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Handball drills

Do you want to get in shape? You can, but you need a few things for it.

  • What do you need?
    • Pawns
    • Soccer
    • Clothes you can work out in
    • Stairs
  • First of all, it's important that you warm up well before you start working on your fitness!
  • What do you need to do?
    • Run 2 cones to the front 1 to the back and repeat this every time.
      • Do that twice
    • Take the ball and run with it in 5 circles.
      • This will give you ball control and also ensure that you have worked on your fitness for a while.
    • You can also do exercises for your condition inside by running 5 times up and down the stairs.
  • Of course you can give your own twist to how you want to do it, but I find these are the nicest and most fun ways to improve.
  • Don't try to run fast the first day without stopping, do it in steps!

Like:

  • Throwing and catching with a trot and standing further and further away.
  • Throwing on the post of the goal.
  • Ladder
  • Obstacles
  • Shuffle and get off
  • Two or three people on the left side of the pitch (can also be another position) and have to shoot.
  • The rest of the players collect balls and one of them plays the balls.
  • Shooting from the left side in succession.
  • The player who scores ten times first has won.
  • When you have shot, you have to walk backwards to your position.
  • Two or three people on the left side of the pitch and have to shoot.
  • The rest of the players collect balls and one of them plays the balls.
  • Shooting from the left side in succession.
  • The player who first scores 10 times has won.
  • When you have shot, you have to walk backwards to your position.
  • Divide group into equal attackers/defenders. (e.g. 5-5)
  • Defenders defend forwards and pay attention to their (correct) position (correct leg in front - bent legs - grab opponent by the upper arms - stand as close to opponent as possible). Obstruct the shot/run direction - force attacker outside - communicate - help close teammates
  • Attackers must - determine where the spaces are - press forward and show initiative (by passing (tipping/shooting), running free (with/without the ball), playing give-and-go's. Changing/acquiring a position)


The exercise can be made easier or more difficult by: (foul play - make space in attack bigger/smaller - adjust number of players)

  • Ball goes from MO to LO to LH
  • Back MO starts in
  • LO comes around and shoots
drawing Crossroads
  • There is one scapegoat without the ball and two players without the ball.
  • The ball is thrown over in a good position, who has the ball can be tapped without the ball.
  • The ball may be held for a maximum of ten seconds.
  • If the ticker has intercepted a ball, then that ball goes out of the game.
  • Are you tapped you go to the side when no 2 comes on the side does no 1 again.
  • Pairs face each other.
  • Ball between them.
  • Players stand with their hands behind their backs.
  • As soon as BAL is called they try to grab the ball as fast as possible.
  • Who catches it first, wins.
  • From the group, a scapegoat is appointed.
  • The game is played all over the field.
  • The group is lined up on one side of the field.
  • On sign the children cross the field.
  • One of the catchers tries to catch as many children crossing the road as possible.
  • Variation
  • The children walk to and fro on a signal.
  • Back and forth without waiting for a signal.
  • The children are not free on the other side.
  • With two tappers.
  • With boxes where there is one ticker in each box.
  • The children can be tagged in every cell.
  • Who has not been tagged on the way out and on the way back?
  • Or which group of tickers has managed to tick the most children?
  • The group stands on one side behind these hoops.
  • When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
  • If they are caught by a ticker, they have to put the object back.
  • The group is lined up in the four corners of the field.
  • A ticker with a party ribbon
  • At a signal they cross the field in three directions:
  • the short side, the long side or diagonally.
  • On their return, they score one, two or three points respectively.
  • A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
  • How many points can you get in an agreed time?
  • 2 teams of 3 players
  • 1 team defends other team will attack
  • 2 goalkeepers on each side / but can also be played on 1 half
  • team red (e.g.) attacks / tries to score a goal or put the ball in the 6 m / if it takes too long the trainer will whistle
  • then comes the changeover team red becomes defender immediately and team blue (e.g.) attacks all over the pitch
  • 100% attack and defence