Handballexercises for technique throw

  • The player stands at about 10 meters from the goal
  • Throws the ball to the trainer
  • Runs to the circle
  • There the trainer throws the ball again and the player shoots at a pawn in the goal
  • There are 4 pawns in a row, with a ball on top
  • The player tries to throw the ball from the pawn from 4 metres
  • There are 3 lines, marked with hats
  • 2 Teams stand on opposite sides of the center line and try to hit each other
  • If you are hit, you walk to the line behind the opponent
  • If you succeed in hitting an opponent, you may return to the line behind him.
  • The team that has all players on the backline loses.
  • 2 Benches face each other, between 6 and 8 meters apart
  • On every bench there are 4 to 6 pawns
  • There are 2 teams who must try to knock off the pawns by throwing them over.
  • Pawns that have fallen down can be taken to your own side
  • The team that has all the pawns wins
Outdoors:
  • Place the pawns in bicycle tires, where you are not allowed to stand inside.

  • From the back line make three rows LO/MO/ RO
  • The trio which starts from the 6 meter
  • LO passes the ball to MO who makes a short pass on the right side
  • The RO comes from behind and receives the ball and makes a short dribble and a short change on the left
  • The outside builders run wide
  • The LO comes through the middle and receives the ball from the RO
  • The new MO shoots at the goal. Alternate positions
  • Make a big circle with all players
  • Start with two balls and pass to each other, always skipping 1 person in the circle.
  • Always bring an extra ball into play.
  • Attention:
    • Good arm position,
    • Stand on the front feet, right leg in front.
    • Good catching with triangle behind the ball.
    • Good fit.

  • The goalkeeper starts in the middle while the group of players stands on the circle facing a post.
  • If the players are on the right of the goalkeeper, the goalkeeper first steps to the left and touches the post.
  • If they shoot high, the post is touched high and if they shoot low, the post is touched low.
  • After one high and low shot from the goalkeeper's right-hand side, the players stand on the opposite side

drawing Goalkeeper warm shooting 1 side
  • An attack is played between 3 attackers and 2 defenders.
  • The attack is played on a slightly wider field than the posts (about 6 meters)
  • The goal of the attackers is to complete the attack, this can be done via an action or via the circle.
  • The goal of the defenders is to prevent the attackers from finishing.

  • The attackers play the ball quickly from left to right and try to provoke the defenders.
  • If a defender steps, they can lay the ball off to the circle,
  • If a defender doesn't step, they can play over or make their own move past the defender
  • When a defender steps out, the second defender must step into the circle, the defence moves with the attack.
  • If an attacker makes a move past the defender, the defender must try to get the attacker out of the 'zone' (the hats).
drawing Unlock Circle Player
  • 3 Players start shuffling between the 6 meter and the 9 meter line,
  • When the signal is given, they start walking.
  • The player in the middle receives the ball from the goalkeeper and plays it to his/her left or right
    • At the end, you can choose to make a change.
  • The attackers finish near the goalkeeper
  • The aim of the outer build-up is to run wide and create a lot of space for themselves and the rest of the team
  • When the rounding is completed, the players wait at the other end until everyone has been through and then they do the same.
  • After a while, two defenders come up and try to intercept early on

drawing Swift counterattack
  • 2 players stand on 1 side of the field.
  • They play the ball to the goalkeeper and run wide in the direction of the other goal,
    • Still on their own half of the field, they receive the ball from the goalkeeper.
  • The 2 attackers must follow the normal rules of the game in terms of running but may not bounce the ball.
  • Between the 6 and approx. 20 metre line, they meet a defender
    • They must try to play the ball in pairs without bouncing it.
  • After a while, a second defender comes along, between 20 and 40 metres, and the attackers have to get round this too

drawing Fast break surplus
This is a 'normal' game of handball, however there are 2 twists to the game.
The rules are introduced in turns, after a few minutes the second rule is introduced.

Rule 1:
  • If 1 of the 2 teams scores in a fast-break or quick attack, they get the opportunity to execute their attack again after they have already made a point.
  • This gives them the chance to score 2 points as a reward for their quick attack.

Rule 2:
  • When a player has scored, that person must remain at the spot of the shot for 5 seconds,
  • This gives the opposing team at least 5 seconds of overtime and a chance to score in a quick attack from a goal against.
  • If a goal is scored, the opposing team does not have to stand still but can continue with their second attack.

drawing Fast-break endgame 6v6
  • 1 Defender on the 9-metre line between 2 pawns
  • 1 Pawn close to the half way line
  • 1 Thrower
  • The rest of the children in the corner in a row

  • The player runs in the direction of the pawn on the half way line and
    • Gets the ball from the thrower,
    • Dribbles with the ball towards the defender, passes,
    • Finishes with a shot and
    • Goes to defend
  • The defender takes the ball and joins the back of the line.



drawing Tactics
  • Make pairs
    • Split into group 1 and group 2
  • On the middle line group 1 stands next to each other with 1 meter between them, group 2 opposite group 1

  • 1: Pass to each other 20 x from position {make sure the ball is caught correctly}.
    • When the ball is dropped, run to the back line and start again. Repeat 3 times
  • 2: Play ball with wrong hand 20 x {actively give directions}
    • When the ball falls to the ground, run to the back line and start again. Repeat 3 times
  • 3: Pass the ball out of the passing lane 20x {actively give directions}
    • When the ball falls, run to the back line and start again. Repeat 3 times