Soccerexercises for u12

Execution
  • A variation of the standard match play is executed.
  • Behind each goal, there are 4 to 5 cones.
  • As soon as team A scores, the scorer takes a cone from behind the goal where the goal was scored.
  • The player runs as quickly as possible around the field to their own goal and places the cone there.
  • Only after this may the player rejoin the game.
  • A natural underload/overload moment arises.
  • Players who "cut corners" must turn back, return the won cone, and then return to their own goal from outside the field.
drawing Cone stealing game
Game Principle
  • Upon losing possession, the team must immediately apply pressure on the ball.
  • The objective is to regain the ball as quickly as possible.
Execution
  • The red team plays in possession of the ball.
  • The yellow team attempts to take the ball away.
  • If the yellow team gains possession, they try to score immediately in one of the four goals.
  • The red team must prevent this by applying immediate pressure.
  • The field is small to encourage quick attempts on goal.
Coaching
  • Observe whether pressure is applied upon losing the ball.
  • Analyse who applies pressure and who does not.
  • Assess the intensity of the pressure applied.
Variations
  • Use small goals if there are no goalkeepers.
  • Allow the team with fewer players to score by dribbling out of the field.
  • Award points to the team with more players for a number of successful passes.
  • Award points to the team with more players if they regain possession without a goal attempt from the team with fewer players.
  • Adjust the number of goals.
  • Count goals from the team with fewer players as more valuable.
drawing Positional play: immediate pressure after losing possession
Description
  • Players dribble in a rectangle with various cones.
  • They must not dribble over the cones and should avoid collisions with other players.
  • The coach gives different tasks.
Tasks
  • Dribble with the inside of the right foot.
  • Dribble with the inside of the left foot.
  • Dribble with the outside of the right foot.
  • Dribble with the outside of the left foot.
  • Dribble with the ball between both feet.
  • On signal, stop the ball with the sole and change direction.
  • On signal, dribble to a cone and turn around the cone with the ball.
Formation
  • Distances: 8 by 8 metres.
  • Variations depending on the number of players and age.
  • Ensure players are not too close to each other, but also not too far apart.
Game Rules
  • Each player holds a ball in one hand.
  • The ball may not be switched from hand to hand; otherwise, the player is out.
  • Players move at pace through the area with the ball in hand.
  • Try to knock the ball away from the opponent.
  • The last player remaining wins.
Objective
  • Players learn to be aware of their surroundings and opponents.
  • Avoiding opponents to retain the ball.
Execution
  • For advanced groups, this can also be done with the ball at the foot.
drawing The observation game
Preparation
  • Form groups of 2 players, with 1 ball per group.
  • The players with the ball stand on the sideline.
  • The other players stand opposite them, approximately 6 metres away.
Execution
  • Player A dribbles forward.
  • Player B jogs backward across the field.
  • Player A passes the ball to Player B, who passes the ball back to Player A.
  • Repeat this until they reach the other sideline.
  • Switch roles when the players reach the other side of the field.
  • Player A then jogs backward to the starting line.
Variations
  • Alternate between right foot and left foot.
  • Try to apply one-touch passing.
  • Focus on quality over speed; it is not a race.
Execution
  • Distance from point A to point B is 5 metres.
  • Distance from point A to the goal is 5 metres.
  • Distance from the cone to line B is 1 metre.
  • The size of the goal varies depending on the age; younger players have a larger goal.
  • The player dribbles to line A, cuts the ball, dribbles to line B, cuts again, and shoots the ball at the goal.
  • The player retrieves the ball and runs around the outside back to the start.
Variations
  • Cutting with the inside or outside of the foot.
  • Cutting behind the standing leg.
  • Dribbling with both the left and right foot.
Coaching Moments
  • Dribbling: Touch the ball with each step.
  • Make a short turn when cutting.
  • At line B, cut so the ball is well positioned to step directly and shoot, without needing to go backwards for a run-up.
drawing Dribbling, cutting, and scoring
Content
  • Defender number 1 delivers a long pass to attacker number 2.
  • The attacker controls the ball and goes directly towards the goal to score.
  • Defender number 1 engages in the one-on-one duel.
  • If intercepted, the defender finishes on the small goals.
  • If the goalkeeper stops the ball, the same applies.
  • Defender number 1 may play with his goalkeeper.
Structure
  • Defenders start with a ball.
  • Attackers start without a ball.
  • Switch roles and join after each turn.
  • Distances can be increased or decreased.
  • The attacker must accelerate towards the goal.
  • The defender must control the pace.
  • Switch immediately upon losing the ball.
Coaching
  • Encourage players to engage in duels.
  • Upon ball recovery, immediately coach whether to play with the goalkeeper or go directly to one of the goals.
Execution
  • Player A frees themselves from behind the cone and passes to Player B.
  • Player B dribbles with the ball through both gates towards the goal line.
  • Meanwhile, Player A runs through the right gate to the centre, just in front of the penalty area.
  • Player B passes the ball to Player A through the gate.
  • Player A finishes on goal.
  • Player B retrieves the ball and joins the red side; Player A becomes the red Player B and vice versa.
  • The exercise is alternately performed on the blue and red side; red starts when the diagonal pass from blue is given.
drawing Flank attack with dribbling and finishing
Execution
  • First left, then right, or both sides simultaneously if there are enough players.
  • Encourage using the left foot on the left side, right foot on the right side.
Steps
  • Player A turns open to the outside behind the opponent.
  • Player A passes forward to player B between the cones.
  • Player A runs diagonally to the cone in front of the goal.
  • At the same time, player B cuts or turns out of the cones towards the goal line.
  • Player B passes diagonally back to player A who is now at the cone.
  • Player A shoots at the goal.
  • Player A becomes player B, player B joins the starting position.
drawing Triangle passing and finishing
Field Setup
  • Mark the field with 4 cones in a 20 by 20 meter area.
Game Progression
  • Each pair of players receives a ball.
  • The purple player must try to shield the ball from the blue player.
  • The blue player must try to recover the ball without committing a foul.
Game Rules
  • If a player recovers the ball, that player may shield the ball and the other player must try to take it back.
  • On the coach's whistle, you must switch player groups.
  • You may not switch to another player you have already played against.
  • Use your body effectively when shielding the ball.
Organisation
  • The game is played between two teams against each other.
  • The attackers play towards a large goal.
  • The defenders play towards four small goals on the sides.
  • If the team that must score on the large goal loses the ball, they must defend the four small goals.
  • After 15 minutes, switch halves.
Remarks
  • If the attackers lose the ball, it can quickly result in a counter-goal.
  • Players who do not defend enough in competitive matches may find this game form challenging.
Focus Points
  • Mark the opponent on time.
  • Do not lunge.
  • Defend on the correct side.
  • Posture during duels, bend the knees.

Introduction

  • This activity involves speed, agility, coordination, passing, and duels.
  • Suitable for all age groups with possible variations.
  • The FUN aspect is enjoyable for both young and old.

Execution

  • Players A start shoulder to shoulder and sprint to the cones.
  • Accelerate around the marker and move backwards to the pole.
  • Move sideways over the hurdles and then back behind the pole.
  • Accelerate forward to the furthest pole and then backwards to the other pole.
  • Player B plays a ball to A who finishes on goal.
  • The player who finishes first wins.

Variations

  • For older age groups, the loser may receive an extra task.
  • For younger age groups, points are accumulated.
  • Players switch positions after each round.
  • Player B can throw the ball so A must head it towards the goal.