Handballexercises for u16

  • 3 Players start shuffling between the 6 meter and the 9 meter line,
  • When the signal is given, they start walking.
  • The player in the middle receives the ball from the goalkeeper and plays it to his/her left or right
    • At the end, you can choose to make a change.
  • The attackers finish near the goalkeeper
  • The aim of the outer build-up is to run wide and create a lot of space for themselves and the rest of the team
  • When the rounding is completed, the players wait at the other end until everyone has been through and then they do the same.
  • After a while, two defenders come up and try to intercept early on

drawing Swift counterattack
  • 2 players stand on 1 side of the field.
  • They play the ball to the goalkeeper and run wide in the direction of the other goal,
    • Still on their own half of the field, they receive the ball from the goalkeeper.
  • The 2 attackers must follow the normal rules of the game in terms of running but may not bounce the ball.
  • Between the 6 and approx. 20 metre line, they meet a defender
    • They must try to play the ball in pairs without bouncing it.
  • After a while, a second defender comes along, between 20 and 40 metres, and the attackers have to get round this too

drawing Fast break surplus
  • 3 build-up rows
  • 1 defender on the 6 on the left side and
  • 1 defender waiting inside the circle with the trainer

  • Left build-up row has the ball.
  • The left row builds up pressure towards the goal and passes the ball to the middle constructor.
  • The middle build-up puts light pressure towards the goal and passes the ball to the starting right build-up.
  • The right hand build-up makes an 0 pass inside and passes the ball to the starting middle build-up.
  • The middle build-up now applies good pressure and at this moment, the coach says yes and the defender who is standing in the circle has to move backwards quickly, tap the coach's hand and move back quickly.
  • When you return to the circle, the left-hander goes one-on-one and rounds the goal.
    • When it is your turn you have to move 1 position and join the back of the circle.
  • Defenders take turns.
  • When they have been one on one a few times:
    • Then alternate two new defenders.




This is a 'normal' game of handball, however there are 2 twists to the game.
The rules are introduced in turns, after a few minutes the second rule is introduced.

Rule 1:
  • If 1 of the 2 teams scores in a fast-break or quick attack, they get the opportunity to execute their attack again after they have already made a point.
  • This gives them the chance to score 2 points as a reward for their quick attack.

Rule 2:
  • When a player has scored, that person must remain at the spot of the shot for 5 seconds,
  • This gives the opposing team at least 5 seconds of overtime and a chance to score in a quick attack from a goal against.
  • If a goal is scored, the opposing team does not have to stand still but can continue with their second attack.

drawing Fast-break endgame 6v6
  • Two rows facing each other along the sideline.
  • On both sides two players start 1 with ball, 1 without.
  • From a 3 meter distance the ball is passed to another player
  • The one who receives the ball makes an o pass side pass front pass and then passes the ball to the player behind the sideline.
  • The person without the ball becomes the defender on the moment of play.
  • When the attacker has passed, pass to the sideline.
  • After a few rounds change to the right.
  • All balls are placed one meter before the 9 meter.
  • Two players are placed behind a pawn at the centre half way through one half.
  • The players take turns trying to shoot at the goal with as much variety as possible in shots and positions in the goal.
  • When the first player has shot at the goal, the other player can run up and take a ball to shoot at the goal.
  • After the shot on goal, run back around the pawn before you can take another ball to shoot at the goal.
  • The goal is to continue in one go without stopping until all the balls you have to shoot at the goal are gone.
  • The other players spread out over the field and next to the goal to catch the balls and place them back at the position where all balls are.
  • The other players also keep score.
  • Who will get the most balls in the goal?
  • After this you start again with two new players.
  • 1 row on the middle build. Balls here on the ground.
  • On the other positions one player.
  • The middle constructor starts in with the ball and presses towards the goal, passing the ball on to the starting left constructor.
  • The left winger, after receiving the ball, applies pressure towards the goal and passes the ball on to the starting left corner, who also applies pressure towards the goal.
  • The middle constructor passes behind the left-hand constructor and makes a short change
  • The left hander walks backwards towards the middle constructor and now becomes the middle and joins the row in the middle.
  • (The middle constructor takes over the left hand builder's position) and receives the ball from the left corner player.
  • New left-winger (old middle attachment) presses again towards the goal.
  • Passes the ball to the new, starting middle constructor without the ball.
  • The middle constructor receives the ball and puts pressure on the goal.
  • Passes the ball to the starting right-hand builder.
  • The right hand builder, after receiving the ball, applies pressure towards the goal and passes the ball to the starting right corner who also applies pressure towards the goal.
  • The middle constructor passes the right-hand constructor behind and makes a short change.
  • The right hand builder goes backwards to the middle builder and now becomes the middle and joins the row in the middle.
  • (The right hand builder runs backwards to the centre and joins the row on the centre.


  • 3 defenders, 3 attackers, 1 circle runner.
  • So you play 3 against 4.
  • The attackers threaten the goal and go and get each other.
  • They try to score with a jump shot or to play the circle runner.
  • The circle runner tries to block and the attackers have to keep a high tempo and play with pressure.
  • Defenders must talk a lot and step back in time.
drawing Fetching builders, playing circle
  • You have 2 teams on a volleyball field with a small goal at the back of each field.
  • One player stands at either end and the other players stand at the sides of the court.
  • One player throws the ball at the opponent's goal, the player who throws goes out and another player of the team goes in.
  • The goalkeeper takes the ball and then throws it at goal and goes out.
  • It goes on like this all the time.
  • If you score, your team gets a point.
  • With a jump shot you are not allowed to land over the middle line.



drawing Throwing and shooting
  • Everyone makes two teams and is divided over the left and right corner.
  • The right corner plays the goalkeeper, the goalkeeper plays the left corner at the half way line.
  • The right corner has run on in the meantime, receives the ball and finishes.
drawing break run 2 numbers
  • On both sides there are 2 defenders on the build-up position.
  • 2 players in the middle and the rest spread out over the left and right positions.
  • Builders have the ball and play it to the middle, get it back and pass the defender. (The ball may also be played back to the middle).
  • Passing with 0 pass, or other feint.
  • Centre plays both builders and then switches.
  • The players can finish freely.



drawing pass defender

  • Place 2 medicine balls in the middle.
  • A few meters away, 4 or 5 players stand opposite each other.
  • Try to hit the medicine ball with your handball so it rolls over the line.
  • Who gets the medicine ball over the line first, wins.
  • We start with 4 balls, every team gets 2 balls.
  • Later you can add 1 or more balls.

drawing medicine ball with multiple players