Gym classexercises for technique games

Execution
  • Create a field with 9 squares using cones.
  • Divide the group into 2 teams.
  • Each team receives 3 bibs.
  • Teams attempt to place three bibs in a row.
  • Once all bibs are placed, the next player may move one bib at a time.
Preparation
  • Use half of the field.
  • Place cones on the baseline with a tennis ball on top.
  • Place an equal number of cones at the net.
Execution
  • Have the players run with the tennis ball to the opposite cone.
  • Place the ball on the cone there for 2 seconds.
  • Pick up the ball again and run back to the starting cone.
Execution
  • Place 9 hoops on the ground in a square formation.
  • Divide the team into 2 groups.
  • Have the groups start a few metres away from the square.
  • Give each group 3 markers.
  • The children run to the hoops and place a marker in one of the hoops to achieve three in a row.
  • Once all markers are placed, the children must move the markers to still achieve three in a row.
Execution
  • Place a container of balls on the baseline.
  • The players start with a ball in hand.
  • They run to the two cones closest to the net.
  • From there, they attempt to throw the ball into the bucket.
  • If they succeed, they run back to the ball container for a new ball.
  • They run to the two cones in the middle and try again to throw the ball into the bucket.
  • If they fail, they run back to the ball container for a new ball and try again at the same level.
  • The first person to complete all three levels wins.
Starting Formation:
  • Each player receives a number.
  • Swiss ball is placed in the centre.
  • Players form a circle around the Swiss ball.
Execution:
  • Players move around the ball, either sideways or forwards-backwards.
  • When a number is called, the respective player responds, takes the ball, and throws it at the players who have moved away.
Addition:
  • The player who is hit takes the Swiss ball and tries to hit another player.
Coach Notes:
  • Move around the circle.
  • Respond to changes in direction.
  • Improve movement and focus.
Formation
  • Participants form pairs and each chooses their own mat.
  • The pairs sit opposite each other.
  • The attacker sits on hands and knees, the defender on elbows and knees.
Roles
  • Attacker: Try to grab the ball.
  • Defender: Defend the ball.
Execution
  • The game begins and the attacker tries to grab the ball.
  • If the attacker grabs the ball, they win.
  • If it does not succeed within 60 seconds, the defender wins.
  • Let participants change opponents every 2 to 3 minutes to keep the excitement.
Execution
  • Form pairs and each choose your own mat.
  • Stand opposite each other on the mat with only the forefoot on the edge; the heel remains off the ground.
  • Place the flat hands against each other and start the game.
Objective
  • Bring the opponent out of balance so that he/she has to take a step.
Game Rules
  • You may push or hold back while the other pushes.
  • Switch opponents every 2 to 3 minutes to keep the tension up.
Setup
  • Mark out two lanes using cones or other materials.
  • Place two hoops against the wall.
  • Ensure there are a maximum of five students per lane; set up additional lanes if needed.
  • Place a basket at the starting point for collecting all the balls.
  • Lay out different types of balls for experimentation.
Execution
  • The students must roll the ball so that it comes to a stop inside the hoop.
  • Each ball rolls differently, so allow the students to experiment with various balls.
  • Follow the diagram to see where the students should start.
Setup
  • Place the benches on two vaulting boxes to create a slope. If this equipment is not available, construct an elevation with other materials.
Execution
  • The students must roll the ball into a basket via the bench. The ball must be rolled downwards.
  • Place different balls so that the students can experiment.
  • Each ball rolls differently, providing variety.
Preparation
  • Ensure that everyone has a spot on the parachute. Most parachutes have loops on the outside to hold onto.
  • Before you start, it is important that the parachute is pulled tight. Have a few students walk backwards until everyone is in the correct position.
Execution
  • The teacher sets the rhythm. Later, the children can do this themselves.
  • Move the parachute up and down 5 times.
  • On the 6th time up, everyone dives inside under the parachute and holds it on the ground. This creates a tent.
  • After a few seconds, the teacher gives a signal, and everyone exits the tent to start again.
Game Setup
  • Play on one-third or half of the hall.
  • Choose two taggers who receive a ribbon.
  • The taggers try to hit the runners with the goalcha ball or foam ball.
  • The taggers are not allowed to run with the ball.
  • Five cones are placed on the side of the field.
Execution
  • If a runner is hit, he/she must lay a cone on its side.
  • The hit runner continues to participate in the game.
  • If all cones are knocked over, the taggers win and two new taggers are chosen.
  • If after five minutes of play the cones are not knocked over, the runners win and two new taggers are also chosen.
Execution
  • Divide the players into groups of 2 or 3 and position them on the left side of the field.
  • Give each player a tennis ball.
  • At the starting signal, the first player from each group runs with a ball to the right side of the field.
  • Upon arrival, the player places the ball outside the line and runs back as quickly as possible.
  • The next player in the group repeats this with his or her ball.
  • The exercise ends when all balls are on the right side and the last player is back with the group.
  • The first group to return completely wins.