Volleyballexercises for u16
- Libero in position 5.
- Ball is struck by SV 1 from position 4.
- SV 2 runs in from position 1 and has a choice of 3 attackers.
- Opposite 3 blockers or defenders.
- After the rally Tr. serves and attacks again.
- Then the playmakers change.
- Another attacker is played twice.
- Scoring 2x is 3 points, scoring 1x is 1 point and scoring 0x is exchange.
- Who will have 15 points first?
- Passer starts at position 5, with foot on the three-meter line.
- Ball is thrown up and hit from position 1 other side.
- When thrown up, the passer may move.
- Catcher runs in from position 4 to 2/3 and takes place on the mat.
- Pass on mat is 1 point, catcher then serves from 1 to 5.
- In the zone is 1 point, on the mat is 2 points.
- Then retrieve ball and attack.
- Whoever gets to 15 points first wins.
Variation
- Same, only now with 2 regular players, who take turns starting from position 4.
- An attacker is now added.
- The passer and passer make room for the new passer.
- The one who attacked serves again.
- The one who attacked goes to defend in the straight and then goes to block.
- The one who blocked becomes the reserve passer.
- Points can be gained by good pass, good service, score in attack or good defense, block can catch ball.
- Who will reach 20 points first?
The players receive a rally ball from the trainer. The players will receive an assignment from the trainer beforehand.
The assignments are as follows:
The assignments are as follows:
- Hard attack from positions 2 and 4.
- Jab ball from position 2 and 4.
- 1st tempo attack to the middle.
- Long ball into the corners from position 2 and 4.
- Ball to free net defender from position 2 and 4.
- Place ball on playmaker.
Each task is performed twice, once with the playmaker behind and once with the playmaker in front. Assignment 6 only with the playmaker behind.
- There are two teams. One team on each side of the net.
- From each team there are always 3 people in the field - a passer, playmaker and attacker.
- After the ball has been played over the net, they continue to pass, but with assignments. See on drawing.
- Buffer enters the field at position 4, near pawn, and plays the ball over the net.
- This player then makes a block at positions 4 and 3 and becomes playmaker.
- After setup, the playmaker sprints around the pawn at position 1 and becomes passer.
- The passer dives after the pass to the pawn at position 5 and becomes buffer.
- The buffer enters the field at position 4.
- Players make a large circle. About one half of play.
- Ball is thrown over with an assignment and players, after throwing it, run after it.
- To throw ball wrong or not catch it is to step out of the circle and complete assignment.
Exercise:
- playing overhand;
- alternate between overhand and underarm;
- pass - setup - attack
- Base is butterfly with fixed SV.
- Two pass on side B.
- Player throws ball on two pass.
- Pass is P/L. possibly build out with middle attack.
- Pairs with one ball.
- A plays overhand left next to B.
- B move and plays underarms back to A.
- Now the same to the right.
- Play about 1.5 meters next to the person.
- After 10 changes
Goal: move and turn in.
Organization:
- Making trios
- Field A. 2 trios in home position
- Field B. 1 trio in pass position and trainer with ball carrier
Execution:
- Trainer throws the ball at 2 for a setup
- At the moment of setup, the team on field A goes
- To the starting position and defend the attack
- After 5 attacks, the trios switch:
- 1-6-5 to 2-3-4
- 2-3-4 become attackers
- Attackers become 1-5-6
- Players divide into groups of 2 or 3.
- They then proceed to do one of 5 exercises.
- Each exercise corresponds to a number.
- When an exercise is done, the trainer is asked if the number in the code is correct.
- If it is, they may move on to the next number, otherwise they do another exercise.
- The group that cracked the code first wins.
- In the field are all hoops in strategic places. In places where in the match the best service can be made.
- One person of the pair stands in a hoop, the other serves.
- If the person in the hoop can catch the ball -may not step out of the hoop-, the hoop may be taken away. This counts as a point.
- After each service there is an exchange.
- Trainer stands on a cabinet section at position 2 or 4.
- Trainer throws up a ball and hits/pins a ball into the court where there is a team lineup.
- Goal is to defend these balls and take over the rally.
- We play sets to the 15, where scoring directly from the defense scores 2 points and scoring the ball in the rally -through an opponent's mistake or otherwise- scores 1 point.
- On the opposite side is a trio. These three players defend and attack from behind 3 meters.
2 teams -2 touch
2 teams play against each other. Teams may only:
2 teams play against each other. Teams may only:
- Play ball underhand.
- Play ball overhand.
- Play push/puncture ball.
- Do not smash!
Initial goal: keep the ball in play.
Variation goal: competition, make it as difficult as possible for each other. Run on everything, react, dive.
2-team OH overplaying. Control, high balls, get ready low.
From movement:
Variation goal: competition, make it as difficult as possible for each other. Run on everything, react, dive.
2-team OH overplaying. Control, high balls, get ready low.
From movement:
- After OH move left and right. First to left, then back to right.
- After OH to the back, and catch up again. Change after 10 balls.
OH with trainer from position 2Trainer throws the balls to:
- From a row:
- Move from side field.
- Move from center field.
- Move from the backfield.
- Movement from 3 meter area.
- From a row:
- Pass the throw from the trainer and catch it yourself at position 3.
- 3 in a row:
- Fixed catcher on 3. Each time 3 moves up and adds a player on the outside.