Soccerexercises for u16

Field setup:
Put out a field with 4 pylons at 20 by 20 meters.
Course of play:
Every 2 players get one ball. The purple player must try to shield the ball in front of the blue player. The blue player must try to get the ball without making a foul.
Rules of the game:
- If a player takes the ball, then this player may shield the ball and the other player must take the ball back.
- On the whistle signal of the trainer you have to switch players.
- You may not switch to another player that you have already played against once.
- When shielding the ball, use your body well.
- Put pylons as on picture
- Player 1 passes to player 2
- Player 2 passes back to player 1
- Player 1 plays long pass on player 3
- Player 2 sprints to the 16 meter line in front of the goal
- Player 3 gives hard pass over the ground for the 16 meters
- Player 2 completes directly
- 4 pilons as on picture
- Each pilon 1 player
- Rest of players at 1st pilon
- Player 1 plays first left player 2
- Player 2 bounces back on player 1
- Player 1 gives a deep pass on the same left side to player 3
- Meanwhile, player 2 walks to the 16 meter line
- Player 3 moves wide, player 2 moves round
- Player 1 to player 3 position
- Player 3 to player 2 position
- Player 2 (who has completed) takes ball and joins row of player 1 (start)
- Then on the right side the same
- Put pilons as on picture.
- Player 1 passes to player 2.
- Player 2 turns open and gives depth pass to back line.
- Player 1 sprints deep to depth pass and gives a cross to the edge of the box.
- Player 3 communicates/calls and catches this pass (or takes or rounds immediately).
- Three forms.
- On 1 side 2 players and 1 side 1 player.
- Three pilons as shown on the picture.
- Player 1 passes across to player 2.
- Player 1 moves diagonally to pilon.
- Player 2 passes diagonally to player 1.
- Player 1 spins out/open and passes to player 3 on beginning pilon.
- Player 2 moves faster to the beginning of the pilon.
- Player 1 moves to pilon on opposite side.
- Put pilons as on picture.
- A course for 1 on 1 duel with big goal.
- A course for 1 on 1 duel with small goal.
- Two players as defender on both courses.
- One goalkeeper on big goal.
- Each course one row of players.
- Player passes with defender.
- Goes into duel.
- Passes and completes.
- Same on both courses. Players change courses after the exercise is completed.

Organization:
2:2 will be played on 2 fields. The players in the so called striker squares at the top and bottom serve as goals.
They can score by playing their fellow player in the striker area, he must get the ball under control in this area. After a goal, the other party may start.
After this, the game is played with a first-time ball. The striker gets the ball and has to play it directly back to a fellow player. Only now a point is scored.
The strikers are not allowed to come out of their box, and the other players are not allowed in the striker's box.
After 8 minutes of substitution
Points of attention:
First check if the other player has played the ball correctly, then ask for the ball through a running action.
If you pass cleanly, then the striker can also play back well.

Organization:
There will be played 8 against 4.
6:3, 7:3, 7:4, 9:4 or 9:5 is also possible.
With more or less players the dimensions have to be adjusted.
The 8 may score after 5 passes.
The 4 may always try to score.
If the ball is intercepted by the 4, if the ball goes out or after scoring, there must be counted again.
After, in total, 5 goals or after 10 minutes, teams are switched
To make it easier or more difficult, the number of replaying can be changed.
Points of attention:
Use the left and right foot.
If possible keep the ball low
Assuming the right foot.
Correct ball speed.
Direct play.
- Players in a circle hold each other's arms. pilons in the middle,
- Try to move the other one against a pilon.
- Whoever hits a pilon gets a penalty point.
- At 5 penalty points there will be prints etc.
- player sprints to the ball (A)
- he dribbles it to A1 where he leaves the ball.
- at a steady pace to the sideline to get back to A1.
- From A1, he sprints to the ball that is behind the pilon at A.
- He dribbles to A2 where he leaves the ball.
- So on to c2.
- The goalkeeper rolls the ball towards the goalkeeper and then finishes at goal. Try to take and shoot once.
- Make two groups.
- Set out a course with four pilons in a row. Distance between them about 3 meters.
- On signal the first one will sprint back and forth to the first pilon and back and further and further.
- At the last pilon back and tap the next one.
- Group that is back first is the winner.
- We'll start with number one.
- - Number 1 plays number 2.
- - Number 2 plays the ball back to 1.
- - Number 1 sends number 3 away towards the back line.
- - Number 3 gives the ball so number 4 can finish.
1 goes to 2
2 goes to 3
3 goes to 4