Soccerexercises for u7
- 2 players at 7m from each other.
- One player works and goes left and right to get the ball and pass.
- After the pass walk backwards to the cone and then forward to the other side.
- Change after 3 minutes.
- Variation;
- Play in 1 go, increase distance, how many times in 2 minutes?
- On a field of 10m by 15m one defender stands in the middle.
- The other players stand on the sideline with a ball.
- When given a sign, these players try to get to the other side with the ball.
- The defender in the middle tries to take the ball and kick it outside the field, at that moment the attacker also becomes a defender.
- Continue like this until there is only 1 person left.
- Each team along the side .
- At the sign of the trainer, the first player of each team is going to get a ball and bring it to their camp.
- There is one ball less than the number of players, so the last one must try to take a ball.
- Field 15m+1m+15m on5m,
- In addition, a cone 5m from the centre on each side.
- 2 teams in a field of 10m by 15m .
- Players try to play after each other
- 10x without the ball falling or touching the opponent.
- If opponent touches ball, count again,
- If the ball falls or is caught by the opponent, it is for the opponent.
- 10 minutes
- Variations on corner kicks
- 1 gives corner kick short to 2
- 2 passes (1 runs to the back, 3 does a front-movement to the outside)
- 1 distributes to 3
- 3 finishes on goal
- Player responds to trainer
- Trainer lays off (left or right)
- Player runs in and kicks goal
- Fetch balls after everyone has kicked
- Penalty kicks
- 5 minutes practicing and working on technique (if needed)
- 10 minutes take turns kicking, most scored wins
- If there's no goalkeeper, small goal in big goal
- Trainer keeps score
- On the left, 3 jars (white) are set 10 feet apart (first jar 10 feet from the line).
- On the right 3 jars (blue) are put, again with 10 feet in between, but these start on the line.
- We make so 3 streets, exercises are executed in the street and they'll be connected again via the zebra crossing (space between the streets).
- Walking direction white caps is with left foot, walking direction blue caps is with right foot
- Tap tap stop (same foot)
- Tap stop (not from jar to jar but straight through the street), alternate feet and try to tap as much as possible
- Tap-tap drag
- Tap-tap make a V
- Tap tap cap
For the better players this can be extended with
- Tap behind supporting leg
- Tap the crossover
- Tap tap scissors
- Tap tap Cruyff move
This exercise can be used in every training as a warming up.
- 2 teams are made.
- In the middle is a pylon (or several).
- Teams transfer the ball to other side first by example:
- Throwing over.
- Kick over.
- Dropkick.
- Heading.
- Ball must be placed on the opposite side of the pile.
- After this the next player can do it.
- When the last ball is returned, the pawn in the middle can be kicked over.
- Two teams are made.
- In the middle stands a pylon (or several).
- Teams first bring the ball over to the other side:
- Throwing over.
- Kick over.
- Dropkick.
- Heading.
- The ball must be placed on the opposite side of the pitch, and the person passing on the ball must also sprint back.
- After this, the next team can play.
- When the last ball is returned, the pawn in the middle can be kicked over.

Organisation:
The game is played 3:3 with extra players on the sides, the outfield players. These 2 players are with the ball-carrying team.
Encourage the offside players to play quickly.
The offside players can also dribble with the ball first
After a few minutes, they must either play directly or pass and play
If this is going well, you can also let the two offside players play directly.
The players on the outside are not allowed to score
After 10 minutes or a little less, change the outfielders.
Remarks:
After the offside players have to accept and play, the game runs better. There is
more football in the gamenow
, while in the beginning the outfielders were running a lot with the ball
.
Points of attention:
Try to play directly.
Make sure they use the sides and do not always go for their own success.

Organization:
The game is played 2 against 1. If there are 2 players left they play 1:1 on a smaller field.
The pair tries to score on the 2 little goals.
After about 8 minutes the players are changed.
If the 2 team has it too easy, you can move the 2 goals closer together.
Remarks:
Because of the many 1:1 duels you can soon see if they are doing well or not so well. Don't
give them instructionsin the first
game. Give them the chance to improve themselves.
Points of attention:
Prevent the opponent from shooting at goal.
Position yourself in such a way that it is difficult for your opponent to pass to his/her team-mate