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Handball drills

Warm up exercise in relay form

  • Divide the players into groups of 2 or 3 players and place them on the left side of the field.
  • Give each player a tennis ball.
  • At the start sign, the 1st player of each group starts running to the other, right, side with a ball.
  • Once there, they put the ball outside the line and run back as fast as they can so that player 2 of their group can start running with his/her ball.
  • When all the balls are on the right side and the last player has returned to his/her group, it is over.
  • The first one back to his/her group wins.
Walk movements practice zigzagging around pawns:
  • Walking
  • Forward
  • Backward
  • Sliding
drawing Warming up Walking movements
  • All balls at the center line.
  • Make 2-pairs.
  • On the sides of the center line at the edge of the field there will be 2 Pylons, in the middle near the balls there will also be a pylon.
  • You calmly roll/bounce the ball to the goal side. Throw the ball in such a way that the players can still catch it!
  • After you have thrown or rolled the ball, the players on the sides of the field must first slide across the center line toward you. From the post in the middle they may only start running towards the ball.

  • If you score, your team has a point; the first to 10 points wins!
  • If 1 person is left, have the person catch the balls and always pass them to you.
drawing Slide and throw
  • Standing tall, circle between 1 and 2 alternating.
  • Quick counterattack; LH quickly back, as action LO-MO
  • Find space from running action and rebound.
  • MO drop down to circle, put circle right.
drawing Attack
  • Make 2 rows: LO and RO
  • Start at both position with shooting on hands, high pace in succession.
  • After shot via side lane sprint to middle line.
  • Then grab ball and reconnect.
    • hands
    • LO long high
    • RO long high
    • LO long low
    • RO long low
    • LO long half
    • RO long high
    • LO short high
    • RO short high
    • LO short low
    • RO short low
    • LO short half
    • RO short half
    • LO free 2x
    • RO free 2x
Each player is given a mat. The mats are about 12 to 16 meters apart.
  • On cue from the trainer, the defending side runs around its own mat, the attacking side sprints to the mat and tries to take the ball off the mat.
  • At the trainer's signal, the defending side does a backward head roll, the attacking side sprints to the mat and tries to grab the ball.
  • At the trainer's signal, the defensive side does 2 push-ups, the offensive side sprints to the mat and tries to grab the ball.
  • At the trainer's signal, the defensive side runs a lap backwards around the mat, the attacking side sprints to the mat and tries to grab the ball.
After each time, you switch between offense and defense. The defense uses the handball rules.
drawing Matbal
  • Choose 1 ticker
  • Choose 1 person to run away
  • The remaining players form a train with their hands on each other's shoulders
  • The train may hinder the ticker
  • The ticker tries to tag the runner as fast as possible
drawing Tag with train
  • You make 9 compartments with hats
  • Divide the group into 2 teams
  • Each team gets 3 vests
  • Each team tries to make 3 in a row
  • When all the hats are down, the next player can move 1 hat at a time
drawing Three in a row
  • Make 2 equal teams that will relay against each other
  • Make it harder by placing obstacles
drawing Relay
  • Create 2 teams.
  • Each team defends the sideline.
  • As a team, try to reach the sideline -back line- and put the ball on the ground.
  • You may only throw the ball sideways or backwards.
  • The defense may defend as in rugby, but may not tackle.
Variations:
  • The ball must be passed at least 5 times.
  • The ball must go across in 6 times. No more, no less.
drawing Rugby
  • The attackers must move from one side of the field to the other to reach the pawns.
  • The trainer throws the ball into the field.
  • One of the two players has the ball and goes to attack, while the other goes to defend.
drawing 1 vs.
  • Minigoal with pawn in the middle or corners
  • Each player a ball
  • Flat markers on the ground: 0-pass - left - right - left

  • Player stands slightly in front of the markers
  • Throws ball to trainer
  • Player jumps 0-pass and catches ball -eventually at the same time
  • Then run and shoot at goal