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Handball drills for technique attack / offense

  • 2 teams divided over the right and left corner.
  • 1 defender between the halfway line and the 9 meter who tries to intercept.
  • One of the teams passes to the goalkeeper.
  • The goalkeeper plays one of the team around the halfway line.
  • The duo tries to outplay the attack and scores on goal.
  • After scoring, grab the ball and stay on that side.
  • The same is done on the other goal.
  • As a variation, you can put 2 defenders down to make it more difficult.
  • You can make it more difficult by telling them they cannot bounce.
drawing break run with defense
  • Put a goal or put a mat in front of it and make compartments with tape or in some other way.
  • Give the divided squares points.
  • Each player may throw 3 times.
  • Keeping track of the points and adding them up
    • Player starts at the pylon in the middle.
    • Sprints to the left pylon.
    • Picks up the ball and works it towards the goal.
    • Player sprints back to the pylon in the middle.
    • Now sprints to the right pylon.
    • Picks up the ball and finishes on the goal.
    • Player sprints back to the centre pylon.
    • Sprints to the second pylon on the left.
    • Finishes with the goal.
    • Player sprints back to the centre pylon.
    • Sprints to the second pylon on the right.
    • Finishes with the goal.
  • The other players remain in their places, dribbling
  • Or they can do strength training
  • Jumping rope
  • Dribble with the ball in a square.
drawing Aim, condition and score points
  • A normal game is played, however with a special rule.
  • Everything remains the same, teams of 7 (6 field players + 1 goalkeeper) are made.
  • As a team in a break-out.
  • In a first or in a second phase they make a goal they may attack again.
  • If they have scored in this way they may break out again at the centre builder.
  • If a goal is scored in this attack, they have made 2 points in 1 attack.
  • If they don't score, it's only 1 point.
  • This continues until time is up.
  • Change:
    • You can also choose to reward a break-out.
    • You can also choose to reward a break-out, first or second phase attack with 2 points instead of a new attack.
drawing Breakout game




  • 2 teams of 5 - 6 players.
  • The exercise is performed as a relay race.
  • The team runs a slalom around the pylons.
  • The point from which the throw must be made is at the pylon at the free throw line.
  • The moment the player finishes, the next player starts.
  • Variations:
    • The whole round is dribbled
    • Each player makes 3 rounds:
      • The first round the ball is carried between the pylons and dribbled along the long side
      • The last round is the whole round dribbled.
      • Carry the ball between the pylons and dribble the rest of the way
drawing Slalom dribble race
  • Player 2 plays the ball to player 1 and walks to pawn 2
  • Gets the ball from player 1 again
  • Plays the ball back to player 1 and walks backwards around cone 1
  • Runs to pylon 3 and gets the ball from player 1
  • Plays the ball back to player 1 and walks backwards around cone 1 to the middle between cones 2 and 3
  • Gets the ball in the path of player 1.
  • Finish on target.
  • Everything on fast tempo.
drawing pace play builders
  • Player 1 plays the ball to player 2 and starts running towards pawns 1 and 2,
  • Goes through this sideways and runs to pion 3, in the run the ball is played to player 2
  • At pion 3, pass in the direction of pawns 4 and 5 and finish on goal.
drawing Sideways pilon and pass
  • Player 1 starts in towards pion 1 and runs the ball to player 2.
  • After that backwards through pion 2 and 3 and start towards pion 4.
  • In the run to pion 4 the ball is passed to player 2 again and player 1 rounds off the goal by shooting.
drawing Slalom by pilon
  • All players divide on the left and right corner (in pairs)
  • Players in the left corner have a ball
  • The trainer calls 'yes' and at that moment the LH sprints to his pylon.
  • The RH sprints to his pylon
  • Once around the pylon, he/she receives the ball and heads towards the goal
  • First without a defender, then a defender, then two defenders

drawing Break Out run 2 (half field)
  • 2 teams bring the ball up from the middle line.
  • First without a defender, then with 1 defender



drawing 2 teams handball 1

Doubles:

  • Make 2 rows on the 6 meter at the height of LO and RO (1 row needs balls).
  • The first two of the row run towards the other 6 meter line, while doing so they play the ball over (finishing on goal). Run back.


Focus on:

  • Max 3 steps with the ball.
  • Accelerate when picking up the ball.
  • Good ball handling
  • Depth in the game (do not run on the same line).


Variation:

  • 3 teams (LO, MO, RO)
  • 5 team (LH, LO, MO , RO, RH)
    • Make sure the corner players are away first and can only get the ball when they are in scoring position.


drawing Raise the ball together
  1. The defender sprints between the hat (middle of the field) and the side line of the beach field. (2x)
  2. When the defender taps the hat for the second time, the attacker runs in and rounds the goal.
  3. The defender tries to block the shot.
  4. The goalkeeper takes the ball as quickly as possible
  5. The defender starts running towards the other goal and gets the ball from the goalkeeper on the way
  6. The defender finishes with a jump shot or pirouette
  7. The defender closes the back.
  8. The attacker becomes the defender and sprints again between the hat and the touchline
drawing footwork beach
  • LH, LO + MO + 2 defenders
  • Ball starts at LO
  • LO puts pressure and passes ball to LH
  • LH puts pressure inside and passes ball back to LO
  • LO puts pressure inside and plays to MO
  • MO makes a front move.
    • Puts pressure to the left and plays the ball to LO
  • LO gets moving and puts pressure on the outside, plays the ball to LH
  • LH stands deep and makes a move.
    • So that he can finish at speed.
drawing Pressing LH-LO-MO