Soccerexercises for u9

Organisation
  • Play 6 versus 5 plus goalkeeper.
  • When the team that must score on the large goal loses the ball, they must defend five small goals.
  • Switch sides after 15 minutes.
Remarks
  • If the attackers of the triangle team lose the ball, this can quickly result in a counter-goal.
  • Players who do not defend enough in competitive matches may find this game format less enjoyable.
Key Points
  • Ensure you mark your man on time.
  • Do not rush in.
  • Mark on the correct side.
  • Pay attention to your posture during duels, bend your knees.
Field Setup
  • Goalkeeper with defenders at the goal (near post and far post).
  • Other defenders may take a free role.
  • Attackers position themselves mainly at the far post.
Game Progression
  • The player taking the corner kick passes with a strong ground pass to a teammate nearby.
  • The teammate shoots the ball directly at the goal.
  • Defenders attempt to block the ball.
Game Rules
  • If the ball goes out, a new corner kick is taken.
  • If the goalkeeper catches the ball, a new corner kick must be taken.
  • Defenders must block the ball.
  • If the goalkeeper catches the ball, attackers must immediately retreat to the midfield.
Execution
  • Mark out an area of 30 by 40 metres.
  • Assign each player a number.
  • Players pass in numerical order: from player 1 to player 2, to player 3, and so on, while moving through the area.
Quality
  • Use 2-3 balls to increase speed and awareness.
  • Ensure players move throughout the entire area and do not just stand close to the players they need to pass to.
  • Players must call for the ball when it is their turn and shout the name of the player they are going to pass to.
Progression
  • Have players perform specific actions when making a pass, for example: play the ball into the run.
  • The receiving player must accelerate.
  • The odd numbers may only touch the ball once, the even numbers twice.
  • Alternate these rules.
Description
  • The taggers attempt to tag a player with their hands.
  • Once a player is tagged, they must stand still with their legs spread apart.
  • The player can be 'freed' if another player who is not tagged crawls under them.
  • Switch taggers after a certain period of time.
Dimensions
  • Dependent on age and skill level.
  • Length: 30-40 metres.
  • Width: 20-25 metres.
Setup
  • Left: 3 white cones with 10 foot lengths between, first cone 10 foot lengths from the line.
  • Right: 3 blue cones with 10 foot lengths between, starting on the line.
  • There are 3 lanes, exercises are performed in the lane.
  • Rejoin via the zebra crossing (space between the lanes).
Direction of Movement
  • White cones: with left foot.
  • Blue cones: with right foot.
Exercises
  • Tap tap stop (same foot).
  • Tap stop (straight through the lane), alternating feet.
  • Tap tap drag.
  • Tap tap make a V.
  • Tap tap cut.
Extensions for Advanced Players
  • Tap tap behind support leg.
  • Tap tap step over.
  • Tap tap scissors.
  • Tap tap Cruyff move.
Execution
  • These technique lanes can be used as a warm-up in every training session.
drawing Technique lanes with cones
Setup
  • The players form groups of three. Two players stand by one cone, and the third player stands directly opposite them.
Execution
  • The front player of the two at the cone has the ball and passes it directly to the feet of the player opposite her. Then, this player sprints to the other side and stands by the cone.
  • The other player receives the ball and passes it to the one now standing opposite her. This pattern repeats continuously.
Variation
  • Dribble with the ball at the foot.
Field Setup
  • Mark out a field with four cones, 10 by 10 metres.
Game Progression
  • Divide the players into two groups. One group moves horizontally from left to right. The other group moves vertically from bottom to top.
  • At the whistle signal, players return to their starting position.
Game Rules
  • Players must not touch each other or the ball of another player. In case of contact, both the player and the one who is touched receive a penalty point.
  • Crossing is only allowed at the whistle signal from the trainer.
Setup
  • Place three cones as reference points in a triangle.
  • Players stand in pairs at each cone.
Execution
  • The rear player performs the exercise.
  • The player gets open from the player in front.
  • A firm, hard pass is given along the ground.
  • The receiver controls the ball with the furthest foot and passes to the next player.
  • After the pass, the player sprints to the cone where they passed the ball.
  • The player takes position in front of the player still standing there.
Objective
  • Accurate and firm passing.
  • Good one-touch ball control.
  • Getting free from the defender.
drawing Getting open and passing with the furthest foot
Content
  • Player 1 walks backwards and underhand throws the ball to the head of Player 2.
  • At the other side, the roles are reversed.
  • Player 2 walks forwards towards the ball and heads it into the hands of Player 1.
  • Practice both heading, throwing at knee height, and executing a dropkick.
  • A dropkick is passing the ball with the instep shortly after the ball has hit the ground.
Structure
  • Work in pairs with one ball.
  • Throw gently.
  • The player walks into the ball, which is easier than the opposite.
  • Keep the distances small.
Coaching
  • Player 2 must walk backwards and throw the ball underhand.
  • Ensure at least four cones or markers are present.
  • Make sure there are no obstacles on the field.
  • Demonstrate and check the technique of heading, passing at knee height, and the dropkick for correct execution.
Formation
  • The players position themselves in a circle. Ideally, there are 6 to 8 players per circle. There is only one ball per circle.
Execution
  • A player passes the ball to another player and follows the ball towards the player he passes to. The second player receives the ball and passes it to another player in the circle, also following the ball. This process continues to repeat.
Quality
  • Passes must be clear and accurate. The passes are played on the ground, keep the ball low!
  • Just after the pass, players accelerate with a short sprint.
  • Players call out the name of the player they want to pass to.
  • All players are constantly on their toes, not flat-footed, to improve speed of action.
Progression
  • You can make the game more challenging by applying one-touch play.
  • You can play with two balls.
Organisation
  • Start with dribbling.
  • Then shoot through small gates.
  • Via a one-two pass, a cross is delivered which is then shot on goal.
  • Depending on the number of players, you can start with 2 balls at positions A and C, or with 3 balls simultaneously.
  • Everyone shifts one position each time.
Points of Attention
  • If necessary, control the ball first.
  • Dribble with both feet.
  • Do not pass too hard or too softly.
Slalom Between Cones
  • Run to the next cone.
  • Execution: 2 rounds without the ball as a warm-up.
  • 2 rounds with the ball, use both feet.
  • 2 rounds with the ball, use only the right foot.
  • 2 rounds with the ball, use only the left foot.
  • At speed to the free-standing cones.
  • Make a circle around the 2 free-standing cones.
drawing Warm-up: ball agility