Soccerexercises

Duration: Approximately 15 minutes

Setup:

  • Red square: 16 metres wide, 15 metres long
  • Blue cone: back line, centre point, then 5 metres inward and 5 metres further the white cone

Explanation:

  • Player B requests the ball by unbalancing the active defender and sprinting to the blue cone.
  • Player A plays to B, B plays to C with the active defender at his back, C plays to D.
  • D lays the ball wide and C finishes.
  • If the active defender intercepts the ball, he may score.
  • The player who loses the ball must try to regain possession.
  • The exercise ends when one of the parties scores.

Rotation:

  • A becomes the defender, the defender becomes B, B becomes C, C becomes D, and D joins the back.

Execution:

  • Start with first receiving and playing so that B has to deal with a player at his back.
  • Then place fixed defenders in the active defenders' positions and make it a match.
  • The team that scores the most goals in 5 minutes wins.

Note: Defenders remain in positions A-B-C-D.

Coaching moments:

  • Correct speed of passing the ball so that the teammate can handle it directly.
  • The position of B is important to shield the ball immediately during reception.
drawing Passing and active defence
Setup
  • 4 outfield players plus a goalkeeper against 5 attackers.
  • The build-up starts between two small goals.
drawing Building up from the defence
Setup
  • Form two equal groups next to or opposite each other.
  • Place a pole at a distance of 8 metres.
Execution
  • Start with group A against group B.
  • The left side begins simultaneously.
  • Run at high speed to the centre pole, keeping the face forward.
  • Circle around the pole and continue to the opposite side.
  • Pass the bib to the next player, who does the same in the other direction.
Variation
  • Replace the bib with a ball. The rest of the activity remains the same.
drawing Bib or ball relay race
Execution
  • Jump on your left foot and stay balanced for 10 seconds. Then sprint to the red line.
  • Repeat on your right foot and sprint to the red line.
  • Perform knee lifts on the spot for 10 seconds.
  • Stay on your toes and sprint to the red line.
  • Do 5 lunges on your right leg and 5 on your left leg. Sprint to the red line.
  • Jump sideways over the line back and forth 3 times. Sprint to the red line.
  • Repeat the sideways jumps, but now with your back to the field. Sprint to the red line.
Setup
  • Position the players in a line next to each other.
  • Place a tennis ball approximately 1 metre in front of them on the ground.
  • Have the players stand with their feet slightly apart.
Execution
  • Have the players jog on the spot with a quick pace.
  • On the trainer's signal, they perform the following tasks while jogging:
    • Hands on the knees.
    • Hands on the toes.
    • Hands on the shoulders.
    • Hands forward.
    • Hands in the air.
  • When the trainer shouts "Ball!", they grab the ball as quickly as possible.
  • Repeat and vary the commands for diversity.
Objective
  • Focus on the open-turn reception of player D.
Execution
  • Start with player A.
  • Player A passes the ball to player B.
  • Player B bounces the ball back into the run of player A.
  • Player D makes a preliminary move and comes to the ball between the two cones.
  • Player A plays the ball to the left foot of player D.
  • Player D receives the ball with one touch and turns between the two cones.
  • Player D passes the ball to player C.
  • Player C lays the ball off to player B.
  • Player B threads the ball into the path of the advancing player D.
  • Player D finishes in a small goal and joins the back of the line.
  • Rotate positions alphabetically.
drawing Bouncing and passing with open-turn reception

Objective

  • The objective is to place three in a row.

Execution

  • Two teams are formed.
  • From each team, one player runs with a coloured cone and places it in a hoop.
  • When the first player returns, the second player from the team starts, followed by the third.
  • If there is one cone of each colour, the fourth player may move a coloured cone to achieve three in a row.
Execution
  • Divide the players into groups of 2 or 3 and place them on the left side of the field.
  • Give each player a tennis ball.
  • At the start signal, the first player of each group runs with a ball to the right side of the field.
  • Upon arrival, the player places the ball outside the line and runs back as quickly as possible.
  • Player 2 can now start with his or her ball.
  • The game ends when all balls are on the right side and the last player is back with the group.
  • The first group to be completely back wins.
Execution
  • Perform this activity using the inside of the foot.
  • Maintain a distance of 5 metres from the cone on either side.
  • Each team has one trainer who keeps track of the points.
  • Start on one side and have the players shoot from the opposite side.
  • If the cone is knocked over, it earns 3 points.
  • If the cone is hit on the front without falling, it earns 1 point.
drawing Cone shooting game
Execution
  • Group B stands with their backs to Group A.
  • A player from Group A runs individually towards the player opposite them in Group B.
  • Choose a moment to tap the back of the player.
  • Quickly turn around and sprint back behind the line.
Objective
  • Focus on short, unexpected accelerations and actively move on the toes.
drawing Reaction tag
Game Progression
  • Players play a match, for example, 8 versus 8.
  • When a goal is scored, the goalscorer must take a cone from behind the goal and add it to their own collection.
  • The team that first removes all the cones from a goal wins the match.
drawing Match with collecting cones
Setup
  • Create two groups.
  • Set up a course with four cones in a row.
  • Maintain a distance of approximately 3 metres between the cones.
Execution
  • At the signal, the first player sprints back and forth to the first cone and returns.
  • At each subsequent cone, the player sprints further and then returns.
  • At the last cone, the player returns and tags the next player.
  • The group that returns first is the winner.
drawing Sprint from cone to cone