Soccerexercises for u18

Execution
  • For each player, place two cones approximately 15 metres apart. This distance can be adjusted as desired.
  • The player runs back and forth with the ball around the cone.
  • Upon return, the player stops the ball next to the cone.
  • Then, the player runs back and forth at a high pace around the cone without the ball.
  • The fastest player wins.
Variation
  • Repeat the desired number of times.
  • Try reversing the order: first without the ball and then with the ball.
drawing Conditioning training with cones
Description
  • Players dribble in a rectangle with various cones.
  • They must not dribble over the cones and should avoid collisions with other players.
  • The coach gives different tasks.
Tasks
  • Dribble with the inside of the right foot.
  • Dribble with the inside of the left foot.
  • Dribble with the outside of the right foot.
  • Dribble with the outside of the left foot.
  • Dribble with the ball between both feet.
  • On signal, stop the ball with the sole and change direction.
  • On signal, dribble to a cone and turn around the cone with the ball.
Preparation
  • Form groups of 2 players, with 1 ball per group.
  • The players with the ball stand on the sideline.
  • The other players stand opposite them, approximately 6 metres away.
Execution
  • Player A dribbles forward.
  • Player B jogs backward across the field.
  • Player A passes the ball to Player B, who passes the ball back to Player A.
  • Repeat this until they reach the other sideline.
  • Switch roles when the players reach the other side of the field.
  • Player A then jogs backward to the starting line.
Variations
  • Alternate between right foot and left foot.
  • Try to apply one-touch passing.
  • Focus on quality over speed; it is not a race.
Execution
  • Player 1 passes to player 2.
  • Player 2 returns the pass to player 1.
  • Player 1 plays through to player 3.
  • Player 3 returns the pass to player 2.
  • Player 2 plays to player 4.
  • Player 6 returns the pass to player 5.
  • Player 5 plays a deep pass to player 6.
  • Player 6 finishes, takes the ball, and joins player 1.
Content
  • Defender number 1 delivers a long pass to attacker number 2.
  • The attacker controls the ball and goes directly towards the goal to score.
  • Defender number 1 engages in the one-on-one duel.
  • If intercepted, the defender finishes on the small goals.
  • If the goalkeeper stops the ball, the same applies.
  • Defender number 1 may play with his goalkeeper.
Structure
  • Defenders start with a ball.
  • Attackers start without a ball.
  • Switch roles and join after each turn.
  • Distances can be increased or decreased.
  • The attacker must accelerate towards the goal.
  • The defender must control the pace.
  • Switch immediately upon losing the ball.
Coaching
  • Encourage players to engage in duels.
  • Upon ball recovery, immediately coach whether to play with the goalkeeper or go directly to one of the goals.
Field Setup
  • Mark the field with 4 cones in a 20 by 20 meter area.
Game Progression
  • Each pair of players receives a ball.
  • The purple player must try to shield the ball from the blue player.
  • The blue player must try to recover the ball without committing a foul.
Game Rules
  • If a player recovers the ball, that player may shield the ball and the other player must try to take it back.
  • On the coach's whistle, you must switch player groups.
  • You may not switch to another player you have already played against.
  • Use your body effectively when shielding the ball.
Organisation
  • The game is played between two teams against each other.
  • The attackers play towards a large goal.
  • The defenders play towards four small goals on the sides.
  • If the team that must score on the large goal loses the ball, they must defend the four small goals.
  • After 15 minutes, switch halves.
Remarks
  • If the attackers lose the ball, it can quickly result in a counter-goal.
  • Players who do not defend enough in competitive matches may find this game form challenging.
Focus Points
  • Mark the opponent on time.
  • Do not lunge.
  • Defend on the correct side.
  • Posture during duels, bend the knees.

Introduction

  • This activity involves speed, agility, coordination, passing, and duels.
  • Suitable for all age groups with possible variations.
  • The FUN aspect is enjoyable for both young and old.

Execution

  • Players A start shoulder to shoulder and sprint to the cones.
  • Accelerate around the marker and move backwards to the pole.
  • Move sideways over the hurdles and then back behind the pole.
  • Accelerate forward to the furthest pole and then backwards to the other pole.
  • Player B plays a ball to A who finishes on goal.
  • The player who finishes first wins.

Variations

  • For older age groups, the loser may receive an extra task.
  • For younger age groups, points are accumulated.
  • Players switch positions after each round.
  • Player B can throw the ball so A must head it towards the goal.
Execution
  • Player 1 engages in a one-two with player 2.
  • Player 2 moves towards the ball.
  • Player 1 provides a through pass to player 3.
  • Player 3 plays into player 4, who moves towards the ball.
  • Player 4 creates space for the incoming player.
  • Player 3 passes to player 5 across the width.
  • Player 6 moves towards the ball, and player 5 decides through the pass whether he wants the ball on the left or right.
  • Player 6 controls the ball and scores.
Build-up
  • Start with a ball at player 1.
  • Have three players at player 3 and player 5.
  • Shift from player 1 to player 6.
  • If there is no goalkeeper, player 6 goes for the goal.
  • Distances can be increased or decreased.
  • Pass to the outer foot.
  • Maintain eye contact, create space, and move towards the ball.
  • Add a defender at the position of player 2, player 4, and player 6.
  • Ball can be played on the ground and/or through the air.
Coaching
  • For player 2, player 4, and player 6, first move away from the ball and then towards it.
  • Only move towards the ball when player 1 has control.
  • Ensure players do not play too close to each other, as it is easier to defend.
  • Player 5 decides himself whether he wants the ball on the left or right through the manner of passing.
Execution
  • Place 7 cones at a distance of approximately 15-20 meters from each other.
  • With a small group: one player per series of cones; with a larger group: players one behind the other.
  • Slalom at pace through the cones back and forth.
  • Stop the ball next to the cone.
  • The fastest player wins.
Variant
  • Slalom at pace through the cones, but without slalom back.
  • Stop the ball next to the cone.
  • The fastest player wins.
drawing Conditioning training with slalom
Formation
  • Arrange your team in 2 lines with 4-5 players per line.
  • Use only 1 ball.
Execution
  • Players receive the ball and pass it to the first person in the line opposite them.
  • Immediately after the pass, they sprint and join the end of the line they just played into.
  • This process repeats continuously.
Quality
  • Players stand on their toes ready for the pass.
  • Passes are clear and accurate.
  • Players call out when they want to receive the ball and name the player to whom they are passing.
  • With the first touch, they bring the ball under control, and the second touch is the pass.
Progression
  • Apply the one-touch pass.
  • Have one line pick up the ball and throw it back underhand to the other line, which returns it with a volley pass.
  • Players receive the ball with their thigh and bring it under control before passing it back along the ground.
  • Place a cone 5 meters on either side of the central point between the 2 lines.
  • After the pass, players must run around the cone before joining the line.
Content
  • Player 1 or the goalkeeper takes a goal kick.
  • Player 2 receives the ball.
  • Player 2 gives a through pass to player 3.
  • Player 3 plays into player 4 who comes to the ball.
  • Player 4 creates space for the incoming player.
  • Player 3 plays to player 5.
  • Player 5 controls the ball and scores.
Structure of the Exercise Form
  • At player 1, there are two players with a ball.
  • At players 2, 3, and 5, there are three players.
  • Rotate from player 1 to player 5.
  • If the goalkeeper is absent, player 5 shoots on goal.
  • Distances can be increased or decreased.
  • Play to the outer foot.
  • Make eye contact and come to the ball.
  • Add a defender at position 4.
  • Play the ball on the ground and/or through the air.
  • In case of delay, player 1 takes the goal kick.
Coaching
  • When player 1 has control of the ball, only then come to the ball.
  • At player 4, first move away from the ball and then come to the ball.
  • Ensure players do not play too close to each other, as it is easy to defend against.