facebook pixel

Basketball drills for technique dribbling

  • Everyone a ball and distribute along the length of the field.
    • Dribble back and forth (jump stop, pivot across, or keep dribbling)
  • Variations:
    • Dribble left back, right back.
    • Tap lines along the way.
    • On the way 5x push ups, 10 abs, 30 sec taps.
    • Low dribble (fast left/right), high dribble with hop, backwards.
    • Between legs, behind the back, turn on axis.
  • Stationary:
    • Through legs (step out, dribble, step back), 8-step low dribble.
  • Players line up in 2 groups on the same side of the field (sideline).
  • Everyone except the first two in line have a ball.
  • The players without ball run to the opposite side of the field. (top of key) 
  • The first player with the ball dribbles to the 3 point line on the side where he is standing and passes the ball to the incoming player at the top.
  • When he takes the ball. (Swing the ball, fake, crossover, drive and finish with lay-up.)
  • The player who passed the ball runs to the other side of the court where his drill begins.
  • On one side L and other side R lay-up.
drawing cross-over + finishing lay-up L and R
This game form consists of two teams. These two teams can either compete against each other, or work together in a race against the clock.

1) Make two teams of about the same number of players.
2) Each team has a ball and its own hoop.

In the middle of the field there is a hoop with pawns in it. These are pawns in the shape of a hat.


  • One player of each team dribbles to the hoop, zigzagging through the poles.
  • The player takes one hat from the hoop and puts it on his/her head.
  • The player dribbles with the hat back to his/her own hoop.
  • The player dribbles back to his/her own hoop, takes the hat off his/her head and puts it in the hoop.
  • The player gives the ball to the next player and the next player can leave.

Can be extended to four teams, with the two other teams dribbling in from the sides of the field.
drawing The hat game
  • You make 2 teams divided over 2 baskets.
  • Dribble around the post and pick a side.
  • Run a lay-up.
  • The first to reach the proposed number of scores wins.
  • The losing team must run to the back line and back. (start on the back line and run to the back line)
drawing 2-basket shooting race
  • You set up a course with pawns, benches.
  • Pawns:
    • Slalom
  • Benches:
    • Walking and dribbling.
  • Passing to the other side.
  • At each part someone is ready to start.
  • You pass the ball from a distance to the next person.
  • Everyone on baseline.
  • 3 defenders.
    • 1 at level of free throw line.
    • 1 at mid-line.
    • 1 at the free throw line.
  • Defense stays on their line, may deviate a bit.
  1. Players dribble across.
  2. Whoever loses ball becomes defender.
  3. Group of defenders gets bigger and bigger.
drawing Bird on a wire
  • 1 defender under each goal.
  • 2 groups at the center line.
  • 1 against 1 on each side of the field.
  • Defense stays put when scoring.
  • To score first 10 times.
  • Right and left.
drawing 1 vs. 1, full court
  • Everyone has a ball.
  • One person is the catcher and stands on the center line, the rest stands on the free throw line and tries to reach the other free throw line without being caught.
  • All normal rules apply such as run and second dribble.
  • If you are tagged, you also become tagged.
  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Middle: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court-6

Players gather on the right or left side of the center line.
The first two have a ball.
There are two catchers under the basket.
From the center line you dribble to the basket and make a lay-up.
The catcher catches the ball and passes it to the next player in line.
You do this until you have scored 15 times and then you change sides.




Everyone has a ball.
  • Slalom around pylons, possibly with touching.
  • Dribble with bench. Both sides a foot.
  • Back line slides with ball overhead.
  • Dribble to center line and push up.
  • Layup.
Repeat 3 times.
  • Playing from 5 spots 
  • After each ball is taken, an action is made to the basket. 
  • This can be done in a drive or with a shot.
  • When the attacker is stopped by a defender, he passes the ball to the outside and cuts to the basket, via the baseline he mans a free spot in the corner.
  • When a drive is initiated, the defense can either go into help defense, which always leaves someone free at the 3-point line. 
  • When the defense does not go into help defense, the attackers must run free in order to be able to receive the ball when the driver gets stuck.
  • Important is the speed between receiving the ball and the drive. 
  • When the defense presses too high a cut to the basket can also be made to get free from his defender.