Soccerexercises for u12
Execution
- A variation of the standard match play is executed.
- Behind each goal, there are 4 to 5 cones.
- As soon as team A scores, the scorer takes a cone from behind the goal where the goal was scored.
- The player runs as quickly as possible around the field to their own goal and places the cone there.
- Only after this may the player rejoin the game.
- A natural underload/overload moment arises.
- Players who "cut corners" must turn back, return the won cone, and then return to their own goal from outside the field.
Game Principle
- Upon losing possession, the team must immediately apply pressure on the ball.
- The objective is to regain the ball as quickly as possible.
- The red team plays in possession of the ball.
- The yellow team attempts to take the ball away.
- If the yellow team gains possession, they try to score immediately in one of the four goals.
- The red team must prevent this by applying immediate pressure.
- The field is small to encourage quick attempts on goal.
- Observe whether pressure is applied upon losing the ball.
- Analyse who applies pressure and who does not.
- Assess the intensity of the pressure applied.
- Use small goals if there are no goalkeepers.
- Allow the team with fewer players to score by dribbling out of the field.
- Award points to the team with more players for a number of successful passes.
- Award points to the team with more players if they regain possession without a goal attempt from the team with fewer players.
- Adjust the number of goals.
- Count goals from the team with fewer players as more valuable.
Description
- Players dribble in a rectangle with various cones.
- They must not dribble over the cones and should avoid collisions with other players.
- The coach gives different tasks.
- Dribble with the inside of the right foot.
- Dribble with the inside of the left foot.
- Dribble with the outside of the right foot.
- Dribble with the outside of the left foot.
- Dribble with the ball between both feet.
- On signal, stop the ball with the sole and change direction.
- On signal, dribble to a cone and turn around the cone with the ball.
Formation
- Distances: 8 by 8 metres.
- Variations depending on the number of players and age.
- Ensure players are not too close to each other, but also not too far apart.
- Each player holds a ball in one hand.
- The ball may not be switched from hand to hand; otherwise, the player is out.
- Players move at pace through the area with the ball in hand.
- Try to knock the ball away from the opponent.
- The last player remaining wins.
- Players learn to be aware of their surroundings and opponents.
- Avoiding opponents to retain the ball.
- For advanced groups, this can also be done with the ball at the foot.
Preparation
- Form groups of 2 players, with 1 ball per group.
- The players with the ball stand on the sideline.
- The other players stand opposite them, approximately 6 metres away.
- Player A dribbles forward.
- Player B jogs backward across the field.
- Player A passes the ball to Player B, who passes the ball back to Player A.
- Repeat this until they reach the other sideline.
- Switch roles when the players reach the other side of the field.
- Player A then jogs backward to the starting line.
- Alternate between right foot and left foot.
- Try to apply one-touch passing.
- Focus on quality over speed; it is not a race.
Execution
- Distance from point A to point B is 5 metres.
- Distance from point A to the goal is 5 metres.
- Distance from the cone to line B is 1 metre.
- The size of the goal varies depending on the age; younger players have a larger goal.
- The player dribbles to line A, cuts the ball, dribbles to line B, cuts again, and shoots the ball at the goal.
- The player retrieves the ball and runs around the outside back to the start.
- Cutting with the inside or outside of the foot.
- Cutting behind the standing leg.
- Dribbling with both the left and right foot.
- Dribbling: Touch the ball with each step.
- Make a short turn when cutting.
- At line B, cut so the ball is well positioned to step directly and shoot, without needing to go backwards for a run-up.
Content
- Defender number 1 delivers a long pass to attacker number 2.
- The attacker controls the ball and goes directly towards the goal to score.
- Defender number 1 engages in the one-on-one duel.
- If intercepted, the defender finishes on the small goals.
- If the goalkeeper stops the ball, the same applies.
- Defender number 1 may play with his goalkeeper.
- Defenders start with a ball.
- Attackers start without a ball.
- Switch roles and join after each turn.
- Distances can be increased or decreased.
- The attacker must accelerate towards the goal.
- The defender must control the pace.
- Switch immediately upon losing the ball.
- Encourage players to engage in duels.
- Upon ball recovery, immediately coach whether to play with the goalkeeper or go directly to one of the goals.
Execution
- Player A frees themselves from behind the cone and passes to Player B.
- Player B dribbles with the ball through both gates towards the goal line.
- Meanwhile, Player A runs through the right gate to the centre, just in front of the penalty area.
- Player B passes the ball to Player A through the gate.
- Player A finishes on goal.
- Player B retrieves the ball and joins the red side; Player A becomes the red Player B and vice versa.
- The exercise is alternately performed on the blue and red side; red starts when the diagonal pass from blue is given.
Execution
- First left, then right, or both sides simultaneously if there are enough players.
- Encourage using the left foot on the left side, right foot on the right side.
- Player A turns open to the outside behind the opponent.
- Player A passes forward to player B between the cones.
- Player A runs diagonally to the cone in front of the goal.
- At the same time, player B cuts or turns out of the cones towards the goal line.
- Player B passes diagonally back to player A who is now at the cone.
- Player A shoots at the goal.
- Player A becomes player B, player B joins the starting position.
Field Setup
- Mark the field with 4 cones in a 20 by 20 meter area.
- Each pair of players receives a ball.
- The purple player must try to shield the ball from the blue player.
- The blue player must try to recover the ball without committing a foul.
- If a player recovers the ball, that player may shield the ball and the other player must try to take it back.
- On the coach's whistle, you must switch player groups.
- You may not switch to another player you have already played against.
- Use your body effectively when shielding the ball.
Organisation
- The game is played between two teams against each other.
- The attackers play towards a large goal.
- The defenders play towards four small goals on the sides.
- If the team that must score on the large goal loses the ball, they must defend the four small goals.
- After 15 minutes, switch halves.
- If the attackers lose the ball, it can quickly result in a counter-goal.
- Players who do not defend enough in competitive matches may find this game form challenging.
- Mark the opponent on time.
- Do not lunge.
- Defend on the correct side.
- Posture during duels, bend the knees.
Introduction
- This activity involves speed, agility, coordination, passing, and duels.
- Suitable for all age groups with possible variations.
- The FUN aspect is enjoyable for both young and old.
Execution
- Players A start shoulder to shoulder and sprint to the cones.
- Accelerate around the marker and move backwards to the pole.
- Move sideways over the hurdles and then back behind the pole.
- Accelerate forward to the furthest pole and then backwards to the other pole.
- Player B plays a ball to A who finishes on goal.
- The player who finishes first wins.
Variations
- For older age groups, the loser may receive an extra task.
- For younger age groups, points are accumulated.
- Players switch positions after each round.
- Player B can throw the ball so A must head it towards the goal.