Volleyballexercises for u14

Execution
  • Player starts at the backline for Club level and higher, or behind the middle for Cool Moves Volleyball.
  • Trainer serves the ball high over the net.
  • Player runs as fast as possible and tries to catch the ball.
  • Player returns around the outside to the starting position.
Execution
  • Form pairs that stand opposite each other with a net in between.
  • Place a cone under the net.
  • Players pass the ball overhead to each other.
  • After passing, the player taps the cone under the net and returns to the ready position.
Execution
  • Work in pairs with one ball and the net in between.
  • Start at the 3-meter line and serve gently to each other.
  • Focus on the toss and concentration.
  • Increase the distance if successful.
  • If the ball can be caught, increase the distance again.
  • If the ball falls, move one meter forward.
Objective
  • Focus
  • Communicate
  • Master the task
  • Persevere
Explanation
  • Start as a warm-up and end as a true battle.
  • Players are placed randomly on the court.
  • The ball is caught and immediately thrown over the net (one-time play).
  • After throwing the ball, the player runs to a wall (at the back or on the side) to touch it and returns to the court.
  • The other players rotate one position.
  • It is difficult to score.
  • In case of a faulty throw (into the net or out), the player must sprint around the opponent's court.
Execution
  • Duration: 5-10 minutes
  • At level "A" and higher, fewer players on the court for more intensity.
drawing Chaos: from easy to complex
Objective
  • Shift focus and quickly switch between actions.
Execution
  • Create groups of three players with one regular volleyball and one tennis ball.
  • The player with the tennis ball is the juggler and stands in the middle.
  • Player 1 passes the volleyball to the juggler.
  • The juggler throws the tennis ball to player 1.
  • The juggler returns the volleyball to player 1, who throws the tennis ball back to the juggler.
  • Player 1 passes the volleyball to player 3.
  • Player 3 passes the volleyball to the juggler.
  • The juggler throws the tennis ball to player 3.
  • The juggler returns the volleyball to player 3 and receives the tennis ball back.
  • Repeat this cycle.
  • This requires concentration and quick switching from the players.
  • If no tennis balls are available, two volleyballs can also be used.
Execution
  • Work in pairs.
  • Player 1 stands with the ball on the baseline.
  • Player 2 stands without the ball at the net, facing the net.
  • Player 2 performs a block jump at the net (ensure a straight landing).
  • After landing, player 2 turns around and defends a short ball on the 6-metre line.
Execution
  • Start with passing the ball to each other.
  • Play the ball 1 or 2 times to yourself.
  • Then turn around and play the ball backwards.
  • Ensure you stand close to each other.
Objective
  • Focus on ball control.
Execution
  • Play with a partner, passing the ball overhead and underhand.
  • Add tasks after passing:
Tasks
  • Touch a line.
  • Put one knee on the ground.
  • Place both hands on the ground.
  • Turn around in a circle.
Execution
  • Work in pairs and play with enthusiasm.
  • Player 1 stands with a ball at the net.
  • Player 2 lies flat on their stomach behind the baseline without a ball.
  • The attacker hits the ball.
  • The defender defends at the 7-metre line.
  • Then, a short ball follows at the 3-metre line.
Execution
  • The entire team sits against the wall.
  • The first player runs from the wall to the net and back, then sits against the wall again.
  • Only then can the next player start running.
  • They may only stop once the entire team has run back and forth once.
  • Repeat the exercise, but replace sitting against the wall with planking.
Objective
  • Improve fitness and strength
  • Warm-up
Organisation
  • Crack a code by completing different tasks
Execution
  • Divide the group into two teams.
  • The trainer creates a code consisting of ten digits, for example, (24 32 14 21 33).
  • The players perform the devised exercises in a specific order. For instance, if they think the first digit is 3, they do exercise 3.
  • After completing the exercise, they go to the trainer, who indicates whether the digit is correct or incorrect.
  • If the digit is correct, they attempt to guess the next digit. If the digit is incorrect, they must perform another exercise, for example, exercise 4, to guess the correct digit.
Example Exercises
  • Exercise 1: 5 push-ups
  • Exercise 2: Run the distance between the backline and the centreline three times
  • Exercise 3: Block in different places/positions 5 times
  • Exercise 4: 1 sliding dive towards the centreline, another sliding dive towards the backline
Winning
  • The team that cracks the code first wins.
Execution
  • Divide the team into two groups. Have the players form two lines facing each other at the 3-meter line.
  • Players pass the ball over the net and then run around the net post to join the other group.
  • On one side, parallel to the sideline, there is an agility ladder. Players perform an exercise through the ladder before joining the line.
Variations
  • Expand with block jumps, attack approach, or strength exercises.
  • Alternate between underhand and overhand passing.
Important
  • The ball must not fall to the ground.
  • Communication is crucial.
  • Optionally, add a penalty if the ball falls to the ground.
drawing Warming up with ball and ladder