Handballexercises
- Simply, throw the ball up and catch it again.
- In several variations:
- Rotate 360 degrees
- One or more times clapping before catching
- Sit down and catch
- Two teams of 4 to 6 players try to get the ball to their 'queen' by throwing the ball over the top.
- The queen stands in a hoop or on a mat.
- Every time the queen catches the ball the team scores a point.
- The queen can of course be defended/blocked!
- Street ball with small target area (approx. 4m, fence with hats) and on half field.
- No rules, except maximum 3 passes with ball.
- Use to get the players to pass as much as possible.
- Preferably use a goalcha/street handball.
- It does not bounce and is very easy to catch.
Have everyone dribble quietly walking - or jogging.
Notice:
Notice:
- Use top half of hand
- Supple wrist
- Bounce to waist
- Position oblique to the outside
- Keep your distance from the ball at the turn
- There is one thief
- The other players have to throw the ball over the ground so fast that they can hit the thief with the ball.
- In one or two groups
- Keep the field small.
- 4 players stand in a square.
- There is 1 ball.
- A player throws to another player and walks straight to that position.
- The player who received the ball does the same.
- That way there is constant movement.
- Make it clear that except for the starting player, everyone has only 2 choices.
- Possibly as a competition between groups.
- Keeping arms forward,
- Small rotation with clenched fist
- No extreme stretching.
- Small rotation with clenched fist
- Jogging calmly across the field
- Arms forward,
- Backwards,
- Turn against each other.
- Arms crossed wide in front of the chest
- Alternating between upper and lower arms.
- Arms wide and turn small circles
Question, which muscles do you feel when?
- Players face each other in pairs.
- First, throw the ball over, pay attention to technique.
- Between each throw, drop the ball 3 times and immediately grab it again to develop hand strength.
- After that, throw and catch from the jump, with two hands at first.
Players stand in pairs facing each other. Each pair has 1 ball.
- The player with the ball first makes a half turn straight around.
- Then the player turns back and throws the ball to the other. Possible to combine with (preceding) 2-legged jump forward backward.
- The player with the ball starts by making a half turn, where the ball moves from the bottom right to the top left (bowling move).
- Then the player turns and throws the ball to the other.
Focal points:
- First train on stability, so throw to second turn.
- Possibly with eyes closed (throw with eyes open).
- Then throw from the second turn.
- Pay attention to height of the throwing arm, upper arm in angle of 90 degrees with the body.
- Possibly with eyes closed (throw with eyes open).
- Then throw from the second turn.
- Pay attention to height of the throwing arm, upper arm in angle of 90 degrees with the body.
- Open swing (arms from left to right, leg moves with you), swing a little further each time.
- Arms swing and dribble (front and back and opposite).
- Monsterwalks - sit low, 10 paces in front, 10 paces in back.
- Crabwalks (same except sideways) pay attention to knees.
- Duckwalks (even lower) 5 paces.
- Dribbling to number 4 (1 leg on knee and alternate).
- Arms swing and dribble (front and back and opposite).
- Monsterwalks - sit low, 10 paces in front, 10 paces in back.
- Crabwalks (same except sideways) pay attention to knees.
- Duckwalks (even lower) 5 paces.
- Dribbling to number 4 (1 leg on knee and alternate).
- Lunge (1 leg backwards) and rotate upper body - alternate .
- Lunge - hip forward, arms extended upwards - then hang forward diagonally - then hammy rock (hamstrings, toes up).
- Lunge - hip forward, arms extended upwards - then hang forward diagonally - then hammy rock (hamstrings, toes up).
- Windshield wiper - sitting, legs spread, always move 1 knee in, 1 knee out.
- Then turn on one side and hold.
- Then turn on one side and hold.
- 123 in T shape (front left right back / front right left back).
- Squat jumps (short).
- Jumps - 123 high (with 2 legs and with 1 leg - also land on 1).
The trainer stands in front of the goal area with a little distance and holds up the ball with their left.
- 1 player comes running from a pawn, takes the ball from the jump (2 hands at first, later with 1).
- Then throw straight at the goal.
When that gets going, the trainer can throw the ball. Players can catch with 2 hands at first, then with 1 hand. Make sure they do not hit the ball!
- All players stand in fixed positions on the playing field, possibly indicated by hoops.
- They are not allowed to move. One player is now being chased.
- This player has to be hit by one of the other players, by them throwing the ball back and forth.
- If the runner is hit, the thrower becomes the runner and the runner becomes thrower.
Variations
- More runners
- More balls
- More balls