Basketballexercises

Requirements

  • Basket insight into positional play, knowledge of feint movements


Target

  • learn to move in attack and fill the free spot


Organisation

  • 5 spots
  • 1 player / spot (U10 4 players, U12 5 players)
    • Position 1 passes to position 2, 
    • Feint and cut through towards the basket. 
    • Meanwhile position 3 takes the place of position 1 and position 5 takes the place of position 3. 
    • Cutting player takes place of position 5 (= spot released). 
    • Perform automatically 5 passes and then score via lay-up or jump-shot.


Teaching Points

  • Good chest/bounce pass, 
  • Quick cut with feint (angular), 
  • Open spot fill up, 
  • Get ball = in shooting position watch basket first before passing.





drawing Fill the spot

Set up 3x3. Ball in the middle, no dribbles. 

  • Player with ball must pivot and protect ball. 
  • Players without ball must run free, 
  • Defenders splitvision to intercept the ball
  • Pay attention to a good fit

Number of exercises for novice archers:

  • One hand behind the back, ball on hand above head and stretch out (pay attention to followthrough, backspin), catching the ball with the same hand again
  • Shoot against the wall (again with 1 hand)
  • Shooting against the board (e.g. 5 times with 1 hand)
  • Distribute over the baskets, take as many shots as possible


2 rows, 1 ball per team

  • Player scores, rebound own ball, and passes to next player in line
  • Player who has scored runs to the other baseline to pick up a pilon and brings it back to the group
  • Group with the most pilons at the end wins

All players have one ball and are in a row. The front player indicates the pace and may dribble along the lines through the room 

  • Trainer indicates if they should dribble left/right, trainer tries to take away ball 
  • Forward/reverse if necessary 
  • Don't look at the ball 
  • Requirements
    • Be able to dribble and stop in 1 time when receiving a pass
  • Aim
    • 1 time stop (jump stop), jump shot with attention to technique of the shot and finish against the board
  • Organisation
    • 1 passer in position 2, 
    • players dribble zigzag up to midline and then dribble to 1 position 
    • pass to 2
    • cutting inside until next to the ring, 
    • Receive the pass of 2
    • jump stop and finish with jumpshot.
      • Changing = finisher becomes passer, passer takes rebound and connects to baseline. Next player departs when predecessor has finished.
  • Teachingpoints
    • correct stop in 1 time, 
    • finish via shot from shooting-pocket to the board
drawing Jump shot, basic technique
  • The players between the cones guard their terrain. 
  • They must prevent the player with the ball from hitting their gate. 
  • The player with the ball tries to dribble through the gate. 
  • When he hits the other side, he may finish with a lay-up. 
  • After the player is on the other side, everyone moves on. 
drawing Make your move across the field and back
  • Full field. 
  • Divide the pilons over the square in 5 equal parts. 
  • Players all start on one line. 
  • Coach names the pilons from 1 to 5. 
  • Players stand or sit ready on 1 line and run on command to the line the coach appoints. 
  • This can be done on foot, with slides or dribble. 
  • On the designated line the player has to stand still, sit or lie down flat on the belly. 
  • When dribbling, the ball must be held in place. 
  • Attention should be paid to shielding the ball when standing still.
drawing Warm-up and active listening

The game is played with at least 4 players 

  • 1 mouse that has a t-shirt or piece of fabric in the back of its pants 
  • 1 dog that has a tennis ball 
  • 2 cats without attribute 
  • the mouse walks around with the dog, 
  • The cats try to take the mouse's tail and bring it to their cone 
  • but the dog can touch the cat with the tennis ball and he will give the cat a punishment of his choice in the camp.
  • with more players a group can be made and play with 2 games together 
  • Set up players: 
    • 1 with ball on the head (pos 1/white), 
    • 1 in position 2 or 3 (blue), 
    • The rest on 4 or 5 (same side as the forward, red). 
    • A defender or pilon somewhere around the free throw line or closer to 1 (is the defender of 1)
  • White passes to blue and immediately makes a cutting movement. 
    • Feint to the left and cut across the defender
  • Blue passes the ball to white in its movement and takes position 1. 
    • First of red fills in the position of blue.
  • White scores with the ball and the ball goes back to the new player in position 1. 
    • White follows red and becomes the last player in the red row.
  • The exercise starts again.
drawing Passing and cutting to/scoring in the basket. Motion offense
  • All players shoot from multiple positions. 
  • Can be a game with players at other basket. 
  • For example: 10 points from each position. 
  • Scoring of the position under the board also using the board. 
  • Catch your own ball or give a good pass to the next in line. 
  • Make sure you are ready to score as a shooter. 
  • Use only 1 ball per basket
drawing Shot close to the basket

forward-3-options-quarter-field-back-door forward-3-options-quarter-field-back-door 

Requirements:

Players must be able to perform a layout from a bounce pass

Aim:

Learn how to create forward scoring opportunities for yourself

Organization:

4 players / quarter field, other players wait in center circle. Move over: offence becomes defence, defence goes out + new offence

The helpline is out: you can play with two groups of four on a basket and force the players not to use the space where the help is in the game.

(first perform the exercise several times without defense)

  • guard dribbles up from the center circle
  • at the same time, 2 makes a V-cut
  • if 2 gets free, pass and 1 v 1
  • if defender overshoots 4, then continue the V-cut to at least a meter
  • above the three-point line and sprint backwards for the backdoor pass 
  • and play 1 v 1
  • All score out of:
    • backdoor
    • 1 v 1 from the wing


Mtm offense

  • If you don't manage to pass to 2, 2 will sprint to the centre circle and get the pass of 1. 
  • The cycle then starts again from the front, but now with 1 at the forward position.


Teaching Points:

  • if you can see your defender's shoulder in the pass line at the V-cut, then there is overplay.
  • and you have to take the defender up to at least a metre above the three-point line towards the sideline
  • sprint at full speed as you go backdoor
  • the backdoor pass is mostly one-handed, from the dribble with a flat bounce