Volleyballexercises for u19
- There are two teams. One team on each side of the net.
- From each team there are always 3 people in the field - a passer, playmaker and attacker.
- After the ball has been played over the net, they continue to pass, but with assignments. See on drawing.
- Buffer enters the field at position 4, near pawn, and plays the ball over the net.
- This player then makes a block at positions 4 and 3 and becomes playmaker.
- After setup, the playmaker sprints around the pawn at position 1 and becomes passer.
- The passer dives after the pass to the pawn at position 5 and becomes buffer.
- The buffer enters the field at position 4.
- Players make a large circle. About one half of play.
- Ball is thrown over with an assignment and players, after throwing it, run after it.
- To throw ball wrong or not catch it is to step out of the circle and complete assignment.
Exercise:
- playing overhand;
- alternate between overhand and underarm;
- pass - setup - attack
- Base is butterfly with fixed SV.
- Two pass on side B.
- Player throws ball on two pass.
- Pass is P/L. possibly build out with middle attack.
- Pairs with one ball.
- A plays overhand left next to B.
- B move and plays underarms back to A.
- Now the same to the right.
- Play about 1.5 meters next to the person.
- After 10 changes
Goal: move and turn in.
Guusje game
2-team replay (net/backfield)
2-team replay (net/backfield)
- OH-OH
- OH 1x own sideline
- player 1 throws/smashes the ball, player 2 defends
- ditto, player immediately gives a short ball, player 2 defends 2x
Trailing diagonally from 2 to 5
- OH-OH
- 4-2 pairs on one half of play.
- Group 1 throws balls towards group 2, and catches balls.
- Group 2 on one half of play. These defend all balls toward group 1.
- Groups 3 and 4 keep the field of play safe.
- After 20 balls turn immediately.
- Same but with smash.
- Variation smash/short/long
4 vs. 4
- 2 defenders, setter, and 4th players turn in after each rally.
- Trainer starts with ball.
- 1. throw
- 2. throw, short long
- 3. throw-in, short long, smash
4 against 4
- mandatory attack on 4.
- - 2 man block (setter, +1)
- - 2 defenders.
2 against 6
- service + 5 rally balls
- 6-set:
- pass/set/smash.
- 3 tal on one side of the net, the remaining players on the other side at position 1.
- Players at position 1:
- Sprint to opposite side along the field.
- Make a dive at the pawn.
- Around pawn and short-long-short defense. They get this ball from the players at the net.
The next player starts as soon as the player in front of them has made a dive.
- 3 blockers ; 1 outside and 2 middle.
- 1 SV.
- Rest attacks.
Exercise
- TR plays the ball in to the libero.
- Libero pass --> SV -libero stays standing--> With more players, the guard can come in, 6.
- Player 3 attacks --> player 1 and 2 are low in attack coverage.
- Attacker becomes defender and defender becomes attacker.
Blockers
Outside people set the block and the middle connects, the other outside becomes free net player in defense.
Rotation
Outside people set the block and the middle connects, the other outside becomes free net player in defense.
Rotation
- Everyone stays in their own position --> TR decides when we switch SV and attackers --> CAUTION the centers keep blocking !!!
- With more players we can rotate through: 1 or 2 --> attacker --> waiting room, 6, comes in for defense.
- Attacker becomes waiting room blocker - behind 5.
- Blocker 3 --> gets the ball --> into ball carrier.
NOTE: maybe an extra man in the waiting room defense, then remove 1 blocker -4 or 5-.
Warm-up exercise:
- From Start --> Run forward, block.
- Lateral double blocks --> outside player gets short ball.
- Sprint to back line and dive.
- Shuffle --> 3 meters, back to back line with roll.
- Sprint to net --> BLOCK.
- Sprint/run to back line.
- Players divide into groups of 2 or 3.
- They then proceed to do one of 5 exercises.
- Each exercise corresponds to a number.
- When an exercise is done, the trainer is asked if the number in the code is correct.
- If it is, they may move on to the next number, otherwise they do another exercise.
- The group that cracked the code first wins.
- In the field are all hoops in strategic places. In places where in the match the best service can be made.
- One person of the pair stands in a hoop, the other serves.
- If the person in the hoop can catch the ball -may not step out of the hoop-, the hoop may be taken away. This counts as a point.
- After each service there is an exchange.
- Trainer stands on a cabinet section at position 2 or 4.
- Trainer throws up a ball and hits/pins a ball into the court where there is a team lineup.
- Goal is to defend these balls and take over the rally.
- We play sets to the 15, where scoring directly from the defense scores 2 points and scoring the ball in the rally -through an opponent's mistake or otherwise- scores 1 point.
- On the opposite side is a trio. These three players defend and attack from behind 3 meters.