Volleyballexercises for technique warming-up

Execution
  • Player 1 starts at the first cone.
  • Move sideways around all the cones.
  • After the last cone, sprint forward.
  • The coach throws a ball around the 3-meter line.
  • Pass the ball from a standstill position.
Variation
  • If there are more than 6 players, set up the course twice.
  • Have a teammate throw the ball in turns to reduce waiting time.
  • Repeat the course twice.
Execution
  • Teams stand on either side of the court behind the baseline.
  • Pairs enter the court.
  • The trainer introduces the ball into play.
  • The pairs attempt to score underhand against the other pair.
  • The winning pair remains on the court, while the losing pair joins the back of the line.
Objective
  • The team with the fewest balls on the ground wins.
Game Setup
  • The objective is to get three in a row.
  • There are two teams per game.
  • Use nine hoops arranged in a square (3x3).
  • Each team has three ribbons in their own colour.
Execution
  • The first player from each team runs to the hoops and places a ribbon.
  • The player quickly runs back and tags the next player.
  • When a player has no more ribbons, they may move a ribbon.
  • The team that first gets three in a row wins the game.
Execution
  • Divide the team into two groups.
  • Have the players form two lines facing each other at the 3-meter line.
  • Players pass the ball over the net and then run around the net post to join the other group.
  • Place a speed ladder parallel to the sideline.
  • Have the players perform a drill through the ladder before joining the line.
  • Optionally extend with block jumps, attack passes, or strength exercises.
Important
  • The ball must not fall to the ground.
  • Communication is essential.
  • Optionally add a penalty if the ball falls to the ground.
  • Alternate between underhand and overhand passing.
drawing Warm-up with ball and speed ladder
Distribution
  • Divide the group into two teams.
  • Use two half courts per team.
Execution
  • Each team member attaches a clothespin to their knee pad.
  • The objective is to collect as many clothespins as possible by taking them from others.
Objective
  • Stay low.
  • Keep weight on the balls of the feet.
  • Improve footwork.
  • Warm-up.
Execution
  • Distribute the teams across both halves of the court.
  • The coach throws the ball into play.
  • The teams pass the ball to each other.
  • Every player who has played the ball must touch the backline and then return to the court.
  • Start first with catching and throwing. Once that goes well, proceed to real play using an overhead technique or underhand technique.
Part 1
  • 30 step-ups (step up and down from a bench)
  • 15 push-ups (feet on the bench)
  • 30 step-ups
  • 15 Spiderman push-ups (pull one leg up like a frog while doing push-ups)
Part 2
  • 30 east-west step-ups (right foot on the bench, left foot next to it, then left foot on the bench, right foot next to it)
  • 10 squat jumps (bend knees and jump as high as possible when extending)
  • 30 east-west step-ups
  • 10 squat jumps
Part 3
  • 20 lateral shuffles over 4 meters
  • 10 split-squat jumps (jump and bend one knee, alternating knees each time)
Part 4
  • 20 forward and backward sprints over 4 meters
  • 10 squat jumps
Execution
  • After each part, take a short rest and then continue.
Execution
  • Everyone stands in a line with the ball between their feet.
  • Jump continuously with the ball between the legs.
Variants
  • Variant 1: Jump with both feet towards another line.
  • Variant 2: Perform a jump forward, turn half a rotation, jump backward, turn half a rotation, and so on.
  • Variant 3: Place cones or markers and zigzag sideways without turning the face. Make it a competition.
Setup
  • 2 teams of 6, 8, 10, or 12 players.
  • 1 player on the court, the rest stand behind the end line in the waiting area.
Execution
  • The trainer introduces the ball into play to court A or B.
  • Players may only play the ball underhand.
  • After playing the ball, the player steps out and someone from the waiting area takes their place.
  • In case of an error, the player ensures ball safety and encourages the team.
  • If all players from one team are played out, the other team earns a point.
Execution
  • Alternately throw the ball to the partner.
  • After throwing, touch the backline and return to the same place.
  • When the throwing goes well, switch to underhand passing.
  • Later switch to overhead passing.
Setup
  • Row 1: Players ready to play the ball.
  • Row 2: Players stand behind the trainer with balls.
Execution
  • The front player from row 2 gives the ball to the trainer and joins the end of row 1.
  • The trainer throws the ball into the court and the player from row 1:
  • Runs to the ball, lets it bounce once, plays it overhead once, and catches the ball.
  • Runs to the ball, lets it bounce once, plays it underhand once, and catches the ball.
  • Runs to the ball, lets it bounce once, plays it overhead once, then underhand once, and catches the ball.
  • Runs to the ball without letting it bounce and hits it in any way: diving if necessary.
  • The player joins the end of row 2 with the ball.
Tempo
  • Maintain a high pace and adjust the exercise to the player.
Execution
  • Begin at the end line.
  • Run to the first line and touch it.
  • Return to the start line and touch it.
  • Run to the second line and touch it.
  • Return to the first line and touch it.
  • Run to the third line and touch it.
  • Repeat this pattern, each time going one line further.