIONS
- Length: 40 meters
- Width: 20 meters
GAME RULES
- Both teams can score on the big goal with goalkeeper
- The neutral player is the handball player in the yellow box opposite the big goal
- Before a goal may be scored, the team in possession of the ball must first use the neutral player, with this they get 'right of attack'
- At the moment the ball goes into touch, or if the opposing team intercepts the ball, 'right of attack' must again be obtained from the neutral player
- When the ball is in touch, dribble in

- See picture
- V-formation on 2 sides 3 players
- Player 1a, 2a, 3a and player 1b, 2b, 3b
- 1a rebounds to 2a.
- 1a gets ball after rebounds and passes firmly to 3b.
- 3b lays wide to 2a.
- 2a rounds off.
- 1a to 2a, 2a to 3b, 3b joins A side.
- Other side the same.