Soccerexercises for u6

Rules of the Game
  • The players play 4 versus 4.
  • In the attack, the players must first pass the ball to each other 2 times before they are allowed to score.
  • After a period of time, this can be expanded to 3 passes.
  • When the ball is intercepted by the opponent, the counting of the passes must start again.
  • Scoring is not allowed if there have not been enough passes.
Formation
  • The players position themselves in a circle. Ideally, there are 6 to 8 players per circle. Each circle has only one ball.
Execution
  • A player passes the ball to another player and follows the ball towards the player they passed to.
  • The second player receives the ball and passes it to another player in the circle. They also follow the ball towards the player they have just passed to.
  • This repeats continuously.
Quality
  • Passes must be clear and accurate. The passes are played along the ground, keep the ball low!
  • Just after the pass, players accelerate (short sprint).
  • Players call out the name of the player they intend to pass to.
  • All players stand constantly on their toes, not flat-footed, to improve reaction speed.
Progression
  • You can make the game more challenging by applying one-touch play.
  • You can play with two balls.
  • Player 1, who has made the pass, must try to tag the receiving player (player 2) before they pass the ball to player 3.
Formation
  • Form groups of two players. Each group has one ball.
  • Players with the ball stand on the sideline.
  • The other players stand opposite them, approximately 6 metres away.
Execution
  • Player A dribbles forward while Player B jogs backwards.
  • Player A passes the ball to B, who passes it back to A.
  • Repeat this until the other sideline is reached.
  • Switch roles when the other side of the field is reached.
  • Player A walks backwards to the starting line.
Quality
  • Alternate passes between the right foot and the left foot.
  • Try to use one-touch passing; only if necessary, the ball may be touched twice.
  • Focus on quality over speed; it is not a race.
  • Encourage successes!
Progression
  • Play the ball to the thigh, bring under control, and volley back.
  • Play the ball to the chest, bring under control, and volley back.
  • Play the ball to the head, head the ball back.
Execution
  • For each player, place two cones approximately 15 metres apart. This distance can be adjusted as desired.
  • The player runs back and forth with the ball around the cone.
  • Upon return, the player stops the ball next to the cone.
  • Then, the player runs back and forth at a high pace around the cone without the ball.
  • The fastest player wins.
Variation
  • Repeat the desired number of times.
  • Try reversing the order: first without the ball and then with the ball.
drawing Conditioning training with cones
Description
  • Players dribble in a rectangle with various cones.
  • They must not dribble over the cones and should avoid collisions with other players.
  • The coach gives different tasks.
Tasks
  • Dribble with the inside of the right foot.
  • Dribble with the inside of the left foot.
  • Dribble with the outside of the right foot.
  • Dribble with the outside of the left foot.
  • Dribble with the ball between both feet.
  • On signal, stop the ball with the sole and change direction.
  • On signal, dribble to a cone and turn around the cone with the ball.
Formation
  • Distances: 8 by 8 metres.
  • Variations depending on the number of players and age.
  • Ensure players are not too close to each other, but also not too far apart.
Game Rules
  • Each player holds a ball in one hand.
  • The ball may not be switched from hand to hand; otherwise, the player is out.
  • Players move at pace through the area with the ball in hand.
  • Try to knock the ball away from the opponent.
  • The last player remaining wins.
Objective
  • Players learn to be aware of their surroundings and opponents.
  • Avoiding opponents to retain the ball.
Execution
  • For advanced groups, this can also be done with the ball at the foot.
drawing The observation game
Execution
  • Distance from point A to point B is 5 metres.
  • Distance from point A to the goal is 5 metres.
  • Distance from the cone to line B is 1 metre.
  • The size of the goal varies depending on the age; younger players have a larger goal.
  • The player dribbles to line A, cuts the ball, dribbles to line B, cuts again, and shoots the ball at the goal.
  • The player retrieves the ball and runs around the outside back to the start.
Variations
  • Cutting with the inside or outside of the foot.
  • Cutting behind the standing leg.
  • Dribbling with both the left and right foot.
Coaching Moments
  • Dribbling: Touch the ball with each step.
  • Make a short turn when cutting.
  • At line B, cut so the ball is well positioned to step directly and shoot, without needing to go backwards for a run-up.
drawing Dribbling, cutting, and scoring
Content
  • Defender number 1 delivers a long pass to attacker number 2.
  • The attacker controls the ball and goes directly towards the goal to score.
  • Defender number 1 engages in the one-on-one duel.
  • If intercepted, the defender finishes on the small goals.
  • If the goalkeeper stops the ball, the same applies.
  • Defender number 1 may play with his goalkeeper.
Structure
  • Defenders start with a ball.
  • Attackers start without a ball.
  • Switch roles and join after each turn.
  • Distances can be increased or decreased.
  • The attacker must accelerate towards the goal.
  • The defender must control the pace.
  • Switch immediately upon losing the ball.
Coaching
  • Encourage players to engage in duels.
  • Upon ball recovery, immediately coach whether to play with the goalkeeper or go directly to one of the goals.
Field Setup
  • Mark the field with 4 cones in a 20 by 20 meter area.
Game Progression
  • Each pair of players receives a ball.
  • The purple player must try to shield the ball from the blue player.
  • The blue player must try to recover the ball without committing a foul.
Game Rules
  • If a player recovers the ball, that player may shield the ball and the other player must try to take it back.
  • On the coach's whistle, you must switch player groups.
  • You may not switch to another player you have already played against.
  • Use your body effectively when shielding the ball.
Organisation
  • The game is played between two teams against each other.
  • The attackers play towards a large goal.
  • The defenders play towards four small goals on the sides.
  • If the team that must score on the large goal loses the ball, they must defend the four small goals.
  • After 15 minutes, switch halves.
Remarks
  • If the attackers lose the ball, it can quickly result in a counter-goal.
  • Players who do not defend enough in competitive matches may find this game form challenging.
Focus Points
  • Mark the opponent on time.
  • Do not lunge.
  • Defend on the correct side.
  • Posture during duels, bend the knees.

Introduction

  • This activity involves speed, agility, coordination, passing, and duels.
  • Suitable for all age groups with possible variations.
  • The FUN aspect is enjoyable for both young and old.

Execution

  • Players A start shoulder to shoulder and sprint to the cones.
  • Accelerate around the marker and move backwards to the pole.
  • Move sideways over the hurdles and then back behind the pole.
  • Accelerate forward to the furthest pole and then backwards to the other pole.
  • Player B plays a ball to A who finishes on goal.
  • The player who finishes first wins.

Variations

  • For older age groups, the loser may receive an extra task.
  • For younger age groups, points are accumulated.
  • Players switch positions after each round.
  • Player B can throw the ball so A must head it towards the goal.
Execution
  • Player 1 engages in a one-two with player 2.
  • Player 2 moves towards the ball.
  • Player 1 provides a through pass to player 3.
  • Player 3 plays into player 4, who moves towards the ball.
  • Player 4 creates space for the incoming player.
  • Player 3 passes to player 5 across the width.
  • Player 6 moves towards the ball, and player 5 decides through the pass whether he wants the ball on the left or right.
  • Player 6 controls the ball and scores.
Build-up
  • Start with a ball at player 1.
  • Have three players at player 3 and player 5.
  • Shift from player 1 to player 6.
  • If there is no goalkeeper, player 6 goes for the goal.
  • Distances can be increased or decreased.
  • Pass to the outer foot.
  • Maintain eye contact, create space, and move towards the ball.
  • Add a defender at the position of player 2, player 4, and player 6.
  • Ball can be played on the ground and/or through the air.
Coaching
  • For player 2, player 4, and player 6, first move away from the ball and then towards it.
  • Only move towards the ball when player 1 has control.
  • Ensure players do not play too close to each other, as it is easier to defend.
  • Player 5 decides himself whether he wants the ball on the left or right through the manner of passing.