Volleyballexercises for technique warming-up

Various strength exercises:

  • 20 seconds of planks straight.
  • 20 seconds of planks left.
  • 20 seconds planks right.
  • Recline: tap left shoulder, tap right shoulder, slap behind back and again. 5 x.
  • 10 squat jumps.
Repeat all exercises 3x.
  • 5-minute jog.
  • Throw ball in from defensive end to passer and pass.
  • Passer passes to defense.
  • Attacker becomes passer.
  • Player defending stays standing.
drawing Warming
  • Plank 30 seconds
  • Wall sit 30 seconds
  • Lunge jump 10x each side
  • Situps 20x
Bench:
  • Dips 10x
  • Step up 10x each side
3 times same round
Organization:
  • Triplets with 2 balls.
  • Player without ball is the runner.
  • Distance player with ball approximately 5 meters.
Execution:
  • Player starts next to a player with ball.
  • Then runs around the other player with ball and at that point throws.
  • The first player has the ball. Catch and throw back.
  • Then run around the first player with ball and 2nd player now throws the ball.
  • Catch and throw back.
Extension:
1. Have balls BH play
2. Only one ball. Pace now increases (start with shortened distance)
  • 10x Squad
  • 15x Leap Squad
  • 10x left lunge
  • 10x right lunge
  • 25x Abdominals
  • 30 sec plank
  • 15 sec side plank
  • 15 sec side plank
  • There are two teams. One team on each side of the net.
  • From each team there are always 3 people in the field - a passer, playmaker and attacker.
  • After the ball has been played over the net, they continue to pass, but with assignments. See on drawing.

  • Buffer enters the field at position 4, near pawn, and plays the ball over the net.
  • This player then makes a block at positions 4 and 3 and becomes playmaker.
  • After setup, the playmaker sprints around the pawn at position 1 and becomes passer.
  • The passer dives after the pass to the pawn at position 5 and becomes buffer.
  • The buffer enters the field at position 4.
drawing Playing with two teams and assignments
  • Players make a large circle. About one half of play.
  • Ball is thrown over with an assignment and players, after throwing it, run after it.
  • To throw ball wrong or not catch it is to step out of the circle and complete assignment.
Exercise:
  • playing overhand;
  • alternate between overhand and underarm;
  • pass - setup - attack
  • Pairs with one ball.
  • A plays overhand left next to B.
  • B move and plays underarms back to A.
  • Now the same to the right.
  • Play about 1.5 meters next to the person.
  • After 10 changes
Goal: move and turn in.
drawing warm-up exercise game
Guusje game

2-team replay (net/backfield)
  • OH-OH
  • OH 1x own sideline

  • player 1 throws/smashes the ball, player 2 defends
  • ditto, player immediately gives a short ball, player 2 defends 2x


Trailing diagonally from 2 to 5
  • OH-OH

  • 4-2 pairs on one half of play.
  • Group 1 throws balls towards group 2, and catches balls.
  • Group 2 on one half of play. These defend all balls toward group 1.
  • Groups 3 and 4 keep the field of play safe.
  • After 20 balls turn immediately.
  • Same but with smash.
    • Variation smash/short/long
  • 3 tal on one side of the net, the remaining players on the other side at position 1.
  • Players at position 1:
    • Sprint to opposite side along the field.
    • Make a dive at the pawn.
    • Around pawn and short-long-short defense. They get this ball from the players at the net.
The next player starts as soon as the player in front of them has made a dive.

drawing Playing in 3-teams with dive and defense
Warm-up exercise:
  • From Start --> Run forward, block.
  • Lateral double blocks --> outside player gets short ball.
  • Sprint to back line and dive.
  • Shuffle --> 3 meters, back to back line with roll.
  • Sprint to net --> BLOCK.
  • Sprint/run to back line.

drawing Warming up with ball at a quick pace
  • Players divide into groups of 2 or 3.
  • They then proceed to do one of 5 exercises.
  • Each exercise corresponds to a number.
  • When an exercise is done, the trainer is asked if the number in the code is correct.
  • If it is, they may move on to the next number, otherwise they do another exercise.
  • The group that cracked the code first wins.
drawing Crack the code