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Basketball drills

This game form consists of two teams. These two teams can either compete against each other, or work together in a race against the clock.

1) Make two teams of about the same number of players.
2) Each team has a ball and its own hoop.

In the middle of the field there is a hoop with pawns in it. These are pawns in the shape of a hat.


  • One player of each team dribbles to the hoop, zigzagging through the poles.
  • The player takes one hat from the hoop and puts it on his/her head.
  • The player dribbles with the hat back to his/her own hoop.
  • The player dribbles back to his/her own hoop, takes the hat off his/her head and puts it in the hoop.
  • The player gives the ball to the next player and the next player can leave.

Can be extended to four teams, with the two other teams dribbling in from the sides of the field.
drawing The hat game
  • Player sprints from the corner baseline to the first post.
  • At the first post a drop step and slides towards the second post.
  • From the second post, backward defensive footwork to the third post.
  • At the third pole a dropstep followed by slides to the fourth pole.
  • You do this until you are back at the starting point.
drawing Defensive footwork
  • You make 2 teams divided over 2 baskets.
  • Dribble around the post and pick a side.
  • Run a lay-up.
  • The first to reach the proposed number of scores wins.
  • The losing team must run to the back line and back. (start on the back line and run to the back line)
drawing 2-basket shooting race
  • Stand on one leg, raise the other as high as possible.
    • Ball with 2 hands above head.
    • Found balance trying to close eyes.
    • Then the other leg.
  • Stand on one leg, stretching the other as far back as possible.
    • Ball in front of you to 15cm above ground, then up again.
    • Drop 45gr to your left to 15cm above ground, then right.
    • Found your balance and close your eyes.
    • Then the other leg.
  • Stretched lunge position with arms spread
    • Close your eyes and slowly move the ball from left to right.
    • Then other supporting leg in front.
  • 3 against 2 with passing every time. 
  • Help each other in defense when someone is free. 
  • The attackers learn to use a man advantage and to finish. 
  • Speed, precision, good passing and team play are necessary here.
drawing 3 v 2

All on 1 line (work up to middle line, run up to end line, repeat exercise every time)

  • 2 x jogging
  • Skipping legs
  • Heels against seat
  • Straighten back leg, bend front leg (straight ahead)
  • Extend the back leg, bend the front leg (sideways)
  • Crossing legs
  • Swinging arms
  • Sprint + step slide back
  • You set up a course with pawns, benches.
  • Pawns:
    • Slalom
  • Benches:
    • Walking and dribbling.
  • Passing to the other side.
  • At each part someone is ready to start.
  • You pass the ball from a distance to the next person.
  • Everyone on baseline.
  • 3 defenders.
    • 1 at level of free throw line.
    • 1 at mid-line.
    • 1 at the free throw line.
  • Defense stays on their line, may deviate a bit.
  1. Players dribble across.
  2. Whoever loses ball becomes defender.
  3. Group of defenders gets bigger and bigger.
drawing Bird on a wire
  • 1 defender under each goal.
  • 2 groups at the center line.
  • 1 against 1 on each side of the field.
  • Defense stays put when scoring.
  • To score first 10 times.
  • Right and left.
drawing 1 vs. 1, full court
  • Everyone has a ball.
  • One person is the catcher and stands on the center line, the rest stands on the free throw line and tries to reach the other free throw line without being caught.
  • All normal rules apply such as run and second dribble.
  • If you are tagged, you also become tagged.
  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Middle: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court-6

passing-stardrill-1