Gym classexercises for technique tag game

Game Description
  • There is one tagger, and the rest of the players try to grab the elastics and eventually the tennis ball along two sides of the square.
  • If the tagger tags you, you must put the elastic back and try again.
Variations
  • Make the game more difficult or easier by, for example, removing the person who is tagged from the game or by making the square larger.
Game Description
  • Begin with one designated tagger.
  • Other players have a few seconds to run away.
  • When the tagger touches someone, they hold each other's hands and form a joint tagger.
  • When a chain of four taggers is formed, it splits into pairs.
  • The game continues until only taggers remain.
Formation
  • Position all players around the centre circle.
  • One player stands in the middle as the tagger.
Execution
  • Everyone can decide for themselves when to run to the other side.
  • Try to run to the other side without being tagged by the tagger.
Game Description
  • Choose 2 taggers.
  • Give 3 runners a ribbon that they must hold in their hand.
  • The taggers must collect all the ribbons by tagging runners who have a ribbon.
  • If a runner is tagged, they must sit on the bench.
  • The rule on the bench is: 3 is too many.
  • If there are 3 runners on the bench, the first one may rejoin the game.
  • Runners may pass ribbons to other runners to prevent the taggers from getting them.
Execution
  • The instructor starts the time with a stopwatch.
  • The game ends when all ribbons are collected by the taggers.
  • The taggers who collect all the ribbons the fastest win.
Game Progression
  • The instructor selects two "cats" (taggers).
  • The other students receive a ribbon that serves as a tail and is tucked into the back of their trousers.
  • The cats attempt to capture the ribbons (tails) of the "mice" by pulling them out of the trousers.
  • Captured ribbons are placed in the basket to prevent slipping.
  • When a mouse loses its ribbon, it becomes a cat and helps catch the other mice.
  • The game ends when all mice are caught, after which it starts again.
Objective
  • The taggers must discover who the secret redeemers are.
Game Progression
  • The teacher selects two taggers and has them wait in the hallway.
  • Two secret redeemers are chosen from the group.
  • The taggers return and the game begins.
  • The taggers try to tag everyone. Those who are tagged must stand still.
  • A redeemer can free someone by giving three high-fives.
  • The redeemers must do this secretly so that the taggers do not discover them.
Execution
  • When the teacher gives the stop signal, everyone sits on the yellow line except for the taggers.
  • The taggers stand in front of the group with the teacher and have three attempts to guess the redeemers.
  • If the redeemers are guessed, the taggers win. Otherwise, the redeemers win.
Formation
  • The group is positioned in the four corners of the field.
  • A tagger is identified with a team ribbon.
Execution
  • At a signal, participants cross the field in one of three directions of their choice: the short side, the long side, or diagonally.
  • Upon returning, they earn one, two, or three points respectively.
  • The tagger operates in the space and tags participants.
  • Tagged children must return to their corner before they can cross again.
Objective
  • How many points can you score in an agreed time?
Game Progression
  • Start with 2 hoops, each with 2 taggers.
  • If you are tagged, grab the hoop and become a tagger as well.
  • When there are 4 taggers per hoop, the rule "4 is too many" applies.
  • This means that 2 out of the 4 must get a new hoop from the instructor.
  • Once everyone is tagged, the students return the hoops and a new round begins.
Execution
  • Play tag in the gymnasium with several poles.
  • There are at least 2 fewer poles than the number of children.
  • If you are holding a pole, you cannot be tagged.
  • You may hold a pole for a maximum of 3 seconds.
  • If a second person approaches the pole, the first person must release the pole.
Execution
  • Set up a playing field.
  • Select one person as the tagger.
  • The tagger must try to tag everyone.
  • The other players have two balls to pass around.
  • You cannot be tagged if you have the ball in your hands.
  • If the tagger runs towards someone, quickly throw the ball to that player.
  • The ball cannot be held indefinitely.
there is 1 ticker and the rest have to try to grab the stretcher and eventually the tennis ball along 2 sides of the square if the ticker ticks you you have to put the stretcher back and try again
- you can also make it increasingly difficult or easier
e.g.: the one who is tapped out of game or make bigger square
  • Set up a playing field.
  • One person is the ticker, and must tick off everyone.
  • The other people have 2 balls at their disposal, which they can pass around.
  • You are not allowed to be tapped when you have the ball in your hands.
  • So when the ticker is running to someone, you have to throw the ball to this player.
  • You are not allowed to hold the ball endlessly.