Soccerexercises for u15

  • All players start with a ball, except the defender. The defender tries to take or knock balls away from the other players.
  • The defender counts how many balls he has taken or tapped away. After a certain time, the defender will be changed.


Size: depending on age and skill.
Length: 20-25 meter.
Width: 15-20 meters.

Attacking:
Score goals.
- Dribble through the box.
- Staying active.

Defence:
Preventing goals and conquering the ball.
- Take away the ball.
- Staying active.







  • All players start with a ball and dribble through the box.
  • The players try to keep the ball inside the box and not collide with each other.


Size: depending on age and skill.
- Length: 20-25 metres.
- Width: 15-20 metres.

Material:
• Every player one




Attacking: Scoring goals.
- Dribble through the box (try to keep the ball close to you).
- Try to dribble where there are no other players.
- Stay active.


  • Half of the players start with a ball, the other players try to conquer the balls.
  • The players who lose a ball, try to conquer another one.


Size: depending on age and skill.
Length: 20-25 meters.
Width: 15-20 meters.

Attacking:
Score goals.
- Dribble through the box.
- Staying active.

Defence:
Preventing goals and conquering the ball.
- Take away the ball.
- Staying active.











  • All players start with a ball and dribble through the box.
  • The players try to keep the ball inside the box and not collide with each other.
  • The players with the ball can score points by dribbling through the small goals, not being allowed to dribble through the same small goal twice in a row.


depending on age and ability.
Length: 20-25 metres.
Width: 15-20 metres.

Goal Scoring.
- Dribble through the box (“try to keep the ball close to youâ€).
- Try to dribble where there are no other players.
- Stay active.


  • All players start with a ball and dribble through the box. The defender tries to take or knock balls away from the other players.
  • The defender counts how many balls he has taken or tapped away. After a certain time, the defenders are changed.
  • The players with the ball can score points by dribbling through the small goals. They are not allowed to dribble through the same small goal twice.


Size: depending on age and ability.
Length: 20-25 metres.
Width: 15-20 metres.

Goal Scoring.
- Dribble through the box (“try to keep the ball close to youâ€).
- Try to dribble where there are no other players.
- Keep participating actively.


  • All players start with a ball and dribble through the box.
  • The players try to keep the ball inside the box and not collide with each other.


Size: depending on age and ability.
Length: 20-25 metres.
Width: 15-20 metres.

Attacking: Score goals.
- Dribble through the box (“try to keep the ball close to youâ€).
- Try to dribble where there are no other players.
- Stay active.


  • Ordinary rules of the game (match alike)
  • Check that what has been learnt is understood and applied in a game 
  • Scoring in the small goal must be done with the foot. = 1 point
  • Scoring in the big goal with the head = 2 points
  • Has the objective been achieved?
  • To see the relationship between the solutions/possibilities offered in the previous exercise forms and the party form (competition)
drawing 5 against 5 match

Team task:
Structure

Purpose:
Improve assumption to "move" opponent

Organisation: 

  • Positioning game 3/4x1 in square box of 6x6. 
  • pawn in the middle, team ball-possession must shoot this pawn for points, defender must prevent this. 
  • Each player in team ball-possession is on one side of the square. 
  • A player may only defend by intercepting a pass on a pawn. 
  • Match/fun element can be reinforced by agreeing that the person with the most points has won after 5 minutes, the rest must for example do 10 push-ups or sprints. 
  • Can be made more difficult by the fact that attacking party has to score in 10 passes.


Coaching:
Direction in assumption to "move" opponent, freeing up space to play towards pawn.

1.5 metres: 

  • Because the defender is only allowed to intercept passes, there are no duels. 
  • Furthermore, perimeter ensures that players in team ball-possession do not come closer than 1.5 metres. 
  • the shape also invites players to keep the pitch as large as possible.
drawing Position game assuming pawn

Team task:
Building up

Purpose:
Improve deep play at the right moment.

Organisation: 

  • Field of e.g. 30x30, 
  • Divided into 16 compartments. 
  • On the 2 sides 
    • 2 goals. 
    • 2 teams of 6. 
    • 2 players per team are divided over 4 boxes at the back, 
    • 4 players all have their own square. 
  • There is a box with defenders between the two parts of the team. 
  • Four must reach the duos, the duos can score in goals (see picture). 
  • More difficult: 
    • A maximum of 10 passes. 
  • See picture.


  • 1.5 metres: boxes prevent players from duelling with each other or getting close to each other.
drawing Playing in squares

magic-forest

Drafting:

  • Field of 10m by 10m
  • 1 or 2 magic trees (trainers) in the middle.
  • 1 ball per player.
  • Task 1: 
    • Players walk from one side of the magic forest to the other.
    • Without losing the ball.
  • Task 2:
    • Players walk from one side of the magic forest to the other.
    • Without losing the ball. 
    • But watch out; the magic trees have woken up. 
    • And moving through the forest.
  • Task 3:
    • Players walk from one side of the forest to the other.
    • Without losing the ball. 
    • But beware; the magic trees have woken up by a storm and are moving through the forest. 
    • But there are also branches and leaves everywhere.
  • The defenders (formation 1-2-2) try to prevent the attackers from scoring, by making the space as small as possible and conquering or blocking the ball at all costs. 
  • The defenders help each other by keeping the distance between them as small as possible.
  • The attackers (formation 4-2) try to make the field as large as possible in order to score a goal
  • After conquering the ball, the defenders can try to score in a small goal
  • The attackers can score in a big goal with a goalkeeper
  • When the ball goes out of the field, it is kicked back in where it went out. 



6-against-4-play-off
  • In this exercise, an attacker is played by a midfielder while he has a defender behind him. 
  • The attacker must hold the ball for 5 seconds so that the midfielder can close in and receive the ball. 
  • The defender must try to take the ball.