Soccerexercises for u16

Organization

  • Four players red + goalkeeper at a goal
  • Four players blue + goalkeeper at a goal
  • Trainer stands at the side of the field (with the balls)
Situation 1

  • Trainer plays the ball to player 1 of team red
  • Player 1 of team red and player 1 of team blue fight a 1 vs. 1 duel
Situation 2

  • In this situation red has scored, that means that a blue player comes in.
  • If blue steals the ball and scores, then a red player is added.
  • In this case you create a 2 on 1 situation
Situation 3

  • Blue managed to score in the previous situation, which means that a red player joins...
  • You thereby create a 2 vs. 2 situation
Points of attention and rules

  • Watch the numbers, 4 against 1 is no fun. Keep it challenging and keep the numbers at +1 at the most
  • When the ball goes out, it starts with the trainer. The ball then goes to the person who is entitled to it.
  • Next to it a player comes in (for a quick run through)
  • Decide, as trainer, of which color a player must be added: logically this would be the team with the ball (but let it depend on the numbers).
  • Continue to play until a 4 vs 4 situation has arisen.
Coach accents

  • Passing to the front
  • Depth in the game (think deep, run deep and play deep)
  • Speed up your attack
  • Make the field big (width and depth)
  • Play a man off more by letting the defender choose
drawing Finishing under resistance with small numbers
  • Put down as on picture
  • Groups with at least 3 people
drawing Small pass exercise
  • Put pawns as shown
  • 7 players minimum
    • 1x turn out
    • 1 x handball
    • 2 x long pass
  • Make a good pass with receival
  • Turn your body along with the pass

drawing Long pass drill
  • The game starts with number 6 kicking to goalkeeper
  • Goalkeeper then plays directly to 2 or 4
  • As soon as 2 or 4 are played, the green team starts pressing and tries to prevent the deep pass
  • The red team can "score" by making a deep pass to number 6, who is allowed to move all over the place in his zone.
  • The green team can score in the big goal
drawing Pressing and preventing the deep pass
Explanation:
  • Square is the playing field, marked out with pawns
  • Horizontal dotted lines represent mini-gallies
  • 2 teams of 3 to 4 players: set out several squares next to each other (also possible with 2 per team, but it is more fun with 2 or 4)
  • Set out 4 gates of pawns
  • Keep the playing field small so that you can act quickly.
Aim of the game:
  • Blue plays a tight ball to red
  • Red has to dribble through at least 2 gates and can score in 1 of the 2 goals.
  • The ball can be taken away so that blue can also score
  • When the ball is out both players join the back of the other row and the next 1v1 starts
Variations:
  • When blue takes the ball he must dribble through at least 1 gate to be allowed to score
    • same if ball is taken away again
  • Red must dribble through 3 or even all 4 gates
  • In 2 teams, the team that scores the most, wins.
    • Make sure teammates do not bump into each other
  • Everyone for himself
    • The one with the most points after a certain time or with a certain number of points wins
Focus points:
  • Good and tight 1st pass
  • Good take off from red:
    • forwards or sideways
    • But do not deadlock it because you need to act quickly
  • The man who passes the ball must apply pressure immediately so that this happens
  • The ball must always be in motion and may not lie still
drawing 1v1 with gates
  • Place pawns as shown on the picture.
  • Two next to each other for speed
drawing Small pass exercise with 4
  1. Player A makes a running action to the pawn
  2. Player B plays the ball in and runs to the next pawn
  3. Player C makes a running action into the depth
  4. Player B gives the ball deep into the corner
  5. Player C (now on the backline) passes the ball to the pawn
  6. Player A runs to the first post & Player D runs to the second post and tries to finish.
The situation can be set up at both ends.
drawing Finishing with a cross
  • Two small goals against each other.
  • Two players stand at center spot and under goal.
  • Players on side dribble to square and pass to opposite player.
  • Players do this simultaneously.
  • Passed player (under goal and at centre spot) takes over and immediately tries to score on small goal.
  • Passed player immediately engages in a duel to defend.
  • Passed player goes to receiver. (Underneath the goal and on the centre spot)
  • Player who tried to score gets back in line.

drawing 1 against 1 on large pitch long pass
2 rows of cones. Pawns about 5 meters apart. 6 to 8 cones

  1. Walk straight ahead
  2. Dribble and extend hip outwards
  3. Dribble and extend hip inwards
  4. Straight ahead and, at each pawn, shuffle sideways to the player on the other side and around each other
  5. Straight ahead and at each pawn shuffle sideways to player on the other side and shoulder shuffle
  6. Accelerate 2 pawns, and 1 pawn backwards. Then speed up 2 pawns again.
Block of Force
  1. Walk firmly from one side to the other (75 to 80%)
  2. Running jumps
  3. Walk and change direction
Organization :
  • Set out a 6-corner (see diagram)
  • 2 goals (small one without goalie, other one with goalie) 8 handball players (red), 2 teams of 6 players (depending on the people present)
Explanation :
  • We play a game 6 vs 6 +1 neutral player if there are an odd number of players.
  • 8 players each on 1 side along the hexagon
  • Handball maximum 1 time, no passing to each other, only to the players in the central area.
  • When the ball is out, trainer lets play resume somewhere in the game, can also be to goalkeepers,...
Coaching :
  • Let the form do its work
  • Quick changeover
  • Make your own choices about the rules of play applied, according to the objective (e.g. oblige to have been on the 2 sides, so turn over, maximum 2 times in neutral shape,...)
drawing Party game 8 handball players in a hexagon
improve-passing-kicking-shooting-in-combination-with-finishing-1
Contents

  • Nr 1 enters into a 1 -2 with nr 2
  • Nr 2 must get into the ball
  • Nr 1 gives a depth pass to nr 3
  • Nr 3 plays in to nr 4 who gets on the ball
  • Nr 4 makes room for the incoming player
  • Nr 3 plays to nr 5 in the width
  • Nr 6 gets the ball and nr 5 determines by playing in whether he wants to have it to the left or to the right
  • Nr 6 receives the ball and scores

Structure of the exercise form

  • At number 1 players with one ball
  • On nr 3 and nr 5 three players
  • Move on from nr 1 to nr 6
  • If no goalkeeper then nr 6 goes on target
  • Increase/decrease the distances
  • Play on the outside leg
  • Make eye contact, create space and get on the ball.
  • At position no. 2, 4 and 6 add a defender.
  • Ball on the ground and/or through the air

Coaching

  • At number 2, 4 and 6 first away from the ball and then get inside the ball.
  • When nr 1 has control over the ball, then get inside the ball.
  • Make sure that they do not play close to each other, because that is easy to defend
  • No. 5 determines himself if he wants to have the ball l/re by the way he plays the ball.
  • 2 groups
  • Both groups stand on one side next to the goal.
  • 1 player plays the ball high/low (depending on level), to player 2 who stands in a square at the edge of the penalty area.
  • Player 2 must control the ball in square and shoot.
  • Retrieves his own ball and connects next to the goal.
  • Player of the other team was waiting behind square, now moves up.
  • Has to be done in high tempo, otherwise it is too static.
  • The team with the most goals wins.
drawing Senior: Controlling & finishing on target