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Handball drills

3 cones in front of each other
per two or 3
each time the ball further and further on the hoop and every time the ball is on the cone one has to go behind and give it back to the other player so that the one player can put the ball it further
1) the player jumps over the fence and then jumps from where she stands with 1 leg into the hoop and back for the next fence
so on until the end
2) you jump sideways over the fence and then jump with 1 leg into the 2 hoops, are you at the outer hoop you jump over the hoop back next to the fence.
3) you jump over one fence sideways and back with 1 big step you jump to the other fence and jump back over it and back and then sprint to the little pawn.
then over the ladder.
  • 1 goalkeeper
  • 1 defender
  • 1 row of attackers

  • 1 attacker receives the ball from the trainer/handler on the way to the defender
  • The defender fends off and the attacker passes to the trainer
  • The attacker breaks free, receives the ball again and tries to finish
Useful for both goalkeepers and players.
  • 2 posts at approximately 6 meters
  • Left and right of each post 1 player
  • 5th player stands in the middle
  • Players at the posts play over with bounce, the center player tries to stop or touch the ball
  • Pass giving from LO-M / RO-MO
  • Pass giving in the run from LO to MO
  • MO runs in without ball, feints back and gives pass to LO.
  • LO feints towards the middle and throws on goal.
This exercise can also be done with 3 players.
  • MO then runs in without ball and passes ball to L/RO.
  • This exercise always in motion for the MO, run half circle, run backwards.
drawing Running in with feint
Warm up exercise in relay form

  • Divide the players into groups of 2 or 3 players and place them on the left side of the field.
  • Give each player a tennis ball.
  • At the start sign, the 1st player of each group starts running to the other, right, side with a ball.
  • Once there, they put the ball outside the line and run back as fast as they can so that player 2 of their group can start running with his/her ball.
  • When all the balls are on the right side and the last player has returned to his/her group, it is over.
  • The first one back to his/her group wins.
Walk movements practice zigzagging around pawns:
  • Walking
  • Forward
  • Backward
  • Sliding
drawing Warming up Walking movements
  • All balls at the center line.
  • Make 2-pairs.
  • On the sides of the center line at the edge of the field there will be 2 Pylons, in the middle near the balls there will also be a pylon.
  • You calmly roll/bounce the ball to the goal side. Throw the ball in such a way that the players can still catch it!
  • After you have thrown or rolled the ball, the players on the sides of the field must first slide across the center line toward you. From the post in the middle they may only start running towards the ball.

  • If you score, your team has a point; the first to 10 points wins!
  • If 1 person is left, have the person catch the balls and always pass them to you.
drawing Slide and throw
  • Standing tall, circle between 1 and 2 alternating.
  • Quick counterattack; LH quickly back, as action LO-MO
  • Find space from running action and rebound.
  • MO drop down to circle, put circle right.
drawing Attack
  • Make 2 rows: LO and RO
  • Start at both position with shooting on hands, high pace in succession.
  • After shot via side lane sprint to middle line.
  • Then grab ball and reconnect.
    • hands
    • LO long high
    • RO long high
    • LO long low
    • RO long low
    • LO long half
    • RO long high
    • LO short high
    • RO short high
    • LO short low
    • RO short low
    • LO short half
    • RO short half
    • LO free 2x
    • RO free 2x
Each player is given a mat. The mats are about 12 to 16 meters apart.
  • On cue from the trainer, the defending side runs around its own mat, the attacking side sprints to the mat and tries to take the ball off the mat.
  • At the trainer's signal, the defending side does a backward head roll, the attacking side sprints to the mat and tries to grab the ball.
  • At the trainer's signal, the defensive side does 2 push-ups, the offensive side sprints to the mat and tries to grab the ball.
  • At the trainer's signal, the defensive side runs a lap backwards around the mat, the attacking side sprints to the mat and tries to grab the ball.
After each time, you switch between offense and defense. The defense uses the handball rules.
drawing Matbal
  • Choose 1 ticker
  • Choose 1 person to run away
  • The remaining players form a train with their hands on each other's shoulders
  • The train may hinder the ticker
  • The ticker tries to tag the runner as fast as possible
drawing Tag with train