Volleyballexercises for u16

Execution
  • Four players are positioned in a square formation.
  • Pass the ball around and rotate your body well in the direction you are playing.
  • Play counterclockwise.
  • Ensure that the right foot is positioned forward when passing.
drawing Overhead passing and rotating
Execution
  • Form pairs that stand opposite each other with a net in between.
  • Place a cone under the net.
  • Players pass the ball overhead to each other.
  • After passing, the player taps the cone under the net and returns to the ready position.
Objective
  • Focus
  • Communicate
  • Master the task
  • Persevere
Explanation
  • Start as a warm-up and end as a true battle.
  • Players are placed randomly on the court.
  • The ball is caught and immediately thrown over the net (one-time play).
  • After throwing the ball, the player runs to a wall (at the back or on the side) to touch it and returns to the court.
  • The other players rotate one position.
  • It is difficult to score.
  • In case of a faulty throw (into the net or out), the player must sprint around the opponent's court.
Execution
  • Duration: 5-10 minutes
  • At level "A" and higher, fewer players on the court for more intensity.
drawing Chaos: from easy to complex
Objective
  • Shift focus and quickly switch between actions.
Execution
  • Create groups of three players with one regular volleyball and one tennis ball.
  • The player with the tennis ball is the juggler and stands in the middle.
  • Player 1 passes the volleyball to the juggler.
  • The juggler throws the tennis ball to player 1.
  • The juggler returns the volleyball to player 1, who throws the tennis ball back to the juggler.
  • Player 1 passes the volleyball to player 3.
  • Player 3 passes the volleyball to the juggler.
  • The juggler throws the tennis ball to player 3.
  • The juggler returns the volleyball to player 3 and receives the tennis ball back.
  • Repeat this cycle.
  • This requires concentration and quick switching from the players.
  • If no tennis balls are available, two volleyballs can also be used.
Execution
  • Work in pairs.
  • Player 1 stands with the ball on the baseline.
  • Player 2 stands without the ball at the net, facing the net.
  • Player 2 performs a block jump at the net (ensure a straight landing).
  • After landing, player 2 turns around and defends a short ball on the 6-metre line.
Execution
  • Start with passing the ball to each other.
  • Play the ball 1 or 2 times to yourself.
  • Then turn around and play the ball backwards.
  • Ensure you stand close to each other.
Objective
  • Focus on ball control.
Execution
  • Play with a partner, passing the ball overhead and underhand.
  • Add tasks after passing:
Tasks
  • Touch a line.
  • Put one knee on the ground.
  • Place both hands on the ground.
  • Turn around in a circle.
Execution
  • Serving is done simultaneously on both sides (or as simultaneously as possible).
  • The defender provides the pass towards the setter position (position 3).
  • At the setter position (position 3), the ball is caught.
  • Players move along the blue lines.
  • For larger teams, players can be added to the waiting area.
  • With more than 10 players, the speed of the exercise is lost.
Objective
  • Ensure good serve reception.
  • Serves must be straight, but the server should aim to score.
  • The passer is not well-trained if they only receive easy balls during training.
  • The serving pressure can naturally be increased during the exercise.
Execution
  • Work in pairs and play with enthusiasm.
  • Player 1 stands with a ball at the net.
  • Player 2 lies flat on their stomach behind the baseline without a ball.
  • The attacker hits the ball.
  • The defender defends at the 7-metre line.
  • Then, a short ball follows at the 3-metre line.
Execution
  • Two teams stand behind the three-metre line.
  • Defend the ball, perform a set-up, and attack from the three-metre line.
  • After playing the ball, sprint to the net.
Variation
  • Instead of a sprint: block at the net, dive to the back line, and perform an attack jump.
Execution
  • The entire team sits against the wall.
  • The first player runs from the wall to the net and back, then sits against the wall again.
  • Only then can the next player start running.
  • They may only stop once the entire team has run back and forth once.
  • Repeat the exercise, but replace sitting against the wall with planking.
Objective
  • Improve fitness and strength
  • Warm-up
Organisation
  • Crack a code by completing different tasks
Execution
  • Divide the group into two teams.
  • The trainer creates a code consisting of ten digits, for example, (24 32 14 21 33).
  • The players perform the devised exercises in a specific order. For instance, if they think the first digit is 3, they do exercise 3.
  • After completing the exercise, they go to the trainer, who indicates whether the digit is correct or incorrect.
  • If the digit is correct, they attempt to guess the next digit. If the digit is incorrect, they must perform another exercise, for example, exercise 4, to guess the correct digit.
Example Exercises
  • Exercise 1: 5 push-ups
  • Exercise 2: Run the distance between the backline and the centreline three times
  • Exercise 3: Block in different places/positions 5 times
  • Exercise 4: 1 sliding dive towards the centreline, another sliding dive towards the backline
Winning
  • The team that cracks the code first wins.