Soccerexercises for u18

Organisation
  • Play two against one. If there are two players left, they play one against one on a narrower field.
  • The duo tries to score on the two small goals.
  • After approximately 8 minutes, switch players.
  • If the duo finds it too easy, move the two goals closer together.
Remarks
  • Due to the many one against one duels, you can quickly see if they are performing well or less well.
  • Do not give instructions in the first match.
  • Give players the chance to improve themselves.
Points of Attention
  • Prevent the opponent from being able to shoot on goal.
  • Ensure you position yourself so that it is difficult for the opponent to pass to their teammate.
Field Setup
  • 2 x 4 x 2 cones or markers set up next to each other to form two lanes.
Game Progression
  • Players pass the ball precisely through the lane of cones or markers and sprint after it.
  • Another player (white) receives the ball and dribbles to the other lane.
  • There, this player repeats the action towards player 3.
  • Player 3 starts again at the same place as player 1.
Game Rules
  • The ball must go through the lane of cones or markers.
  • If a cone is hit, the player must sprint to set the cone upright and do three push-ups at the end.
  • The ball must pass all the cones before the receiving player can take the ball and dribble to the other position.
Field Setup
  • 2 large goals
Game Progression
  • Play in a formation of 4 against 4, 3 against 3, or 2 against 2.
  • Players may touch the ball a maximum of 2 times.
Rules and Tips
  • The ball may be controlled, but must then be played on in one touch.
  • After a goal or when the ball is shot over the line, possession goes to the other team.
  • Scoring from your own half is not allowed.
  • A player must always be passed before the ball can be played on.
  • If this is not adhered to, the opposing team receives a free ball.
Setup
  • Cones on the 16-metre line, 5 metres apart.
  • Cones below at a distance of 10 metres.
  • Cones on the side, 3 metres from the 16-metre line and 5 metres down.
Execution
  • Player A stands 10 metres from the cones.
  • A plays the ball to the incoming Player B and immediately runs to the side past the defender.
  • B lays the ball off to A and returns to his starting position.
  • As soon as B lays the ball off, C starts running to pass the full-back.
  • A plays the ball into the path of C.
  • C passes the last man and lays the ball back to B.
  • B finishes.
  • A becomes B, B becomes C, and C retrieves the ball and joins the back of the line, then switches to the other side.
Coaching Moment
  • A must continue running immediately after the pass.
  • B must create space to request the ball and then choose position directly.
  • C must start at the right moment and not stand too deep to avoid being too close to the central defender.
drawing Attack from the flank
Execution
  • Divide your team into four groups of four players, each with one ball.
  • Players pass the ball around within their team in the designated area.
Quality
  • Players must remain in constant motion with frequent changes of pace to find space.
  • Each team should attempt to maintain a diamond shape.
  • Communication is essential; players must call for the ball and shout the name of the teammate to whom they are passing.
  • Passes must be precise, either into the space or to the feet of the teammate.
  • Players must not touch each other, and the balls must not collide.
  • This exercise requires great attentiveness from the players.
Progression
  • Add a passive defender who can defend any ball.
  • Add an active defender who is allowed to win the ball.
Organisation
  • Play 6 versus 5 plus goalkeeper.
  • When the team that must score on the large goal loses the ball, they must defend five small goals.
  • Switch sides after 15 minutes.
Remarks
  • If the attackers of the triangle team lose the ball, this can quickly result in a counter-goal.
  • Players who do not defend enough in competitive matches may find this game format less enjoyable.
Key Points
  • Ensure you mark your man on time.
  • Do not rush in.
  • Mark on the correct side.
  • Pay attention to your posture during duels, bend your knees.
Field Setup
  • Goalkeeper with defenders at the goal (near post and far post).
  • Other defenders may take a free role.
  • Attackers position themselves mainly at the far post.
Game Progression
  • The player taking the corner kick passes with a strong ground pass to a teammate nearby.
  • The teammate shoots the ball directly at the goal.
  • Defenders attempt to block the ball.
Game Rules
  • If the ball goes out, a new corner kick is taken.
  • If the goalkeeper catches the ball, a new corner kick must be taken.
  • Defenders must block the ball.
  • If the goalkeeper catches the ball, attackers must immediately retreat to the midfield.
Execution
  • Set up cones according to the formation for 7 players.
  • Each player turns out at least once.
  • Make one wall pass.
  • Execute a long pass twice.
  • Ensure a good pass with reception.
  • Turn with the play after delivering the pass.
drawing Long pass training
Execution
  • Mark out an area of 30 by 40 metres.
  • Assign each player a number.
  • Players pass in numerical order: from player 1 to player 2, to player 3, and so on, while moving through the area.
Quality
  • Use 2-3 balls to increase speed and awareness.
  • Ensure players move throughout the entire area and do not just stand close to the players they need to pass to.
  • Players must call for the ball when it is their turn and shout the name of the player they are going to pass to.
Progression
  • Have players perform specific actions when making a pass, for example: play the ball into the run.
  • The receiving player must accelerate.
  • The odd numbers may only touch the ball once, the even numbers twice.
  • Alternate these rules.
Execution
  • Player 1 passes the ball to Player 2.
  • Player 2 dribbles around the cones and passes at the end to Player 3.
  • Player 3 returns the ball to Player 2.
  • Player 2 finishes with a shot on goal.
  • Player 3 retrieves the ball and takes the position of Player 1.
  • Player 1 moves to the position of Player 2.
  • Player 2 moves to the position of Player 3.
drawing Senior: passing and finishing
Description
  • The taggers attempt to tag a player with their hands.
  • Once a player is tagged, they must stand still with their legs spread apart.
  • The player can be 'freed' if another player who is not tagged crawls under them.
  • Switch taggers after a certain period of time.
Dimensions
  • Dependent on age and skill level.
  • Length: 30-40 metres.
  • Width: 20-25 metres.
Execution
  • Pass the ball and move quickly.
drawing Warm-up butterfly