Soccerexercises
2 fields of 20m by 30m, everyone has a ball.
- We appoint 4 taggers, 2 on each field.
- They try to take the ball or kick it away from the players
- When the player is tagged, he has to go to the other field with the ball
- After 3 minutes of play we stop and count the players on each field, those with the least players are the winners
- 4 Goals made in a 12 by 12m square
- In the 4 corners there is a player with the ball, In the middle a player without the ball
- Each player passes to the centre and says the colour of a goal, then the centre player takes the ball and dribbles through the goal as quickly as possible.
- We can time how many goals he has made
Field 25m on 15m, 4 against 4
- Red team tries to score by stopping the ball in the blue zone. Blue just the other way around.
- Especially coach to close alleys and defend small, can also be done with 3-2 or 3-4.
- S1 leaves with ball on foot through the pots
- At the end he gives the ball to the free player S2.
- this passes back to S1
- Takeover and with 1 pass finish on goal.
- Passing on : S1-S2-S3-K1-S1
- After 5 minutes he changes sides.
Per 4-team: Small goals, small field.
- One team gets the ball and tries to score. You get a kind of game. First player dribbles in. You can only score if you have passed the ball at least once.
- If the ball goes out of the field, the other team starts the game.
- It is all about fighting the duel and keeping an eye on your teammates.
- After 3 minutes the players move on to create new duels.
Many goalkeepers have great difficulty setting up a wall correctly Often the situation is hectic and no agreements have been made beforehand about how to set up the wall. It is of the utmost importance that you do this and that you remain calm when facing a dangerous free kick. Here are some agreements that you, as the goalkeeper, should make with your defenders
1) You have an agreement with one of the players that he, together with you, will place the wall. He/She is the player on the outside of the wall. This player stands on the side of the short corner.
1) You have an agreement with one of the players that he, together with you, will place the wall. He/She is the player on the outside of the wall. This player stands on the side of the short corner.
This player stands 9 metres from the ball and turns round to face you. You are standing against the inside post at the short corner. You therefore have eye contact and use hand movements to guide him/her to the left or right We call this player the beacon. The marker turns back to face the ball when you indicate that he is facing the right way. The other players close up against the beacon.
2) In the wall, place your longest people in the middle of the wall. It is often the case that a curled ball is placed over the middle of the wall in the cross. So by putting the longest players in the middle it becomes more difficult for the opposing team to curl over the wall.
3) The number of players you put in the wall depends on how far the free kick is from your goal. You can use the following rule:
- Distance 16 to 18 metres: 6 defenders (this free kick is not so dangerous. Over the wall is almost impossible because the distance is too short, so there is a good chance that the defender will try to shoot into the long corner. Concentrate on the long corner)
- Distance 19 - 22 metres: 5 defenders (this is the most dangerous free kick, as it can go both into the short and long corners)
- Distance 22 - 28 metres: 3 defenders
- Distance more than 28 metres: no wall
4) For an indirect free kick, the outside player runs out and tries to block the ball. This player is not the beacon but the player who covers the long corner.
5) Jumping from the wall is only allowed for free kicks from 19 to 22 meter. At these free kicks the risk of a curled ball is the biggest. Make sure they don't jump too high, because then there is a risk they will shoot under the wall and you won't have a chance. It is therefore no more than a hop that the wall can make.
6) The wall will always remain closed. The players in the wall are not allowed to turn their backs to the ball Therefore, it is preferable that they stand on one side of the body with their arms together and remain standing until the free kick is taken. In this way, the wall remains closed and the players cannot turn.
7) Speak to the defenders, who are not in the wall, that they will walk with the ball back to your goal. This will enable them to clear any loose balls.
8) You are never in the middle of the goal* At a free kick, you stand towards the long corner, about 1/3 of the way. Furthermore, you stand behind the line, you can make the rule that the tip of the shoe touches the line This will increase your reaction time and give you a better chance of stopping the ball going past the wall. Furthermore, you are standing on your front feet.
The further away the free kick is from the centre, the closer you will be to the centre of the goal
- Passing the ball "badly" to players 1, 1'
- Players 1, 1' must come to the ball and duel
- Winner of the duel plays the ball to a teammate
- Continue playing until ball outside, goal or 1 min
- Players shift through ( 1 --> row, 2 --> 1, 3 --> 2, row --> 3)
Points of attention:
- Call when ball leaves
- Place the body between the ball and the opponent
- Switching between offense <-> defense
- Players 1,3 stay in the right zone
- Player 2 stays between ball and goal
- The group divides into 2
- Each group does a warm-up exercise to the game on their right and then walks to the next potty
- After 6 min - increase the pace of the walk to the 2nd game (3 min)
- Increase pace even more (3min)
- Maximal sprint (2min)
Exercises with ball in cross.
1 ball per group required.
1 ball per group required.
- Ball dribble and swerve to left/right.
- Ball dribble to middle pots, 4x ball tip and swerve without ball to left/right and take other ball.
- Ball dribble, scissors, swerve to left/right.
- Player blue on the back line plays the ball diagonally to player red opposite him.
- Player red on the back line plays the ball diagonally to player blue opposite him.
- Then the players on the back line try to defend.
- And the players who received the ball try to score on one of the two goals.
Improving the shooting on goal and the handling of the ball by the goalkeeper, so that the striker does not get a rebound.
- Play the striker, bring him under and finish.
- If the ball comes back via the crossbar, post or goalkeeper, the striker may finish the rebound suddenly from the 16m-area.
- The ball may not leave the square until it has been shot on goal.
- The ball may not lie still anywhere.
- The player who shot at goal becomes the striker, the striker retrieves the ball and closes in behind.
Per player 2 pawns at about 15 meters distance you can adjust yourself.
- Back and forth with ball around hat.
- After returning ball stop next to hat.
- Tempo / sprint without ball back and forth around hat.
Fastest wins
Variant: repeat number of times as desired & also the other way around: first without ball & then with ball.